September1940. Somewhere in Dorset weary British soldiers have been tasked with training a local Home Guard regiment in preparation for what is believed will be the imminent German invasion of Blighty. Little do they know that they will soon be on the front lines against an invasion from much further away; an invasion that threatens to exterminate them all!
Meanwhile, in a farmyard not too far away, a strange whooshing sound heralds the appearance of a Police Box where there wasn't one before.
Cue title music...dum de dum, de dum de dum, oooeeeeooooooo!
It's 7TV time again and a bigger game with two players per side. This time Mike Daleks would be joined by some more controlled by Wes, as they try to invade wartime Britain. Opposing them would be the Doctor (John Pertwee), his assistant, Sarah-Jane, and a unit of Home Guard, controlled by me, and a unit of well trained British regulars back from Dunkirk, controlled by Matt.
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The Regular Army |
The British Army (Matt)
Colonel Mustard - Military Mind
Reverend Green - Dependable Deputy
Army Section - Corporal, 3 Privates, Support Weapon Team (HMG)
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The Home Guard |
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The Doctor and companions pile into his car. |
The Doctor & Friends (Me)
The Doctor - Unearthly Traveller
Sarah-Jane - Plucky Assistant
Home Guard Unit - Security Guard Commander, 6 Security Guards
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Davros & his Escort |
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Dalek Strike Team |
Davros & 2 Daleks (Mike)
Dalek Unit - 3 Daleks (Wes)
As before, the Dalek stat cards came from one of the members of the 7TV Action! group on Facebook. We're not sure if they truly represent the power of Daleks yet, but they give a good game (which is arguably more important).
We decided to play a straight fight, as it seemed appropriate, with the Daleks attacking the thin line of soldiers in the vicinity of the farm. We didn't use objective tokens (mainly because I forgot about them before we started), but it didn't matter. I figure that Davros had arrived intent of using the confusion of the war to build a power base ready to attack the invading German army when the inevitably invaded (Davros doesn't do history) and defeat them when they are stretched thinly, then go on to take over the world.
However, when he became aware of the Doctor's involvement in revealing his presence, Davros decides to throw caution to the wind and attempt to destroy the Doctor. Little does he know that the Doctor and Sarah-Jane have managed to patch up the differences between the squabbling Army Regulars and Home Guard, and are now ready to fight them in the hedges.
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The MacDonald Farm - he's not there...he's old... |
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Davros and his escort begin their advance out of the woods. |
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The strike team heads straight for the gate. |
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The Doctor leaps out of his car and takes cover with Charlie and Clayton.
Sarah-Jane acts as look out at the gate, "Lookout! Daleks!" |
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Mustard leads his men forward.
Whatever the Doctor did to the ammo works, as the HMG damages a Dalek. |
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The Doctor's car explodes as the Daleks target it.
Without cover, the Time Lord is wounded. |
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Daleks begin to exterminate the soldiers. |
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However, the weight of fire forces them into cover. |
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A brave grenade run wounds the Dalek supreme leader. |
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And he's finished off with some accurate fire through the trees.
Well, that's the last we'll see of him... |
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The Doctor also backs off, but identifies the Dalek's weakness,
"Shoot them! A lot!" |
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A reckless Dalek plunges into the Army lines. |
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EXTERMINATE! |
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The Daleks spot Sarah-Jane, and she disappears in an explosion. |
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Moments later, though, the van mysteriously rolls to block the gateway.
How did that happen? |
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Clayton takes aim through the gap.
Scores a direct hit and doesn't spill a drop! |
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Rev. Green rushes to Col. Mustard's aid... |
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...and Mustard cuts the Dalek down to size. |
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The Doctor directs fire through the gate, taking out another Dalek. |
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A reinforcement arrives from the village.
The director forgets that this actor had already been in a key scene. |
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A Dalek jets in over the hedge and lands amidst the Doctor's allies.
When the smoke clears, the Doctor is missing... |
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The Home Guard spread out, but their fire is ineffectual. |
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Meanwhile, Mustard and Green take out another one. |
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The Retired Brigadier is exterminated. It's not looking good. |
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Mustard add his fire to that of the Home Guard. |
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But is caught in an explosion which kills another Home Guardsman. |
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Mustard finally dies bravely to the third Dalek he has faces in combat. |
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The Dalek leader looks on as the leaderless humans begin to panic. |
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Suddenly, a perfectly coiffured white head appears on the hill.
"Calm down gentlemen. Aim for the eye." |
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The attack is renewed, and the editor reuses the shot of a grenade being thrown.
Was this the reason for the mysterious 'reinforcement'? |
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The Doctor leads the men to victory. Only one Dalek left now. |
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The Dalek flies in and kills the grenade thrower for a second time. |
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The battle continues... |
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Suddenly, the MG team sprout Dalek eyestalks and turn on the Doctor! |
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However, their attack causes their own ammo to explode, killing them.
At the same time, the final Dalek is also destroyed. |
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The battered survivors stand amidst the carnage. |
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Suddenly, Sarah-Jane emerges alive from the van she had blocked the gate with
(not part of the game, it just means we haven't ruined Doctor Who). |
A really great game which swung backwards and forwards, with the countdown cards adding drama, intrigue and plot twists aplenty. My favourite moment was the Doctor returning from the dead as the Daleks looked to be on the verge of victory. The moment could only have been improved if Mike had brought his Tom Baker model with him and we could have had an in-game regeneration.
7TV continues to be a really good game, and although this was technically sci-fi, the game showed that 7TV could easily cope with skirmish games of WWI, WWII or VBCW.
I need to think about how we can create more narrative scenarios, and I need to remember to place the objective tokens in future. The game can clearly cope with tweaking, and I felt that giving the Daleks access to the unit rule really made them more of a threat, although they still struggled for activation counters.
Next week we're doing another 7TV game...with Zombies!
That's fabulous. And now I really want to see a Dr Who Dads Army crossover...
ReplyDeleteThanks. Unfortunately none of us had either the Foundry or Warlord models. However, Matt and I had a Very British Civil War fetish a few years ago and had our respective models knocking about.
DeleteNice report dude, brilliant!
ReplyDeleteThanks. It was a great game.
DeleteCool stuff!
ReplyDeleteThanks. Glad you enjoyed it.
DeleteWell that is seriously good fun, fabulous report.
ReplyDeleteIt was. The look on the faces of Wes and Mike when we got the Doctor back was priceless.
DeleteMike had been using an app that screamed, "Exterminate!" each time you he Daleks killed someone. Matt and I responded with the theme tune when he came back. :)
This report was a very fun to read. Well done!
ReplyDeleteThanks. It was fun to play too!
DeleteBrilliant report Keiron, looks an absolute blast to play. Great table and models.
ReplyDeleteThanks. We basically just threw together what we had to fill the table. You couldn't have scripted the order in which the Countdown Cards came out.
DeleteFantastic Report! Very envious of the board and the game. Kudos!
ReplyDeleteThanks. The board was just a case of throwing together what we had.
Delete