Showing posts with label Chaos Warriors. Show all posts
Showing posts with label Chaos Warriors. Show all posts

Sunday, 31 August 2025

Path of Damnation: What a load of bull!

With the recent addition of several hard hitting characters and monsters, I figured I should probably get another unit on the table.

This also gave my another reason to procrastinate about the standard bearers and musicians that are needed for my Chaos Warrior and Marauder units.

Therefore, I took a different bull by the horns.


This unit of Minotaurs with function as Chaos Ogres in my Warhammer: The Old World army because the teaming hordes of Chaos have a somewhat rigid structure dividing them into Beastmen, Warriors and Daemons.

I, however, refuse to be bound by such restriction, and also don't have that many more options regarding units to add to the army.

I'm not sure how useful just three Minotaurs/Ogres will be, but that's what I have.
 
 
The unit champion is a lightly converted Warhammer Quest Minotaur, and these were a truly feared sight for adventurers, particularly when you drew three of them in the first room of the dungeon and immediately died.

The light conversion is a hand replacement, giving him an Ogre spiked gauntlet I had left from making a Bloodbowl team many years ago. This is to give him two hand weapons to match the rest of the unit.

I actually have two more Minotaurs like this one (although one has a club) but opted not to use them because I want the army to have no duplicate models in it. Also, the fact that he's bigger than the other two makes him an imposing champion.


The other two members of the unit are metal second edition Bloodbowl Minotaurs, hence the large pads and spiked gloves (additional hand weapons).

They are significantly smaller than both the Warhammer Quest model and the 'modern' plastics (which I hate, btw, just for reference). These were the 'big guys' of their time but stand no taller than a Primaris Space Marines.

This was from a time when something being the equivalent of seven or eight foot tall would be rightly viewed as imposing.


The final model is a curiosity, because I have no idea what this pose is meant to be representing. As a single piece model I'd that he's just a natural consequence of having to sculpt in a flat plane and try to make him visually different from the other guy.

He's also the reason why I didn't try any conversions to give the unit double handed weapons as I have no idea how I could go that on this model and make his pose look remotely natural.

This unit was unbelievably quick to paint and leaves me with about half a dozen metal models left to do from my initial plan to complete the army.

Acquired: -73
Painted: 400
Lead Mountain: 372

Monday, 25 August 2025

Path of Damnation: Cavalcade of Nurgle

One of the features of the forces of Nurgle as outlined in Realm of Chaos: the Lost and the Damned was their tendency to move of festering caravans of carts, wagons and chariots, travelling from town to town and visiting plague upon them.

Sadly, this feature seemed to disappear quite quickly outside of Warhammer Fantasy Roleplay, but I have managed to cobble together my own Chaos Chariot to perhaps be a precursor to my own caravan of corruption.

My chariots, bearing a Sorcerer of Nurgle has been scraped together from my bits box, and owes more than a little to my Vampire Counts army.

Obviously, the skeletal horses are the most obvious element, but the winged sides are hefty chunk of metal from the chariot of Arkhan the Black, who was jettisoned from my army in the Great Sundering (Arkhan himself went to a friend).

The chariot body is from a Wargames Foundry Ancient Briton chariot, which, when I bought them, were featured in the pages of Warhammer Ancient Battles and so counts as official.

The element across the back of the horses is actually a Wood Elf bow.


I made the decision to use skeletal horses because the only other horses I have available are not Games Workshop models and look far too healthy.

Before I opted to plump for a solely Nurgle army, I did have the idea to mutate those horses with eyestalks, horns and bright colours to dedicate them to Tzeentch, but that would feel out of place with where the army is now.

Anyway, in The Lost and the Damned the Nurgle army list includes Plague Zombies and Plague Skeletons and a unit called a Plague Cart pulled by skeletal oxen, and so the undead feel to this model feels appropriate to me.

If the opportunity presents itself, it could also function as a Plague Cart in a game of 3rd edition Warhammer Fantasy Battles.

Thr Chariot is crewed by a single metal Ghoul I had knocking about. Technically this should be a Chaos Warrior with a Halberd, but I'm a bit short on Chaos Warriors and didn't want to use one on the Chariot (also, they're all too bulky to fit).

The Sorcerer is Azoth the Faceless, another of the Heroes for Dungeonquest alumni featuring in the army. It's quite hard to get a decent photo of him given how he's buried beneath the wings.

