Sunday, 8 January 2023

Judgement Day

In the spirit of finishing things off, I've finally come to the end of everything that I have for Terminator: Genisys, the short-lived but actually quite good game from River Horse Games.

Don't brace yourself for my finest painting, as I went for the 'just-get-them-done' approach consistent with the rest of the miniatures I've painted for this game.


I suspect that the major reason that this game went out of production was the fact that the Terminator: Genisys film was somewhat underwhelming received, as the gameplay is excellent (designed by Alessio Cavatore), the plastic miniatures were cheap and cheerful but effective, the metal miniatures were good likenesses (but a bit pricey) and all in all there's no real reason that as a game this should have failed.

Except the film's a bit crap.

Anyway, onto the figures.


First up is the T-800 Terminator in good guy mode on a motorbike. Yep, it's Arnie. As I said, this is a pretty good likeness and is a faithful representation of the character as he appears in Terminator 2: Judgement Day, although I'm curious as to why they didn't have him wearing sunglasses.


There was not a lot going on in terms of painting here as it's pretty much black and silver all the way and so my usual mix of contrast, washes and dry brushing did the trick. I didn't bother with doing the eyes as with most 'truescale' models, they're a bit of a bugger to pick out and highlighting over the wash does enough to work.


Although intended for Terminator: Genysis, there's every chance that Arnie might find his way into games of 7TV: Apocalypse, either as himself or a generic biker. Therefore, I've taken to opportunity to paint up a separate bike for when he dismounts (I have an on-foot Arnie-alike from Reaper Bones).

It's not the same model of motorbike, but it will do. It's actually quite a clever MDF piece I got with a shed for taking part in the Great Wargames Survey one year. The MDF means that the sharp corners would annoy me if I used it for scenery, but as a token of where Arnie has left his bike, it's more than adequate.


Next up are the SWAT team I got sent as part of the 7TV Secret Santa this year. I opted to put them in the Resistance as they're a bit short to work with my existing SWAT and Cops. Being notably different from the plastic miniatures will make them good as commanders, although the two assault rifles and a shotgun aren't the best weapons,

I put the DNA symbol (my freehand painting needs work) on the shield as I've done the same on some of my vehicles and it prevented it being a bit bland. There are no rules for anything like this in the game, but I'll talk to Matt (who is the only person I lay this with) about letting him and anybody behind him count as in cover when shot at from the front.


I also had part of a sprue of Resistance fighters left from when I converted a couple of infiltrators. As my force is growing, I've increased the number of better quality weapons (rocket launcher, grenade launcher, plasma rifle). I'm not sure if they'll all get in my list as there are limits on the number of rocket launchers and grenade launchers you can have.

As I said earlier, these aren't amazing figures, but given the number you got in the starter box, they're more than adequate.

No Terminator post would be complete without a couple of endoskeletons. The Crawlers have both lost arms to the Infiltrator conversions I did some while ago (but this doesn't really matter as they're meant to be damaged and I believe the T-800 in the first film was down to a single arm by the end.

The standing Endoskeleton was just spare. These remain the easiest models I've ever painted.

Given the slapdash nature of the way I paint models for this game, I opted to get them done first with the aim of making some quick progress, something that I think I have achieved. I can't imagine I'll add much else to this collection, although I might get round to doing a T-1000 by either making large silver bullet holes in a policeman or painting a puddle silver.

Acquired: -5
Painted: 22
Lead Mounted: 551

1 comment: