Sunday, 14 September 2025

Soldiers of Fortune

I've wittered before about the ad hoc way my brain works when selecting what to paint next, and so it should come as no surprise that finally getting round to watch season 1 of Peacemaker would cause me to return to my backlog for the Batman Miniatures Game.

These are Bane's mercenaries and represent a weird crossover between movies, games and comics.

In appearance they are similar to the hired guns who work for Bane in The Dark Knight Rises, but three of them came with the massive comic version of Bane, who generally works alone. However, the game is built around leaders and gangs, so this odd mash up is what we have.


In terms of painting, I've not done anything too special, instead relying more than usual on contrast paints. However, I have taken to doing a final light dry brush at the end with pale grey or ivory to pick out details, something that was necessary on this largely black armoured model.


The three models that came with Bane are actually resin rather the metal that the rest of my BMG collection are cast in, this is because they are from the third edition of the game, which is where I jumped ship.

I should stress, this decision was not about the switch to resin, as these were significantly easier to work with that some of the metal BMG minis I work with. However, I am concerned with the durability of some of the more spindly bits - specifically this sword.


The tomahawks on this chap are also worrying, although it was actually his foot that snapped when I was assembling him, which is why I used the tyre on this resin base to hide the damage.

Initially, I wasn't keen on this sculpt, but I warmed to it as I painted him, although I'm still perplexed by the tomahawks.


Whereas, ice axes are a much more sensible choice.

This sculpt reminded me of lots of the issues I had with Knight Models sculpts when I was heavily into the game. The metal is quite soft and to the ice axes are quite flimsy (although not as worrying as that sword); the right arm is joined at the shoulder and the junction wasn't clean, so there's a bit of a messy gap; although, if you look closely, the arms are different thicknesses.


Mind you, for all their failings, I am also reminded of what I liked about the range. This sculpt has bags of character with his pose and muttonchops giving real redneck hunter vibes.

The hat being red is entirely coincidental.

Here's the whole gang with Bane. Despite my misgivings about how they work together, I am really pleased with the outcome.

Will I play the game again? That feels unlikely, but these five miniatures are actually quite versatile in terms of modern gaming and so could easily get table time in other setting.

Acquired: -73

Painted: 410

Lead Mountain: 362

Tuesday, 9 September 2025

It's not about the mummy, mummy

Don't worry about the price tag because these MILPs (Mummies I Like to Paint) were straight out of the bits box.

Why am I painting Mummies?

Well, basically, as I said, I've discovered over time that I quite like painting them. I find it quite relaxing and therapeutic and suitable subject for when I'm in an odd headspace.

I think this was a discovery that evolved out of painting bandages and wraps on models and really took root when I painted the Mummies in my Heroquest set.

Speaking of which...


That is exactly where this chap is from. He's one of the chunk of spare Heroquest miniatures I have in the bits box and so I carefully removed from his base, plonked him on a round base and got to work.

I slightly change my approach to the bandages as I didn't start with a bone colour, but when for a Ghoul Grey (from Colour Forge) undercoat, then hit with a coat of Skeleton Horde followed by Agrax Earthshade and picking out each bandage with Ushabti Bone.

This second sculpt is from a board game called Dark World, which I bought for the miniatures (some of which were truly awful - the Mummy being one of the best). He has more awkwardly thin bandages and more flesh in show... especially in his MASSIVE hands.

For the flesh I went for green rather than my usual blue-grey as the wash I usually use was coming out too blue. Plaguebearer Flesh contrast paint followed by Agrax Earthshade did the job.

There's really not much more to say, other than they are going with my rather miscellaneous collection of pulp miniatures for 7TV. I don't have much that fits with ancient Egypt, but I might be encouraged by this to at least put together enough for an epic desert adventure.

Acquired: -73
Painted: 405
Lead Mountain: 367

Saturday, 6 September 2025

Lava, Death and Robots

For reasons I won't go into, I needed a bit of a simple and straightforward palette cleanser this weekend, and so I turned to a recent opportunistic purchase that took me back to the mean streets of Pulp City for the first time in a while.

I recently took advantage of Kitbash Games having a sale (with a significant discount) as they moved their production from resin to something else.

This gave me a chance to pick up some models I've been considering for a while and to tide me over until the Pulp City: Full Effect campaign fulfills.


