Saturday, 16 June 2018

He-Month 2: Stay away from that Trap Jaw!

I continue to plough an almost solitary furrow for this He-Month, although there has been a little movement (and when I say ‘little’, I mean Orko) on the other blogs.

However, I shall persevere, and this week I’ve done one of my favourite MotU characters, Trap Jaw.

This model is another custom sculpt which has been specifically designed to work in Necromunda, probably as either a heavy (look at the size of that gun) or a pit slave (the miniature comes with an alternate claw arm. He just happens to look ‘a bit’ like Trap Jaw.

As it’s been scaled to fit with newer GW miniatures, this guy actually towers over the Quest Miniatures, however, he’s so good, I don’t give a damn.

In terms of painting, as is my way, I’ve kept things simple and let an excellent miniature speak for itself. Dry-brushing on the blue and washes elsewhere meant that this was actually a quick job.

As ever, these pictures highlight a few places I want to go back and clean up as my own eyes missed them.

In 7TV I’ve give Trap Jaw the Robot special effect to reflect his cyborg nature, and Thick to reflect the fact that he’s not the sharpest tool in the box.

Speaking of tools, I’ve chosen to reflect Trap Jaw’s many and varied arm attachments with the Gadget special effect, allowing him to do more than just blast away with his Lssertron.

One odd side effect of painting Trap Jaw has been that every time I say, type or even think of the name Trap Jaw, the theme tune of 90’s children’s animation ‘Trap Door’ runs through my head.

It’s getting a bit annoying.

Friday, 8 June 2018

He-Month 2: Mechanical Minions

I’m getting in early with this week’s offering for He-Month, and given that He-Man received support in the form of Ram-Man last week, Skeletor, being the dastardly fellow that he is, has decided to up the ante.

Enter the imaginatively named ‘Hover Robots’...because they’re robots that, erm, hover.

These chaps are from Killer B games and needed a little bit of work to remove a crest that the models had. However, this was easy enough to achieve with a good dose of clipping and filing.

Technically, to be more accurate to the cartoons, I should also have removed the ‘collar’ too, but that would have been a much more problematic job, and not really worth the effort for what are essentially cannon fodder.

In terms of painting, these were don’t with base colours, washes and dry brushing grey and silver and took very little time to do.

Ultimately, I’m pretty happy and they make a good fist of looking the part.

Arguably, they are a little large, but the Filmation cartoons, as cheap animation often is, were fairly inconsistent on the size of these things and so I’m not worried. I’ve also neglected to give them yellow eyes as the models just have holes for eyes, so I wasn’t sure how I’d do the yellow. I think they look fine.

In game terms, although I haven’t actually made a card for the Hover Robots yet, these are going to be the weakest characters I’ve designed so far, and rightly so, as when they did turn up in the cartoons, they would get wrecked by He-Man and chums with wanting abandon. However, sheer numbers should give the good guys pause for thought.

You may have noticed that I was slightly isolated in celebrating He-Month last week. This was unsurprising, as with the weekend being right at the start of the month, the other participants were fairly open about not meeting last week’s goal.

I’m hoping to have more to share with you by the end of the weekend.

Sunday, 3 June 2018

He-Month 2: He put the ram in the ramalamadingdong

And so another He-Month begins.

Last time I was already aware that I had more villains than heroes and so I decided to try to address this imbalance in the first week of the challenge.

Enter Ram-Man.

This model is a custom sculpt under the name ‘Flat Top’ which you might still be able to pick up if you head over to the MotU Gaming, or Masters of the Underhive Facebook groups.

It’s a chunky piece of resin (that’s a 40mm base he’s on) and was really simple to paint. Mainly this is because I’ve copied the Filmation colour scheme, which was also very straightforward. I’ve realised after doing the photos that I’ve neglected to paint the laces on the front of his tunic, and so I’ll need to go back and do this.

The sculpt is very blocky and thick set, which really suits the character, who is not especially bright and favours a tactic of charging (or bouncing) into battle head first.