I'm really pleased with how this unit has come out as it brings a bit more weird into the army., I'm also pleased to finally get to use at least part of the Arkhan the Black model I bought with birthday money many moons ago.

Acquired: -77

Painted: 395

Lead Mountain: 373

Sunday, 24 August 2025

Path of Damnation: Heavy Metal


I think I've mentioned before that I never really took to the more ordered aesthetic Chaos adopted with the transition to plastic.

Nowhere was this more apparent than with the plastic Chaos Warriors, whose bulk demanded a very regimented pose to allow the models to rank up.

They weren't bad models, far from it, but combined in thire serried ranks, pressed shoulder to shoulder, they didn't exactly shout 'chaos'.

Fortunately, this is not going to be an issue with this motley bunch of glamorous all-stars.

I think I've lamented in these pages before about selling my unit of Champions of Slaanesh before I'd ever painted a single one of them.

They were a beautiful set of models.

Although the combination of drawing together a mishmash of Chaos Warriors and them dedicating to Nurgle means that they will probably lose out on beauty. However, this magnificent seven more than make up for this with their collected renown and notoriety.

First up we have one of those most stalwart and fearsome denizens of the halls of Heroquest, the Chaos Warrior.

This is a great model that only slightly shows it's age around the horns (which merge into the armour round the sides) and still cuts an impressive figure.


Next week have a pair of Champions, one of which the eagle-eyed will notice, is actually a Champion of Tzeentch.

I opted to include this anomaly because I felt that nothing would amused Grandfather Nurgle more than a corrupted former servant of his arch-enemy still bearing his former livery besmirched in corrosion and filth.

The Champion of Nurgle bears only the slightest hint of his allegiance in the sculpt. Only the rune of Nurgle at his breast and some cracks in his armour betray who he serves.

I like this choice as the rest of the Champions of Nurgle are so corrupted that they don't really suit being used as merely the champion of unit of Chaos Warriors, whereas this guy fits the bill perfectly.


Next, as a step up from champions, we have some real 'heroes'.

On the right is the Warrior of Chaos character model from the boardgame Talisman, who not only had the power to corrupt those he came into contact with (somewhat appropriate for this army) but also would receive gifts from the gods each time he slew an enemy.

He was one of my favourite characters to use in the game, and I'm pleased that the colour palette I'm using for this army allowed me to make a nod towards his appearance in that game.

One the right is what I deem to be his successor (later versions of Talisman don't count), the Warhammer Quest Chaos Warrior.

This chonky boy made for a somewhat odd companion in groups of heroes that could include Wardancers, Warrior Priests of Sigmar and Witch Hunters.

However, he is a beautiful miniature and would make for an excellent Chaos Lord were it not for the fact that there is no way I'm putting that amount of points and death-dealing killyness on foot. Therefore, he shall serve as the unit's champion of champions.

Yes, I know the spike on his ace is bent, but I quite like it. Imagine what he might do with that hooked end...


Finally we have some real celebrities, named characters in fact, to add a sprinkling of glamour to proceedings.

On the left we have Thargrim the Dark Lord from the Heroes for Dungeonquest expansion to, unsurprisingly, the board game Dungeonquest. I've already added four of the Dungeonquest alumni to the unit of Chaos Marauders, and there are still a couple more to come if I can find a way to include them.

On the right, the last of this all-star line-up is none other than Duke Luthor Von Hawkfire, the somewhat superfluous thrower for the Chaos All-Stars Bloodbowl team. I say superfluous because the majority of throwing that team would do would be if Goblins, specifically Dirty Dan. However, the presence of Morg'th N'hthrog (later bastardised to Morg 'n' Thorg for simpletons) meant that the All-Stars favoured the punching and running game.

Duke Luthor isn't the only Bloodbowl player destined to join the horde, but he is, in all likelihood, going to be the most famous name amongst their number

Acquired: -78

Painted: 394

Lead Mountain: 374

Wednesday, 6 August 2025

Path of Damnation: Ancient Dragon

My goal with my my Warriors of Chaos army project is to build an army solely from the pile of ancient lead and plastic that has sat unpainted for 30+ years, with the ultimate of fielding it in games of Warhammer: The Old World. Sadly, this means that some of my collection can't be fielded due to the lack of suitable rules to use.

However, the recent release of the Warriors of Chaos Arcane Journal included the rules for Warpfire Dragons, meaning that I can now include this beast in the ranks of my horde of Nurgle.

This is technically a Blue Dragon that was released by Citadel in a boxed set with a Sorceress and a pile of books in 1987.