First up is Magman, Powerhouse for the Shadow Axis team of villains that I painted back in 2020. He is one of only a couple of members of that team that I don't have, and as he was in the sale I decided to grab him.

As you can probably guess, he is basically a great big bruiser made of lava, making him a veritable eruption of destruction on the table top. The downside being that, common to all Powerhouses, he is a drain on activation dice, rather than providing them.

I took a fairly simplistic approach to painting him, inspired by, but not exactly the same as, the method I used for my Balrog.

I undercoated the model in red and then gave him a heavy dry brush in black. After this I picked out all the deepest cracks with white and clgave the whole model a wash of Cassandora Yellow, which settle unevenly and gave the orange/yellow effect.

After this, I again dry brushed in black to tidy things up, followed by a light dusting of grey for highlighting.

The base is scratch built from card and aluminium mesh to fit in with the rest of the gang as I didn't have a suitable 50mm resin base.


The remaining two models are technically Omega Drones from the TechNet faction, which I don't own any other models for. However, I shall be using them as proxies for Sentry Bot minions (the cards for which are available from the Pulp City Limits Facebook group)

I'm using them as Sentry Bots as I struggle to field enough minions as I'm allowed to in my Red Republik and A.R.C. factions. Specifically, robots are a better fit than the ninjas I have for the scientific arm of the Ape Revolutionary Committee.


When I said I was looking for something simple to paint, it was the Omega Drones followed a simplistic pattern I've used on several projects. Spray silver, black wash, pick out feature colour.

I opted for glowing blue on these guys as I felt that red would look a bit too Terminator, whilst green might suggest Necron too much.

Although they were simple to paint, I'm pleased that I been able to get something done this weekend and keep myself occupied.

Acquired: -73
Painted: 403
Lead Mountain: 369

Sunday, 31 August 2025

Path of Damnation: What a load of bull!

With the recent addition of several hard hitting characters and monsters, I figured I should probably get another unit on the table.

This also gave my another reason to procrastinate about the standard bearers and musicians that are needed for my Chaos Warrior and Marauder units.

Therefore, I took a different bull by the horns.


This unit of Minotaurs with function as Chaos Ogres in my Warhammer: The Old World army because the teaming hordes of Chaos have a somewhat rigid structure dividing them into Beastmen, Warriors and Daemons.

I, however, refuse to be bound by such restriction, and also don't have that many more options regarding units to add to the army.

I'm not sure how useful just three Minotaurs/Ogres will be, but that's what I have.
 
 
The unit champion is a lightly converted Warhammer Quest Minotaur, and these were a truly feared sight for adventurers, particularly when you drew three of them in the first room of the dungeon and immediately died.

The light conversion is a hand replacement, giving him an Ogre spiked gauntlet I had left from making a Bloodbowl team many years ago. This is to give him two hand weapons to match the rest of the unit.

I actually have two more Minotaurs like this one (although one has a club) but opted not to use them because I want the army to have no duplicate models in it. Also, the fact that he's bigger than the other two makes him an imposing champion.


The other two members of the unit are metal second edition Bloodbowl Minotaurs, hence the large pads and spiked gloves (additional hand weapons).

They are significantly smaller than both the Warhammer Quest model and the 'modern' plastics (which I hate, btw, just for reference). These were the 'big guys' of their time but stand no taller than a Primaris Space Marines.

This was from a time when something being the equivalent of seven or eight foot tall would be rightly viewed as imposing.


The final model is a curiosity, because I have no idea what this pose is meant to be representing. As a single piece model I'd that he's just a natural consequence of having to sculpt in a flat plane and try to make him visually different from the other guy.

He's also the reason why I didn't try any conversions to give the unit double handed weapons as I have no idea how I could go that on this model and make his pose look remotely natural.

This unit was unbelievably quick to paint and leaves me with about half a dozen metal models left to do from my initial plan to complete the army.

Acquired: -73
Painted: 400
Lead Mountain: 372

Saturday, 30 August 2025

Scale Creep


I have an FDM 3d printer.

Compared to resin printers they are slower, significantly less detailed and are not really intended for most of the STL files existing in the miniature gaming world.

However, they are cheaper, produce less fragile miniatures and handle larger projects well.

So I went large.


This is a Baneblade.

It's a super heavy tank typically used by the Imperial Guard (Astra Militarum, if you must) in the world of 40k.

Although they can be used by Space Marines in Horus Heresy (they were included in the Legacy pdf for 2nd edition, and I presume 3rd), they are widely considered a 'sub-optimal' and and overcosted choice.

