Whilst I was in a Daemonic mood after finishing the Lord of Change, I decided to finish off the last few models I had left for my Tzeentch Daemon army: a handful of Horrors.
Saturday, 24 June 2023
Little Shot Of Horrors
The Times They Are A-Changin'
I'm not sure it comes across in the pictures, but this is a BIG model. Barring terrain pieces, this is the biggest 'miniature' I've ever painted, towering over other monsters. Only Treebeard and my Leviathan Dreadnought have bodies on a similar scale, but they lack the MASSIVE wings and have much less detail to deal with.
The main body is done with Talassar Blue contrast paint with increasingly heavy white drybrushing towards the edges of the wings. The rest is very much the same as I've approached the rest of the army, lots of Retributor Armour, Skeleton Horde, Tesseract Glow and Emperor's Children. Nothing amazingly clever or time-consuming, there was just a lot to do with each stage.
I actually bought and assembled the beast over a year ago (it was a birthday present) and have been chipping away at it in fits an starts as each section of the model took significantly longer to do than I'm used to and I kept getting a bit over faced. Additionally, as I was dipping more into Horus Heresy and 2nd Edition, I played much less 9th Edition and so the Daemons took a back seat. In fact, I didn't even bother buying the Chaos Daemons Codex when it was released last year.
However, with all the fuss surrounding 10th Edition, I needed something to help me resist buying Leviathan and getting two armies I'll barely use and so being able to return to another army I've barely used seemed like a good plan. I'm still not at 2000 points of Daemons, but the Lord of Change gets me significantly closer.
When it comes to 10th Edition, I'm not sure how much I'll play it, although I do like the accessibility that has been incorporated into the free rules and index cards, which are great for a casual gamer like myself. The new army building rules (or lack of them) also means my whole army can hit the table at the same time with me having to take and in-game hit (losing Command Points) to be able to use the stupidly large number of character models I've done thanks to the old detachment rules.
The only downside is that the more regularly sized units mean that currently there are two of my 8 Screamers that I can't really use. In theory I could use units of four or five, but the new rules make it clear that I've have to pay for six, which is a touch annoying. Therefore, I'm going to have to try to get my hands on a single Screamer from somewhere.
How very Tzeentch...
Painted: 179
Lead Mountain: 496
Wednesday, 21 June 2023
Afraid of Change?
The emanations of the warp under my command were from the Daemon World army list from the 2nd Edition Chaos Codex, and the list was really quick to put together as the Daemons don't come with any options other than...more.
Characters
- M'Kachan - Daemon Prince of Tzeentch
Daemons
- 3 Flamers of Tzeentch
- 3 Flamers of Tzeentch
- 7 Pink Horrors of Tzeentch
- 5 Pink Horrors of Tzeentch
- 5 Pink Horrors of Tzeentch
Unfortunately, Screamers, Burning Chariots, Heralds and Exalted Flamers didn't exist back in second edition, and adding a Lord of Change would have taken the mount of points I had in character models over the allotted limit, therefore, my force was somewhat two dimensional.
Fortunately, my mission was Engage and Destroy, and so I could focus on running forwards, spewing magic and hoping M'Kachan would shop stuff up.
My opponents would once again be Matt's Squats, which also have a somewhat limited range of options.
Characters
- Warlord in Exo-Armour
- Living Ancestor in Exo-Armour (Level 4)
Squads
- Thunderer Squad (2 Heavy Bolters, Plasma Gun, 2 Lasguns)
- Thunderer Squad (2 Lascannons, Missile Launcher, 2 Lasguns)
- Thunderer Squad (Missile Launcher, 2 Plasma Guns, Plasma Pistol, Lasgun)
Support
- Weapon Team (Mole Mortar)
- Bike Squad (5 Bikes)
With Matt drawing the Witch Hunt card the game immediately became all about my warlord, M'Kachan. Would he make it to the Squat lines and proceed to dismember them? Or would he be blasted back to the warp by a wall of heavy firepower?
SQUAT TURN 1
With no massive incentive for Matt to advance the Squats, the only movement in his line was the Bike Squad rolling forwards to get some shots in on the Daemon horde.
Also, the Living Ancestor erected a Force Dome in the centre of the battlefield, forcing the middle of the Daemon line to have to divert around it.
DAEMONS TURN 1
As the Squats hadn't advanced, it was up to my Daemons to go to them. Pink Horrors and FLamers surged forwards across the board, trying to use cover as much as possible.Saturday, 17 June 2023
Lurkers from the Deep: Issue 3
Whilst the Police and FBI hit Dr Fiske's factory and the Finley cannery, Colonel Roth led the main force directly in the heart of Marshport, where they were met in pitched battle by a horde of fanatical cultists and gibbering eldritch horrors led by the Mayor Newbury, the apparent leader of the Cult of Kutulu.
The battle saw the Army pushing in from the top right corner of the table and the Cult moving out from the House of Dagon temple in the lower left. The objective was a straightforward 'kill them all' mission for both sides, with the only wrinkles being the Protoplasmic Terrors and Shoggoth being able to move across the table via sinkholes (the craters) and the Inferno peril card being in play - which I forgot about and was unable to avoid with half my force at the end of Act One.