I still have the Sorceress, and she actually served as a Necromancer in my Vampire Counts army for many years, however, I have never even tried to paint the Dragon. Admittedly, it sat in a friend's garage for twenty years, but it's well past time it hit the table.

I think the pile of books got sold as part of a lot I should never have gotten rid of.

The 'Blue' Dragon is curious and characterful sculpt, in a pose that is unusual for fantasy Dragons. Rather than attacking or rearing, he's sat on his haunches, giving him a pot-bellied look that is not out of place in Nurgle's ranks.

Being all metal, you'd expect assembly to be tricky, but I never had a problem with this one, but some patience was required with the wings.

With painting, I went with mainly contrast paints, which work extremely well on metal models that are sculpted with this much detail. A newly bought pot of Plaguebearer Flesh for the scales and Skeleton Horde for the wings and underbelly give him a sickly and unpleasant look.

I furthered his links to the Plaguefather by painting some of lumps on the body (which I think might be meant to embedded jewels) as pus filled boils using Nazdreg Yellow and ringing them with Carroburg Crimson.

Another curious design feature is that this Dragon has hair along its spine, which I gave a coat of Basilicanum Grey, for a dirty, matted look.

Finally, claws and horns were done with Ushabti Bone, a few bits of jewellery were done with gold and washed with Nihilakh Oxide for a corroded look and the eyes were done red.

My usual basing with AK Scenics Muddy Ground and then pools of Nurgle's Rot technical paint completed the model.

To say I'm pleased with this one is somewhat of an understatement. This was the first 'big' model I ever owned and it was therefore the most intimidating to paint to young me. It's a shame because it's such a good model and the excellent level of detail would have helped a young me get a decent result with just a little patience.

Added to that, I'm really happy with the colour choices I've made. The paper pallette gives him a sickly Swamp Dragon feels that suits the looks and feels of the army. I also feel that including a Dragon in such a small force is a true homage to the spirit of 3rd edition Warhammer Fantasy Battles as you could just add monsters to your army, pretty much as you saw fit.

I'm really beginning to get my teeth into this project, so expect more disease and corruption in coming posts.

Acquired: -78
Painted: 387
Lead Mountain: 381

Sunday, 3 August 2025

Path of Damnation: The Frog Prince

I've been slowly painting Chaos Marauders cobbler together from some of the oldest miniatures in my lead pile for a while now. However, having reached the point where they might actually be a functional unit, I decided to reward myself with a character model.

Not one to start small, I opted to honour,in a small way, the insane conversions of the The Lost and the Dammed, from which my inspiration for this army is being drawn, and kitbash together a Daemon Prince to lead my burgeoning horde.

As ever, the limits of my kitbash were defined by what I already had access to in my bits box and lead pile.

Fortunately, after completing my Heroquest project a couple of years ago, I still had a second Gargoyle, which was in fact the damaged one I had originally owned back in the eighties.

Way back in the mists of time, I had intended to use my Heroquest Gargoyle as a Bloodthirster, but back then, I very rarely acted on my intentions beyond buying a few random packs of miniatures (at one point I owned a whopping three Bloodletters) before the next idea struck.

Obviously, in it's original form, the Gargoyle looked to much like a Daemon of Khorne, and so I combined a metal head that I believe comes from a very old modular Chaos Spawn, a trophy rack from a plastic Daemon Prince (to hide the break in the wings) and the tail from a plastic Screamer of Tzeentch (to cover up where the hideous glue I'd used to fix the wings had filled up the chainmail).

I then threw in a weapon swap (the whip evoked it's Bloodthirster-like origins) and a couple of metal Nurglings on the base, and ended up with something that could work as a Nurgle Daemon.

They don't all have to be fat. It's Chaos.


When it came to painting, I opted to go for green skin. I'll admit that this decision worried me. 

The model has been sitting in my queue for some time because I was concerned that if I went for the traditional Nurgle green, there was a chance that my converted Daemon Prince might bear more than a passing resemblance to Kermit the Frog with teeth.


Fortunately, I opted to go for Elysian Green and give it a wash of Agrax Earthshade (along with everything else) and it seemed to work. He's still fairly reminiscent of a Kroxigor, but the wings, spines and Nurglings do root him firmly in the Chaos family.

There's nothing particularly clever going on with the painting, but liberal doses of Nihilakh Oxide, Nurgle's Rot and Blood for the Blood God technical paints were used to cover any inadequacies not drenched in Agrax Earthshade.