So why on earth arth have I printed one?


Basically, because I could and I wanted to.

I came across a free file that not only looked good, but also had plenty of positive reviews and isn't a straight scan of the GW model (there are notable differences, such as the sponsors being further back). Although it's nowhere near as detailed as the official model, it was more than good enough for me.

The hull printed in three sections, and the only issue I came across was the fact that the connectors between these didn't really fit. However I fixed this with a little ingenuity and brute force. I did my best to hide the join lines (although the model itself does a pretty good job of this.

The main turret and three sponsors were also separate and move, although the heavy bolters on the sides are fixed in place, which like them being further back seems to be a decision made to reduce the use of supports.


Painting was not complicated, but was time consuming due to the scale of the model. I undercoated in black before masking off the larger areas of metal and spraying red. The black bits were then dry brushed silver.

Then came the laborious process of panel lining, picking out silver and gold details and washing them before going over the red again. It was straightforward, there was just a lot of it to do.

Transfers were added at the end and the Baneblade was done.


This is possibly the largest model I've painted, with the possible exception of my Mumakil for Lord of the Rings. Here it is next to a Land Raider Spartan for scale as I had no bananas available.

I'm really happy with it and I'm also happy that it's extremely likely to get one-shotted by a Titan the first time it hits the table.

Given the cost of the official model I really don't think I would even have got one without a 3d printer as there's no way that a Baneblade would have ever been a priority purchase for me.

Acquired: -73
Painted: 397
Lead Mountain: 375

Tuesday, 26 August 2025

Killa-Kan

I've been playing with my 3d printer again and have spent some time exploring files on the Bambu Handy App which are free for me to use and come already laid out on the build plate, making things much quicker.

There's only a limited range of relevant files on there and some are of dubious quality. However, there are quite few useful files that I'm looking at making use of...such as this one...

This Ork Dreadnought (or more appropriately, Killa-Kan) is a single piece print and so didn't need any assembly after it printed.

However, it did need a good amount of time tracking down all the supports that were tucked away in recesses that needed removing.

The file printed well and there were no issues, however, it does lack some detail on the back. Also there are some areas, such as the drill arm, that don't seem appropriate to an Ork vehicle, being too organic in appearance. 

However, I'm not too worried. It's a free model and you can explain anything away with Orks.


From the front, I think it looks great.

As ever with my Orks, I kept the painting incredibly simply, relying on sprays, washes and sponging.

My only real concern with this model is that not only does I probably need a gun of some sort adding, I think it also needs at least two friends adding to its unit.

I'll need to check.

Acquired: -76

Painted: 396

Lead Mountain: 373

Monday, 25 August 2025

Path of Damnation: Cavalcade of Nurgle

One of the features of the forces of Nurgle as outlined in Realm of Chaos: the Lost and the Damned was their tendency to move of festering caravans of carts, wagons and chariots, travelling from town to town and visiting plague upon them.

Sadly, this feature seemed to disappear quite quickly outside of Warhammer Fantasy Roleplay, but I have managed to cobble together my own Chaos Chariot to perhaps be a precursor to my own caravan of corruption.

My chariots, bearing a Sorcerer of Nurgle has been scraped together from my bits box, and owes more than a little to my Vampire Counts army.

Obviously, the skeletal horses are the most obvious element, but the winged sides are hefty chunk of metal from the chariot of Arkhan the Black, who was jettisoned from my army in the Great Sundering (Arkhan himself went to a friend).

The chariot body is from a Wargames Foundry Ancient Briton chariot, which, when I bought them, were featured in the pages of Warhammer Ancient Battles and so counts as official.

The element across the back of the horses is actually a Wood Elf bow.


I made the decision to use skeletal horses because the only other horses I have available are not Games Workshop models and look far too healthy.

Before I opted to plump for a solely Nurgle army, I did have the idea to mutate those horses with eyestalks, horns and bright colours to dedicate them to Tzeentch, but that would feel out of place with where the army is now.

Anyway, in The Lost and the Damned the Nurgle army list includes Plague Zombies and Plague Skeletons and a unit called a Plague Cart pulled by skeletal oxen, and so the undead feel to this model feels appropriate to me.

If the opportunity presents itself, it could also function as a Plague Cart in a game of 3rd edition Warhammer Fantasy Battles.

