- Ork Warboss (Kustom Shoota, Kustom Force Field, Power Fist)
- Gretchin Battle Standard
- Mekaniak (Kombi-Flamer)
- Runtherd (Power-Fist)
- Bad Moon Mob (9 Bolters, 2 Flamers, 2 Heavy Stubbers)
- Goff Mob (Nob, 9 Skarboyz)
- Deathskulls Mob (6 Missile Launchers, 2 Kustom Mega-Blasters)
- Nobs Mob (3 Nobs, 1 with Power Fist)
- Gretchin Mob (1 Autogun, 5 Autopistols, 6 Blunderbusses)
- Squig Katapult
I lost the roll for deployment and decided to deploy in a big mob in the centre in order to benefit from my Warboss and the Battle Standard boosting the morale of the horde. They would move through the abandoned Mechanicus refinery to get cover from enemy shooting.
The Katapult and the Deathskulls would remain behind to hammer the enemy lines and also try to protect against any attempts to get units across the board.
Matt was breaking out his newly 3d printed army for an ancient grudge match. Enter the Squats...
I'm not exactly sure what he had in his army, but this is a pretty fair assessment:
- Warlord in Exo Armour (the one with the shield)
- Living Ancestor in Exo-Armour (level 4)
- 2 Hearthguard (1 with bolter, 1 with plasma gun)
- Thunderer Squad (3 Lasguns, 1 Plasma Gun, 1 Heavy Bolter)
- Thunderer Squad (2 Lasguns, 1 Missile Launcher, 2 Lascannons)
- Bike Squad (5 Bikes)
- Weapon Team (Mole Mortar)
Matt deployed in cover, aiming to hold the line with heavy weaponry and psychic powers, whilst he deployed the bike deep, intending them to make a flank run towards the Ork deployment zone - which was actually his only option for completing the mission as Squats can't actually get across the board in 4 turns.
Gotta love 2nd edition.
ORK TURN 1
Meanwhile, my heavy weapons laid down a barrage for the ages. The Squig Katapult took aim at one of the Thunderer squads and thanks to a fortunate scatter, the buzzer squigs landed smack dab on Squat Warlord and one of the warriors, killing the Warlord outright, despite him having the protection of exo-armour.
The last words heard from his comm-link were, "Not the bees!"
That had to sting.
Then, not to be outdone, and with nothing else really to shoot at, the Deathskulls opened up on the Mole Mortar crew. 8 frag missiles and 2 mega-blasts left nought but a smoking crater.
SQUAT TURN 1
ORK TURN 2
With their path blocked, the Bad Moons were forced to move away from the rest of the horde, but the Warboss still urged the main body forwards, keeping himself and the Nobs safe behind the Gretchin cannon fodder.
The heavy weapons opened up again but were unable to make any real impact against the Squats.
SQUAT TURN 2
Similarly, in what could be described as a hideous round of shooting, the entire Squat line opened up and managed to kill a single Gretchin...with a lascannon.
ORK TURN 3
Then, to add insult to injury the two out of control bikes roared through the Goffs, dispersing them and exploding, killing another 2. Fortunately the Goffs passed their leadership test, but had totally failed to stop the Bikers, who were still above half strength and able to complete the mission.
SQUAT TURN 3
The Deathskulls promptly failed their test and ran to hide behind the hill.
ORK & SQUAT TURN 4Orky Lesson 5: Get some transport