After all the excitement of dealing with the space pirates in the first mission, it was time for the crew of the Fortune's Fool to find more work. With Vidar laid up for the next few missions, and I2-T-800 undergoing a full systems check, there were limited interactions in the Axxon Orbital Station.
Noria stayed aboard the ship looking after her husband and training (+1xp). Dash tried to engage in trade but his contact seemed to only want to deal in trinkets that carried no value to the captain. Kyla, always ready to learn, spent time in a bar talking to a retired academic, learning more of the history of Sera (+2xp).
Clanker, meanwhile, scanned the holo-displays looking for work, and so was available when a communiqué came in from Vidar's contact in the Sector Government: a search and rescue mission for a geo-survey team in the jungles of equatorial Sera. The pay was good, and Trillian even said that he might have some information on Vidar's concerns about mining corruption when they returned.
Mission 2 - Secure (Danger Pay: 2d6 - pick highest, Benefit: +1 rumour, Hazard: Caught Off Guard, Conditions: None)
Enemies - 6 Carnivorous Chasers, 1 Krorg (I put the Krorg - a bigger threat - in rather than a pack leader because of the model...you'll see why).
Notable Sights - Peculiar Item (+2xp)
awesome read. love the format of the battle report. very enjoyable.
ReplyDeleteGlad you enjoyed it. Truth be told, I think I enjoy making the comic as much as the game...it certainly took longer
Deleteever thought of running like a campaign/episodic series like this where the game is a "comic issue"?
Deletethat would seem really cool.
The homebrew superhero rules I'm working on are exactly that. Each player has six activation dice (representing the standard six panel page) and can combine them to activate characters. Players alternate activations so each turn is a double page spread (end of turn is turning the page). The game lasts 10 turns reflecting the 20 page comic book.
DeleteIt needs work, but my initial playtesting has worked out.
ohh wow. should get that down on a pdf someday, id check it out for sure. good stuff.
DeleteAnother great report mate.
ReplyDeleteGreat read! Glad to see others using ComicLife. Your right, they AAR's take longer to do, but look at the result! There are lots of icon's etc you can get via the net & then use the Alpha tool to remove background colours. I use these for many of my spells in Frostgrave & use them throughout for continuity
ReplyDeleteThat's interesting to here. I'd like to get a few explosions and movement in the images.
DeleteGreat stuff Kieron, and echoing everyone above regarding the comic book format, big thumbs up 😀 Really like your homebrew rules ideas above too, sounds really interesting, looking forward to seeing how it makes out.
ReplyDeleteCheers. I need to find the urge to get back to those rules.
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