Thr Chariot is crewed by a single metal Ghoul I had knocking about. Technically this should be a Chaos Warrior with a Halberd, but I'm a bit short on Chaos Warriors and didn't want to use one on the Chariot (also, they're all too bulky to fit).

The Sorcerer is Azoth the Faceless, another of the Heroes for Dungeonquest alumni featuring in the army. It's quite hard to get a decent photo of him given how he's buried beneath the wings.

I'm really pleased with how this unit has come out as it brings a bit more weird into the army., I'm also pleased to finally get to use at least part of the Arkhan the Black model I bought with birthday money many moons ago.

Acquired: -77

Painted: 395

Lead Mountain: 373

Sunday, 24 August 2025

Path of Damnation: Heavy Metal


I think I've mentioned before that I never really took to the more ordered aesthetic Chaos adopted with the transition to plastic.

Nowhere was this more apparent than with the plastic Chaos Warriors, whose bulk demanded a very regimented pose to allow the models to rank up.

They weren't bad models, far from it, but combined in thire serried ranks, pressed shoulder to shoulder, they didn't exactly shout 'chaos'.

Fortunately, this is not going to be an issue with this motley bunch of glamorous all-stars.

I think I've lamented in these pages before about selling my unit of Champions of Slaanesh before I'd ever painted a single one of them.

They were a beautiful set of models.

Although the combination of drawing together a mishmash of Chaos Warriors and them dedicating to Nurgle means that they will probably lose out on beauty. However, this magnificent seven more than make up for this with their collected renown and notoriety.

First up we have one of those most stalwart and fearsome denizens of the halls of Heroquest, the Chaos Warrior.

This is a great model that only slightly shows it's age around the horns (which merge into the armour round the sides) and still cuts an impressive figure.


Next week have a pair of Champions, one of which the eagle-eyed will notice, is actually a Champion of Tzeentch.

I opted to include this anomaly because I felt that nothing would amused Grandfather Nurgle more than a corrupted former servant of his arch-enemy still bearing his former livery besmirched in corrosion and filth.

The Champion of Nurgle bears only the slightest hint of his allegiance in the sculpt. Only the rune of Nurgle at his breast and some cracks in his armour betray who he serves.

I like this choice as the rest of the Champions of Nurgle are so corrupted that they don't really suit being used as merely the champion of unit of Chaos Warriors, whereas this guy fits the bill perfectly.


Next, as a step up from champions, we have some real 'heroes'.

On the right is the Warrior of Chaos character model from the boardgame Talisman, who not only had the power to corrupt those he came into contact with (somewhat appropriate for this army) but also would receive gifts from the gods each time he slew an enemy.

He was one of my favourite characters to use in the game, and I'm pleased that the colour palette I'm using for this army allowed me to make a nod towards his appearance in that game.

One the right is what I deem to be his successor (later versions of Talisman don't count), the Warhammer Quest Chaos Warrior.

This chonky boy made for a somewhat odd companion in groups of heroes that could include Wardancers, Warrior Priests of Sigmar and Witch Hunters.

However, he is a beautiful miniature and would make for an excellent Chaos Lord were it not for the fact that there is no way I'm putting that amount of points and death-dealing killyness on foot. Therefore, he shall serve as the unit's champion of champions.

Yes, I know the spike on his ace is bent, but I quite like it. Imagine what he might do with that hooked end...


Finally we have some real celebrities, named characters in fact, to add a sprinkling of glamour to proceedings.

On the left we have Thargrim the Dark Lord from the Heroes for Dungeonquest expansion to, unsurprisingly, the board game Dungeonquest. I've already added four of the Dungeonquest alumni to the unit of Chaos Marauders, and there are still a couple more to come if I can find a way to include them.

On the right, the last of this all-star line-up is none other than Duke Luthor Von Hawkfire, the somewhat superfluous thrower for the Chaos All-Stars Bloodbowl team. I say superfluous because the majority of throwing that team would do would be if Goblins, specifically Dirty Dan. However, the presence of Morg'th N'hthrog (later bastardised to Morg 'n' Thorg for simpletons) meant that the All-Stars favoured the punching and running game.