I should point out that I was surprised at the level of detail in the Chaos Spawn head, there it quite a lot going on, and it serves as a good focal point to draw the eye away from what is, to be honest, a some what simplistic sculpt from Heroquest.


Overall I'm delighted with how my Daemon Prince has turned out. He fits the aesthetic of the army so far and it's clear what he's meant to be. I've also managed to salvage a damaged model and get the first character for my army. I also still have the Gargoyle head that might find it's way into a different project.

Admittedly, he's a little small. Compared to more modern Daemon Princes, he's tiny, but he's also somewhat towered over by the original metal Greater Daemons. However, I opted to raise his base to give the illusion of height.

Also, Chaos is chaotic. If it amuses the Plaguefather to create a diminutive, frog-like Daemon Prince, then who's going to stop him?

Acquired: -79
Painted: 386
Lead Mountain: 383

P.S. This post takes me past a notable landmark. So far this year I've painted more models that I actually have left in the lead pile. That's promising...

Monday, 28 July 2025

Path of Damnation: Chaos Gets My Goat

As I'm sure both of my readers are aware, I've been slowly working my way through some very old metal miniatures in an attempt to create a Chaos army for Warhammer: The Old World which is reminiscent of those that originally appeared in the Realms of Chaos books, specifically The Lost and the Damned.

Having worked my way through Chaos Thugs, assorted Barbarians and mutated Chaos Dwarfs, I've now turned my attention to my limited assortment of Beastmen.


Astute observers will no doubt be somewhat confused as not only do Beastmen not appear in the Chaos army list, they also have their own entire army list.

Does this mean I'm engaging in some allied shenanigans?

No. I only have six Beastmen and I'll be adding them to my Chaos Marauders in an attempt to bing even more mutated variety into the unit.

I think I've said before that I really didn't like how as the concept of 'Chaos' developed, it became less and less chaotic in both aesthetics and army design.


The models I've painted actually come from three different generations of Beastmen, and, to some extent, chart the development of the concept.

First up is this sculpt from 1987, apparently called Asmos, that was later branded as a Beastman of Slaanesh at points. There's nothing that screams Slaanesh about this model, although I'd suggest that the straight horns were similar to some of the later sculpts for the God of Pleasure's servants.

This is from the 'anything goes' era of Chaos and so the model lacks the traditional cloven hooves, perhaps it's more a goatlike mutant of the 'Bray' than a typical Beastman Gor.


There seems to have been a veritable herd of Beastmen being released at the start of 3rd edition Warhammer Fantasy Battles, and so these three, along with many others, showed up in 1988.

Although they lack names (other than Mace 1, Mace 2 and Morning Star) they are part of a range sculpted by Bob Olley that have a definite look that suffered than what else was being released. They are chunkier than the earlier models and lean into the goatman look that Beastmen came to embrace.


Finally we jump to 1994 and these two Beastmen who seem much more slender and upright, with more prominent horns. These sculpts demonstrate how Beastmen had become much more uniform in appearance. Something that would only increase with the move into plastic.

The shields aren't original, but do suit them well.

I do actually have one other Beastman in my possession, but hest unfortunately a Khorngor. I could look past the doglike appearance as just another mutation, but I can't bring myself to file down the rune of Khorne on his warhammer.


And here they are with the rest of the Marauders, forming a slavering horde of 21 models. I still need to add a standard bearer and musician (which will require a little conversion work) and I also have a mind to create a unit filler to really bulk things out.

I personally think this is a massive improvement on the frankly awful plastic offerings that were recently re-released, and seeing them together is giving me impetus to get on with this project.

Once I've finished this unit, I'm going to treat myself with a character model of some kind.

Acquired: -79

Painted: 385

Lead Mountain: 386

Sunday, 6 July 2025

Path of Damnation: The X-Dwarfs

"Mutation: it is the key to our evolution. It has enabled us to evolve from a single-celled organism into...oh my God! What the hell are those?"


Welcome to a trip back in time. 40 years back in time to be precise. Back to a time before Hellcannons, before Tamurkhan, before the Great Taurus. Before a single big hat was donned.

Back to when Chaos Dwarfs were simply Dwarfs who served Chaos.


The first Chaos Dwarfs were released in 1985 and were heavily armoured dwarf versions of Chaos Warriors.

There were shortly followed by some more lightly armoured and heavily mutated models which brought a much more distorted and twisted look to the units, am aesthetic that I have always liked. I'm really not a fan of the ordered ranks of plastic that emerged later. 


