Basically, the next stage of the story would have seen the Avengers ambushed by the Savage Land Mutates, but I just didn't have the appropriate miniatures.
Friday, 21 November 2025
The Land That I Forgot
Basically, the next stage of the story would have seen the Avengers ambushed by the Savage Land Mutates, but I just didn't have the appropriate miniatures.
Monday, 3 November 2025
Extinct Species
Sunday, 28 September 2025
P-P-Paint Up A Penguin
Sunday, 21 September 2025
Family Business
After really enjoying watching Peacemaker: Season 1, I realised that I still hadn't watch The Penguin either and it would probably be good to keep me in a DC frame of mind as I tried to work through my backlog from the Batman Miniatures Game.
Spoiler alert!
It worked.

I've burned through the eight part series and can highly recommend it as genuinely one of the best series I've watched in some time.
The action focuses on the Penguin scrabbling for position amongst the crime families of Gotham, most notably the Falcone family.
As it happens, a large chunk of the backlog I have to work through are from the Penguin gang and the Organised Crime faction, specifically the Falcone family...how fortuitous.
Interestingly, whenever Sofia appears in stories based in Gotham, she almost always ends up as the head of the family once her father and brother have fallen by the wayside.
I'm a big fan of Cristin Milioti's version of the character in The Penguin, but this is very much a departure from the hulking brute that appears in The Long Halloween and Dark Victory.
I'm quite pleased with my Falcone gang, although I struggle to see a time when they will all be used in the same game. However, they are also generic enough that they probably have multiple uses.
Acquired: -73
Painted: 415
Lead Mountain: 357
Sunday, 14 September 2025
Soldiers of Fortune
I've wittered before about the ad hoc way my brain works when selecting what to paint next, and so it should come as no surprise that finally getting round to watch season 1 of Peacemaker would cause me to return to my backlog for the Batman Miniatures Game.
These are Bane's mercenaries and represent a weird crossover between movies, games and comics.
In appearance they are similar to the hired guns who work for Bane in The Dark Knight Rises, but three of them came with the massive comic version of Bane, who generally works alone. However, the game is built around leaders and gangs, so this odd mash up is what we have.
In terms of painting, I've not done anything too special, instead relying more than usual on contrast paints. However, I have taken to doing a final light dry brush at the end with pale grey or ivory to pick out details, something that was necessary on this largely black armoured model.
Here's the whole gang with Bane. Despite my misgivings about how they work together, I am really pleased with the outcome.
Will I play the game again? That feels unlikely, but these five miniatures are actually quite versatile in terms of modern gaming and so could easily get table time in other setting.
Acquired: -73
Painted: 410
Lead Mountain: 362
Saturday, 6 September 2025
Lava, Death and Robots
For reasons I won't go into, I needed a bit of a simple and straightforward palette cleanser this weekend, and so I turned to a recent opportunistic purchase that took me back to the mean streets of Pulp City for the first time in a while.
I recently took advantage of Kitbash Games having a sale (with a significant discount) as they moved their production from resin to something else.
This gave me a chance to pick up some models I've been considering for a while and to tide me over until the Pulp City: Full Effect campaign fulfills.
First up is Magman, Powerhouse for the Shadow Axis team of villains that I painted back in 2020. He is one of only a couple of members of that team that I don't have, and as he was in the sale I decided to grab him.
As you can probably guess, he is basically a great big bruiser made of lava, making him a veritable eruption of destruction on the table top. The downside being that, common to all Powerhouses, he is a drain on activation dice, rather than providing them.
I took a fairly simplistic approach to painting him, inspired by, but not exactly the same as, the method I used for my Balrog.
I undercoated the model in red and then gave him a heavy dry brush in black. After this I picked out all the deepest cracks with white and clgave the whole model a wash of Cassandora Yellow, which settle unevenly and gave the orange/yellow effect.
After this, I again dry brushed in black to tidy things up, followed by a light dusting of grey for highlighting.
The base is scratch built from card and aluminium mesh to fit in with the rest of the gang as I didn't have a suitable 50mm resin base.
Saturday, 9 November 2024
Strange Days
I don't know why or how my motivation strikes to bring me round to projects that have remained untouched for a long time.