Duke Luthor isn't the only Bloodbowl player destined to join the horde, but he is, in all likelihood, going to be the most famous name amongst their number

Acquired: -78

Painted: 394

Lead Mountain: 374

Wednesday, 6 August 2025

Path of Damnation: Ancient Dragon

My goal with my my Warriors of Chaos army project is to build an army solely from the pile of ancient lead and plastic that has sat unpainted for 30+ years, with the ultimate of fielding it in games of Warhammer: The Old World. Sadly, this means that some of my collection can't be fielded due to the lack of suitable rules to use.

However, the recent release of the Warriors of Chaos Arcane Journal included the rules for Warpfire Dragons, meaning that I can now include this beast in the ranks of my horde of Nurgle.

This is technically a Blue Dragon that was released by Citadel in a boxed set with a Sorceress and a pile of books in 1987.

I still have the Sorceress, and she actually served as a Necromancer in my Vampire Counts army for many years, however, I have never even tried to paint the Dragon. Admittedly, it sat in a friend's garage for twenty years, but it's well past time it hit the table.

I think the pile of books got sold as part of a lot I should never have gotten rid of.

The 'Blue' Dragon is curious and characterful sculpt, in a pose that is unusual for fantasy Dragons. Rather than attacking or rearing, he's sat on his haunches, giving him a pot-bellied look that is not out of place in Nurgle's ranks.

Being all metal, you'd expect assembly to be tricky, but I never had a problem with this one, but some patience was required with the wings.

With painting, I went with mainly contrast paints, which work extremely well on metal models that are sculpted with this much detail. A newly bought pot of Plaguebearer Flesh for the scales and Skeleton Horde for the wings and underbelly give him a sickly and unpleasant look.

I furthered his links to the Plaguefather by painting some of lumps on the body (which I think might be meant to embedded jewels) as pus filled boils using Nazdreg Yellow and ringing them with Carroburg Crimson.

Another curious design feature is that this Dragon has hair along its spine, which I gave a coat of Basilicanum Grey, for a dirty, matted look.

Finally, claws and horns were done with Ushabti Bone, a few bits of jewellery were done with gold and washed with Nihilakh Oxide for a corroded look and the eyes were done red.

My usual basing with AK Scenics Muddy Ground and then pools of Nurgle's Rot technical paint completed the model.

To say I'm pleased with this one is somewhat of an understatement. This was the first 'big' model I ever owned and it was therefore the most intimidating to paint to young me. It's a shame because it's such a good model and the excellent level of detail would have helped a young me get a decent result with just a little patience.

Added to that, I'm really happy with the colour choices I've made. The paper pallette gives him a sickly Swamp Dragon feels that suits the looks and feels of the army. I also feel that including a Dragon in such a small force is a true homage to the spirit of 3rd edition Warhammer Fantasy Battles as you could just add monsters to your army, pretty much as you saw fit.

I'm really beginning to get my teeth into this project, so expect more disease and corruption in coming posts.

Acquired: -78
Painted: 387
Lead Mountain: 381

Sunday, 3 August 2025

Path of Damnation: The Frog Prince

I've been slowly painting Chaos Marauders cobbler together from some of the oldest miniatures in my lead pile for a while now. However, having reached the point where they might actually be a functional unit, I decided to reward myself with a character model.

Not one to start small, I opted to honour,in a small way, the insane conversions of the The Lost and the Dammed, from which my inspiration for this army is being drawn, and kitbash together a Daemon Prince to lead my burgeoning horde.

As ever, the limits of my kitbash were defined by what I already had access to in my bits box and lead pile.

Fortunately, after completing my Heroquest project a couple of years ago, I still had a second Gargoyle, which was in fact the damaged one I had originally owned back in the eighties.

Way back in the mists of time, I had intended to use my Heroquest Gargoyle as a Bloodthirster, but back then, I very rarely acted on my intentions beyond buying a few random packs of miniatures (at one point I owned a whopping three Bloodletters) before the next idea struck.

Obviously, in it's original form, the Gargoyle looked to much like a Daemon of Khorne, and so I combined a metal head that I believe comes from a very old modular Chaos Spawn, a trophy rack from a plastic Daemon Prince (to hide the break in the wings) and the tail from a plastic Screamer of Tzeentch (to cover up where the hideous glue I'd used to fix the wings had filled up the chainmail).

I then threw in a weapon swap (the whip evoked it's Bloodthirster-like origins) and a couple of metal Nurglings on the base, and ended up with something that could work as a Nurgle Daemon.

They don't all have to be fat. It's Chaos.


When it came to painting, I opted to go for green skin. I'll admit that this decision worried me. 