My purchasing habits around this time were very much a matter of saving up some money (often by skipping school dinner) and picking up a couple of blister packs of whatever G&I Models (there wasn't a Games Workshop in every town back then) happened to have in stock.

The bizarre nature of the Chaos Dwarfs will have caught my eye because I like my Chaos to be...well...chaotic.


The sheer variety of these models really captures the feel of early Warhammer Chaos, with each model being a unique character, blessed by the Chaos Gods in different ways: a hunchback with spines; a Dwarf/Beastman hybrid split down the middle; an armoured warrior with a mane and duck feet...

...duck feet?

Yep. Worshipping Chaos isn't all about wearing black and looking cool.


One of the things I really love about this range is that they capture the total randomness that rolling on the Chaos Attributes table in Realms of Chaos: Slaves to Darkness (a d1000 table) would deliver, often making the servants of Chaos less effective.

Vestigial horns and a single leg are not an awe-inspiring demonstration of the benefits of kneeling before the pantheon.

In fact, I'd imaging that kneeling would be a bit awkward for this chap.


The eighties were a different time in Warhammer, a more bonkers time.

To my mind no miniature captures this insanity better than this horned, zombie, ninja Dwarf being part of the Dwarf Villagers range rather than a Chaos Dwarf.

I'd love to have some insight on the whole thought process that led to the creation of this one.

Anyway, these five chaps will be joining my Chaos Marauders, although Duck-Feet might waddle his way into a unit of Chaos Warriors when I get round to them as he's a bit heavily armoured for a Marauder.

There are some more very old miniatures to add to this unit that will lend even more of a chaotic feel.

Acquired: -79
Painted: 178
Lead Mountain: 395

Sunday, 19 January 2025

Path of Damnation: Fallen Heroes

The latest additions to my unit of Chaos Marauders all have two things in common. 

Firstly, they're all barbarians, a category of character in the Warhammer world that was long ago subsumed into Norsca and the tribes of the Chaos Wastes.

Secondly, they were once heroes with names that were known far and wide.

Now, they walk the path of the damned.


Due to what happened later to the concept of barbarians in Warhammer, these four models from the mid-eighties fit well into a Chaos force.

Three of them were originally part of the Dungeonquest boardgame and its expansion, and until I started looking up their names today, I was convinced the other one was too.

Apparently not.


Ulv Grimhand is the original plastic barbarian character from the Dungeonquest boardgame. He's a chunky boy and not particularly well sculpted or proportioned, especially his mahoosive hands.

Fortunately, odd scales and proportions don't look out of place in a Chaos army, and so this hulking giant has clearly begun to mutate.

He's actually the first model I've converted in any way for this project, but not in any major way. The horns on his helmet were broken after thirty years of misuse and so it was a simple bit of surgery to add some new horns from a Chaos banner.


Siegfried Goldenhair (yes, his hair's actually black) comes from the Heroes for Dungeonquest, a box that contained 12 additional and I could swear he had a different name on the Citadel Combat Cards.

I'm a bit sad that I haven't taken a picture of the back as I've done a pretty good job of getting a dirty effect on the lower part of his cloak with Typhus Corrosion. However, I've always liked this model and he makes a more than suitable unit champion.


Helena the Swift, also from Heroes for Dungeonquest, is a strange on. All the images I can find online have this model having wings on her helmet rather than horns. I've no idea why this one is different but it does make her a better fit as a Chaos Marauder, albeit one with no trousers.

She is the model I'm least happy with from the four. Mainly this is because of the skin on her legs being so mottled. However, I also think that cleaner legs would look weird given the basing I've done, so I'm just going always look at her from three feet away from now on.


Osamund Doomspinner is the model I'd misremembered as being from the Heroes for Dungeonquest box. In fact he was released as a simple Berzerker (spelled with a Z on the original flyer) in the C01 Fighters range, and later given his somewhat overblown moniker when they were re-advertised in the Citadel Journal.

His two hand weapons throw an extra bit of variation into the great weapon or shield (or both in Ulv's case) dynamic that the unit have going on.


In fact, I can actually call them a unit because 10 Chaos Marauders armed with great weapons and light armour (which is the current majority loadout), led by a unit champion are a legal unit in Warhammer: the Old World.

Not a very good unit, and only 97 points, but still, it's a very small milestone.

I am a little conscious that they all have viscera smeared across their weapons but not anywhere else. However, I'm not sure I want to splatter blood all over them yet. I might get to that in time, but I'll probably want to experiment first.