If you have clear memories of the cartoon from the eighties, you may be wondering why he’s so big, as in those days Ram-Man was short and stocky.

The reason for his height change is that the model is more based on the 2002 cartoon in which Ram-Man was one of the characters with the biggest redesigns. They made him much bigger, towering over the other good guys, and instead of bouncing into battle, he simply charged head first.

Personally, I like this concept more, as I really disliked the original Ram-Man as the seven-year old me had real issues with the toy version. Not only was the toy not in scale with the rest of the line (just like the Orko toy, who was huge), but also in order to give him a bouncing action, his legs were welded together and his arms didn’t have full movement. What was the point of that?

Therefore, given the size of the model, I’ve based my version of Ram Man for 7TV on the 2002 version, making him large and giving him the Rage special effect to simulate his devastating charge.

And so He-Month 2: Masters of the Juniverse has made a smashing start. There are a handful of people joining in, although not all of them will be posting every week (it is a niche idea, after all). Below are the blogs of some of them  for you to check out, and I’ll be doing round ups during the month to show off other people’s contributions, including those without blogs, if anybody else wishes to join in.

Pulp Citizen - Eclectic Gentlemen Gamer
Blaxkleric - Fantorical
Whit E Knight - Wargaming Masters of the Universe
Ridmasta - Fanplastic Little Men

Saturday, 2 June 2018

Heroes for Hire

I’m not entirely sure how I’d got to a position of having so many half finished models on my desk, but I’m quite enjoying clearing my painting queue. It’s giving me a really eclectic collection of things to paint, and a little tour of all the various projects I have on the go.

This time it’s my ad hoc Marvel project and my heroes for hire: Jessica Jones, Colleen Wing and Misty Knight.

All three of these are characters I’d never encountered until the Netflix Defenders shows appeared, and so my versions are based more on the characters as they appear in those shows, rather than the comics.

Jessica Jones is a Hasslefree sculpt, which is clearly based on the Netflix’s show. However,  when I first saw it, I didn’t make the connection as I assumed the model was adopting an odd boxing pose. Only later did I realise that she’s actually in the process of putting a hood up.

I kept the colours simple (which is my way) and quite dark, which suits the Netflix rendition of the characters. I messed up the eyes (which as ever, looks worse on the photo than I can see in real life), but the fact she’s looking down helps to disguise this well.

Colleen Wing has red/orange hair in the comics, but as I said, I’ve never read a comic with her in, so I’ve gone for a look based more on Jessica Henwick, who plays her in ‘Iron Fist’. In line with this, I’ll probably make her available to be used by The Hand when I get round to making 7TV cards for them. The model is one of the Daughters of Shiva from Crooked Dice.

In terms of outfit, the comic book Colleen Wing wears a white catsuit with ‘whupass’ (seriously) written on the thighs in pale blue. This costume is referenced in Iron Fist when she wears a white tracksuit to take part in some cage fights. I’ve gone for white clothing, but rather than add blue details to the clothing, I’ve used it for the belt and straps that appear on neither version of the character.

Using another Crooked Dice model, this time and Angel of Justice, Misty Knight was very straightforward to paint.

I’ve gone for the all red outfit she wears in the comics as, so far, the character that appears in Luke Cage is just a cop and doesn’t have a specific outfit as such. You have to look closely to see that I’ve given her a bionic arm, as only the hand is showing. The studs were tricky, and I’ve made a couple of mistakes, but not enough to worry about.

Whilst we’re on the subject of Marvel, I need to add this guy, whose been painted for months but just needed some static grass on his base.

Doctor Doom.

Although the costume is not really right on this Crossover Miniature, it should have a green tunic too, with the right colours he’s close enough that it’s obvious who it’s meant to be.

I bought this figure with the intention of using him as Doom a long time ago, but he got caught in the hiatus this project suffered when Knight Models released their short lived Marvel range. When it became obvious that the line was not going to last, and I want going to buy them all, I returned to my ad hoc Marvel project and this Doom was back in favour.

