The scenario was one I'd never played before - Counter Attack, I've always rolled randomly for scenarios and so there are a couple that just haven't come up yet. Cauldron is another one. This detail does mean, as you'll see, that there are tactical elements of the game that catch me out when I play a scenario for the first time.
The lists were, to the best of my knowledge, as follows:
Panzergrenadiers (CV)
HQ Platoon (2iC Panzerfaust)
Panzergrenadier Platoon (7 Stands, Panzerfaust)
Panzergrenadier Platoon (7 Stands, Panzerfaust)
Mortar Platoon (4 x 8cm Mortars)
Pioneer Platoon (7 Stands, Panzerknacker, Supply Truck)
Anti-Tank Platoon (2 x PaK 40)
Tank Hunter Platoon (3 x Marder IIIM)
Panther Platoon (3 x Panther)
Sporadic Air Support
Tankovy (CT)
HQ (T-34/85)
Tankovy Company (5 x T-34/85, 3 x T-34/76)
Tankovy Company (5 x T-34/85)
Guards \Heavy Tank Company (3 x SU-85 - I could be mistaken)
Sapper Company (lots of stands)
Limited Air Support
Apologies for the appalling photos; it's Matt's fault...
The dug in Panzergrenadiers await the coming storm
The objective is in the woods, which are covered by a minefield on the flank. The Marders are in ambush and the Panthers reserve
The iron fist of the Soviet Union prepares to strike!
Infantry and the smaller unit of tanks threaten the defended objective, whilst the majority of the armour heads out into open ground.
The assault begins...
Unsurprisingly, T-34's begin to rumble off to my undefended objective.
Heavy metal!
They are ably supported by the SU-85's (if that's what they are)
Look to the skies!
The Sturmoviks begin their somewhat ineffectual harrassment of my lines.
Gotcha!
The Marders spring their ambush, ending Soviet hopes of an early assault on the defended objective.
Schnell! Schnell!
Panzergrenadiers begin to leg it towards the undefended objective. It doesn't look good as they're racing tanks.
Hunters become prey...
My Panthers arrive, destroy a single T-34 and are then swamped by the Soviet tanks. On the up side, destroying my most expensive unit, does distract them from heading towards the objective for a turn.
Dig for victory!
Out of breath, the Panzergrenadiers reach the objective and brace themselves for impact.
The one that got away...
Panzergrenadiers, Marders, Mortars and PaK 40's (but not assaults due to failed tank terror tests) take down all but one of the T-34's on the left, eventually forcing a failed morale check. They then begin to trade MG fire with the Sappers who refuse to leave the cover of the ruins.
Desperate measures!
The Germans try to rush support across to the other objective, but to no avail. They cannot stop the flood of tanks and the position is lost.
- I was too afraid of Soviet planes and put my Panthers in reserve. Meaning that my best guns were unable to whittle down the enemy tanks for the first couple of turns. The fact that they flubbed when they did arrive is neither here nor there.
- Trying to reach the second objective with infantry on foot left them horribly exposed. If I had the models for the trucks that come with the Pioneers, I could have got them dug in around that objective quickly. And Pioneers are a damn sight harder to shift.
- I placed the PaK40's poorly. This was mainly due to me choosing the wrong table quarter to defend so wherever I put them, I has poor sight lines that Pete was able to use against me.
- Not giving all my infantry platoons Panzerfausts cost me. In my laborious attempt to finish off the smaller T-34 unit, the bailed out tanks were regularly within 4" and a Panzerfaust could have done an awful lot of mischief.
- Sporadic air support is neither use nor ornament.
I was properly beaten in this game and in response to this defeat, when I got home I immediately ordered some anti-aircraft guns with an Amazon voucher I've been struggling to decide how to spend. I've also promised myself some Zvezda trucks and Panzerschreks from Triples in a couple of weeks.
I'll put this one down as a learning experience...next stop, Round 2!
IS-2's! Or Panther Munchers as I like to call them...
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