I appreciate that I've been quiet recently. I've been a bit out of sorts with the whole blogging thing. I think it might be because I binged a bit in April and over-faced myself. Anyway I'm back now and here's a game I played with Mike a couple of weeks ago as I was keen to get Mystery Incorporated on to the tabletop.
We played 'The Search', which is a scenario in the free PDF from Crooked Dice, in which Mystery Incorporated and the Crystal Cove Police Department (played by me) hunt for clues surrounding the disappearance of a bystander (Father Addams, the local priest), whilst the baddies, led by the Gruesome Ghoul of Gatorsburg, try to stop them. I had to grab the objective tokens (for which I scored points), and each time I did I got to roll to see if I'd located the missing priest. Once found, I would need to keep him safe and get him off the table.
|The Gruesome Ghoul awaits with his Ghosts and Zombies.
|The team decide to split up to search for clues...
|The CCPD shoot first and ask questions later; one Zombie down.
|Jinkies! A clue!
|Scooby and Shaggy find another clue. The Ghoul takes a bullet.
|Hey Fred! Do you think this might be important?
|The Ghoul's horde finally gets close.
|Sheriff Stone is knocked flat and in danger.
|He somehow holds on whilst the deputies thin out the horde.
|Fred continues to search, seemingly unaware that Daphne is with him.
|Scooby gets attacked by one Ghost...
|...then a second one. Scooby-Dooooooo! Noooooo!
|The Sheriff finally succumbs heroically.
|Velma takes over, directing the deputies.
|Fred finds the final clue!
|In a blur of action, snacks and gadgets, Shaggy avenges Scoob.
|Concentrated fire brings down the Ghoul, and the cast is axed.
|A typically convoluted plan means Fred doesn't find the missing priest.
Despite the fact that by the end of my third turn I'd found three of the clues and begun to slaughter the zombies, the game ended up being quite close. Fred's intricate plan was foiled by the Gruesome Ghoul being unmasked, forcing the rest of the cast to flee, ending the game early. I didn't manage to locate the priest, which meant Mike grabbed enough points to bring the final score to a knicker-grippingly close 8-7 to Mystery Incorporated.
The game was loads of fun, and the Scooby Gang are suitably thematic in their abilities. The amount of gadgets they get seems odd, but I suppose this reflects the wackiness of their adventures. The only thing missing from the game, as you can see, was the Mystery Machine, and so I've recently rectified that issue with a small purchase...
This is a Hot Wheels Elite 1:50 scale diecast model and is really good in terms of scale. My only grip is with Shaggy and Scooby being in the front seats, so I may need to do something about that.
Otherwise, you can look forward to it showing up in the next episode.