I suppose that the reason he’s taken so long to finish is that I still don’t really have an outlet for this project. There are various character building options out there, including 7TV, but this is likely to be something I do solo, and so I’m not sure that these options fit.

7TV remains the most likely option, and it’s a system that really suits low powered characters like the Heroes for Hire, but I’m not sure how it would cope with a powerhouse like Doctor Doom.

I need to do some thinking.

Anyway, that’s my quick wins done for now. Tomorrow...He-Month 2: Masters of the Juniverse!

Friday, 1 June 2018

Let slip the dogs of war...

Continuing with my ‘quick wins’ focus, these are two guard dogs for use with my Resistance force in Terminator: Genysis.

As they are really just markers of which models have dogs with them (the game actually uses cardboard tokens for this), I didn’t take too much time or effort over them.

However, they are better than cardboard.

This is the last of the Copplestone huskies I picked up cheaply several years ago, with the aim of them becoming Soviet mine dogs.

They’ve actually been used in a variety of projects, and noticeably not as mine dogs.

Personally, I think he looks good as a guard dog; alert, attentive, focused on the job at hand...

...unlike this chap.

This dog actually came in a pack of Native American villagers from Redoubt Enterprises, and is more suitable as part of a vignette than as a game piece. However, the addition of a crate, no doubt chock-full of essential supplies, for him to urinate on adds a touch of humour to a bleak future for humanity.

In game, guard dogs give the Resistance a better chance of spotting T-800 Infiltrators, which has become more important now Matt has started sneaking these into his Machine forces.

They add a massive 10 points to my force, but they could be crucial.

Thursday, 31 May 2018

The Few

“Never in the field of wargames blogging, has a post read by so many, owed so much, to so few minutes painting...”

Another of my ‘quick wins’ today, as I strive to clear my painting queue of traffic.

I’m not entirely sure why I hadn’t finished these before as both models needed very little work to complete.

Winston Churchill was a free miniature I got with the Operation Sea Lion campaign book, and there is actually a scenario that features him in there.

Even when games don’t feature ‘Winnie’, he’ll serve well in my VBCW royalists and LDV units in the Sea Lion games. The only issue is that smg’s, like his Thompson, aren’t easy to slip into LDV lists, as they tended to be issued to front line units.

This little contraption is something I threw together for my VBCW force several years back, using two unarmed schoolboys from Woodbine Designs.

The idea is that it’s an improvised mortar using some guttering nailed to a barrel. I probably still need to add the actual projectile, but that’s not a problem big enough to keep it on my table.

In game terms, the closest unit I can find for this is a Spigott Mortar or Blacker Bombard in the Home Guard list from Campaign Sea Lion, although it’s not got the ‘Dangerous’ rule, it is a mortar that is ‘Tricky to Aim’ and has an inexperienced crew, which seems appropriate. It does need a third crewman, but for that I’ll use the teacher model as the Science Master overseeing the boys’ experiment.

Wednesday, 30 May 2018

Small Victories

I’m currently trying to get on top of a miniature backlog that has grown somewhat over the past six months, and so getting some small victories and easy wins seems the order of the day.

And victories don’t come much smaller than these guys...

They are Mousers, the robotic servitors of Baxter Stockman in Teenage Mutant Ninja Turtles, and they are a custom sculpt that I believe might have been a limited run. I was lucky enough to hear about them at the right time.

In terms of painting, they were incredibly simple and the bases actually took more work, which wasn’t much.

In terms of 7TV, the Mousers serve as a good fillets for my Foot Clan, instead of random scientists and bystanders, as they are economical with plot points (they get a free move if they don’t activate), and surprisingly fast (they can get to almost anywhere on the board as a special action), which makes them good as objective grabbers or an ambusing force.

Although these particular models are probably not still available, Greebo Miniatures do a not-Mouser in their not-Turtles range, and Heroclix have mousers in varying numbers which would be perfectly acceptable. However, neither of these are massively cheap options for large numbers of Mousers as Greebo have prices to match the quality of their range, and the Heroclix Mousers are rare, which adds to the cost. Nevertheless, if you only want a couple, then either will serve well.