The model has been sitting in my queue for some time because I was concerned that if I went for the traditional Nurgle green, there was a chance that my converted Daemon Prince might bear more than a passing resemblance to Kermit the Frog with teeth.


Fortunately, I opted to go for Elysian Green and give it a wash of Agrax Earthshade (along with everything else) and it seemed to work. He's still fairly reminiscent of a Kroxigor, but the wings, spines and Nurglings do root him firmly in the Chaos family.

There's nothing particularly clever going on with the painting, but liberal doses of Nihilakh Oxide, Nurgle's Rot and Blood for the Blood God technical paints were used to cover any inadequacies not drenched in Agrax Earthshade.

I should point out that I was surprised at the level of detail in the Chaos Spawn head, there it quite a lot going on, and it serves as a good focal point to draw the eye away from what is, to be honest, a some what simplistic sculpt from Heroquest.


Overall I'm delighted with how my Daemon Prince has turned out. He fits the aesthetic of the army so far and it's clear what he's meant to be. I've also managed to salvage a damaged model and get the first character for my army. I also still have the Gargoyle head that might find it's way into a different project.

Admittedly, he's a little small. Compared to more modern Daemon Princes, he's tiny, but he's also somewhat towered over by the original metal Greater Daemons. However, I opted to raise his base to give the illusion of height.

Also, Chaos is chaotic. If it amuses the Plaguefather to create a diminutive, frog-like Daemon Prince, then who's going to stop him?

Acquired: -79
Painted: 386
Lead Mountain: 383

P.S. This post takes me past a notable landmark. So far this year I've painted more models that I actually have left in the lead pile. That's promising...

Monday, 28 July 2025

Path of Damnation: Chaos Gets My Goat

As I'm sure both of my readers are aware, I've been slowly working my way through some very old metal miniatures in an attempt to create a Chaos army for Warhammer: The Old World which is reminiscent of those that originally appeared in the Realms of Chaos books, specifically The Lost and the Damned.

Having worked my way through Chaos Thugs, assorted Barbarians and mutated Chaos Dwarfs, I've now turned my attention to my limited assortment of Beastmen.


Astute observers will no doubt be somewhat confused as not only do Beastmen not appear in the Chaos army list, they also have their own entire army list.

Does this mean I'm engaging in some allied shenanigans?

No. I only have six Beastmen and I'll be adding them to my Chaos Marauders in an attempt to bing even more mutated variety into the unit.

I think I've said before that I really didn't like how as the concept of 'Chaos' developed, it became less and less chaotic in both aesthetics and army design.


The models I've painted actually come from three different generations of Beastmen, and, to some extent, chart the development of the concept.

First up is this sculpt from 1987, apparently called Asmos, that was later branded as a Beastman of Slaanesh at points. There's nothing that screams Slaanesh about this model, although I'd suggest that the straight horns were similar to some of the later sculpts for the God of Pleasure's servants.

This is from the 'anything goes' era of Chaos and so the model lacks the traditional cloven hooves, perhaps it's more a goatlike mutant of the 'Bray' than a typical Beastman Gor.


There seems to have been a veritable herd of Beastmen being released at the start of 3rd edition Warhammer Fantasy Battles, and so these three, along with many others, showed up in 1988.

Although they lack names (other than Mace 1, Mace 2 and Morning Star) they are part of a range sculpted by Bob Olley that have a definite look that suffered than what else was being released. They are chunkier than the earlier models and lean into the goatman look that Beastmen came to embrace.


Finally we jump to 1994 and these two Beastmen who seem much more slender and upright, with more prominent horns. These sculpts demonstrate how Beastmen had become much more uniform in appearance. Something that would only increase with the move into plastic.

The shields aren't original, but do suit them well.

I do actually have one other Beastman in my possession, but hest unfortunately a Khorngor. I could look past the doglike appearance as just another mutation, but I can't bring myself to file down the rune of Khorne on his warhammer.


And here they are with the rest of the Marauders, forming a slavering horde of 21 models. I still need to add a standard bearer and musician (which will require a little conversion work) and I also have a mind to create a unit filler to really bulk things out.

I personally think this is a massive improvement on the frankly awful plastic offerings that were recently re-released, and seeing them together is giving me impetus to get on with this project.

Once I've finished this unit, I'm going to treat myself with a character model of some kind.

Acquired: -79

Painted: 385

Lead Mountain: 386