I fear the title of this post might have given the game away on what's about to happen, but let's pretend that it hasn't.
Anyway, after last week's Amon Hen debacle, Matt and I returned to the Quest of the Ringbearer, playing two scenarios following Frodo and Sam as they pass through the Emyn Muil, encountering Gollum, and into the Dead Marshes.
Unfortunately for the Hobbits, a slight flaw in the game is that Might points can do nothing if your opponent keeps rolling sixes and has a higher Fight value, and Fate points run out quickly, even if you pass the roll.
Sam fell first, shortly followed by Frodo.
Technically, this should have ended the campaign there and then, but in desperate bid to keep things alive (quite literally) we decided that Gollum was 'tamed' despite winning the scenario, and would now lead the group into the Dead Marshes.
As the Ringwraith finally located the Ring and closed in, Sam was brought down by a Spectre and Frodo succumbed to the Rings power and was drawn to his death in the marsh.
The Ring is either lost in the depths of the swamp, found by the Nazgul and returned to Sauron, or possibly, and this is my favourite outcome, Gollum managed to get away with it and takes it back beneath the Misty Mountains.
Either way, Middle Earth is screwed.
Thanks Matt!
What now for the Quest?
I think I have to declare the Quest over. There's only so far creative rewriting can take you.
However, I have enjoyed playing the scenarios and using them as an impetus to paint miniatures from the range. Therefore, as long as Matt is willing, I think I'd like to keep playing but no longer track points, also that each scenario is just played as written.
On top of this, we can still play Gondor at War and War in Rohan as standalone campaigns.
One day I'll return for another shot at the grand campaign, but not right now...
...it's too soon.
poor little hobittses
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