Perhaps I should see a psychiatrist...
Does this mean I'm about to start playing the Batman Miniatures Game again?
Probably not.
Does this herald a run of Batman related content on this page?
Who knows?
All I know is he was a relatively easy win.
Painted: 380
Lead Mountain: 632
Sunday, 27 October 2024
Freedom Force: In Full Effect
I'm aware that I bounce around my many different projects with little rhyme or reason, often leaving things unfinished only to return to them at a later date when motivation strikes again.
Such is the case with this post where external events (to be discussed later) have brought me back around to my Freedom Force project to (almost) finish off my existing backlog.
The latest surge of miniatures for this project came from a Kitbash Games Supers Unlimited Kickstarter releasing a new team called the Glory Guard, which are heavily influenced by the Freedom Force game and I've chosen to lean into with my painting and modeling choices.
I now only have a single miniature from the Glory Guard Kickstarter to paint: Enigmiss. Unfortunately, the member of Freedom Force that she looks like is Alche-Miss, who I've already converted, so I'm considering alternative uses for her.
Anyway, back to the matter at hand. The latest models to get paint on them are a somewhat contrasting affair, and not only because they have largely been done with contrast paints.
We have the monochromatic Tombstone and the eminently more vibrant Quetzalcoatl, both of who are characters which turn up in the time-travelling sequel, Freedom Force Vs the Third Reich.
On the other hand, there's Tombstone. The vengeful spirit of a man executed for a crime he didn't commit who no stalks the guilty, bringing them to justice. Deadman meets the Shadow, if you will.
When it came to painting this one I have arguably relied too much on contrast paints and the initial reference picture I used made it clear that his colours are black, grey and silver.
Sunday, 4 August 2024
Law & Order
"In the criminal justice system, the people are represented by two separate yet equally important groups: the police, who investigate crime; and the district attorneys, who prosecute the offenders. These are their stories."
Well, not quite.
In Patriot City, in the world of Freedom Force, Law and Order are not separate, but rather are two faces of the same hero.
An honest cop and a lawyer who was blinded by a mob hit, Law and Order were hit with Energy X whilst in witness protection and were fused so that only one of them can be active at a time.
In my play through of the original game, I've fought alongside Order as an NPC in one of the scenarios involving the gangster Pinstripe, and the two are available to recruit, but I've not gotten around to spending my prestige points on them yet.
These models are again from the Kitbash Games Glory Guard Kickstarter and are sold under the names Truth and Justice.
Law
Mild-mannered Sarah (no last name) was blinded in a mob hit on the Judge she worked for, and later almost killed in witness protection.
As Law, despite wielding a blade with deadly accuracy, she is primarily a protective hero, able to heal, shield and remove conditions for her ally.
Although quite straightforward, I'm less pleased with my painting of Order. It might be to do with the darker palette, or it could be because of all the models from the set, this had most work to do on mould lines and filling bubbles.
I ended up finding him a bit of a chore. His skin is Mournfang Brown washed in Nuln Oil, whilst the tunic is highlighted Kantor Blue.
I probably need to put more work in to make the details pop, but I found the sculpt a bit of a paint to work around.
He's fine, but my least favourite to paint so far.
When I started this project, I never really thought that I'd get more than a handful of the team done given how specific the brief was. However, the fact that I now can field several different team lineups is largely due to Kitbash Games.
I also have several villainous groups to put against the heroes of Patriot City: Nuclear Winter's frozen forces; Pinstripe's gang of goons; Shadow's dark minions; and dinosaurs propelled through time.
I'm going to wait until I've played it before moving on to characters from Freedom Force Vs the 3rd Reich, however, I might put a bit of effort into the villains that I haven't yet put together: Mr Mechanical, Pan, Deja Vu and the Dominion.
In other news, I've picked up another couple of units for my Badab War project, and so I've gone backwards on the progress. I'm thinking that I might need some honest conversations about whether I'm going to keep some of the backlog that I don't look like getting to.
Painted: 300
Lead Mountain: 683


