Having exhausted the humans I have available that aren't more suited the Chaos Warriors, do my next additions to this units are going to be either pre-big hat Chaos Dwarfs or Beastmen, both of which will bring more than a touch of mutation to proceedings.

Acquired: -29
Painted: 26
Lead Mountain: 604

Saturday, 11 January 2025

Path of Damnation: Thug Life

I've sold my soul to the ruinous powers and am embarking on a quest that will see me achieve apotheosis or consigned to oblivion.

As with so many who.have tried this treacherous path, my journey begins with the humble Chaos Thugs (Marauders), mere pawns of the dark gods seeking their favour through slaughter.

My personal path of damnation will see me building a Chaos army for Warhammer: The Old World using only what I already own. I've no idea whether this will create an effective force, but that's not really the point.

My main aims are threefold:

  1. Use the Chaos miniatures I own in a creative way;
  2. Try to be a bit more creative with my painting and modelling;
  3. Aim to emulate some of the style of the Realms of Chaos: the Lost and the Damned book, which I feel typifies how I see Chaos in Warhammer.

As such, I've decided to use the excellent cover art, painted by Les Edwards, from the Realms of Chaos: the Lost and the Damned book as my main source of inspiration. I've always believed this piece captures the corruption of Chaos and has a colour palette that would be fun to try to match.

This decision also influences which of the great powers I shall be swearing fealty to, at least in the short term. Grandfather Nurgle, the Fly Lord of Pestilence. 

This means there will be lots of greens and browns in the army, and a few splashes of red here and there. It also means I can potentially make heavy use of some technical paints: Nurgle's Rot (obvs), Typhus Corrosion and Blood for the Blood God.


Five of the Chaos Thugs I painted are from the CH6 range released in 1987 and I remember them appearing in the early issues of White Dwarf I bought. Above we have 'Brain Slammer' and the oddly named 'Punter Dunter'.

I had a bit of a battle with the skin of the Thugs. Initially I used a variation of my zombie recipe, but it turned out too green for what I wanted, more like the head on Punter Dunter's belt (I might save that for some more corrupted champions). So I opted to add a thin coat of Kislev Flesh coloured with a coat of Skeleton Horde contrast paint. This has given them an unhealthy yellowish tinge which I like.


'Pin Head's and 'Stabstab' are both a little smaller than the others, which is useful as I'm planning to bring some Chaos Dwarfs into the unit and these two will bridge the gap between the Dwarfs and the larger models.

They also typify some of the quirkiness of the sculpts with 'Pin Head' having shades of Ram Man from He-Man and 'Stabstab' holding improvised weapon (two daggers strapped to a stick) like a bass guitar. For some reason, he reminds me of Dave Hill from Slade.


'Siclesword' (that is the correct spelling) is the only one of the bunch armed with a shield. I'm not going to be uniform about weapons, but instead will equip the unit with whatever loadout is in the majority. At the moment it looks like thiswill be great weapons, which probably means the Thugs will be killed before they get to attack. If it looks like they will be in the minority, I may add shields to some of the others.

Siclesword's hair and armour typifies what seems to be a design aesthetic for Chaos models of this era. All the models in this range have mismatched boots and incomplete armour similar in style to gladiators.

I like this lack of uniformity as that was lost in that later plastic Chaos ranges and really turned me off collecting a force.

The final model in the group is Ironhand the Mighty from the simply titled Heroes for Dungeonquest expansion Dungeonquest board game released in 1987. I have several others from this set which will be finding their way into my army.

He actually is a gladiator and so fits right in with the other Thugs. I think he was meant to be some sort of half-ogre because the dimensions of his head are even more out of proportion than othe miniatures of this time.

To my mind, he's already begun to receive rewards from Nurgle, his blessing marked out by the massive boil on his buttock.

And so my journey down the dark path has begun. 

I feel that I've done a decent job of capturing the aesthetic of the Les Edwards art work, but I'm not totally pleased with the skin and so will try to work on this as I progress. I'm pleased with the basing scheme as it's effective and easy to do.

This chaotic assault on Lead Mountain is part of a two-pronged attack which has seen me selling on a few more miniatures. This time it was some Empire Halflings who's gate was sealed last year when I conscripted my Advanced Heroquest Men-at-Arms into my Bretonnian army rather than start the Imperial force I've always threatened to begin.

Acquired: -29
Painted: 22
Lead Mountain: 608