Saturday, 10 January 2026
What Can Men Do Against Such Reckless Numbers?
Wednesday, 3 December 2025
We Don't Need Another Hero
I'm not sure if I'll actually go to the event for several reasons: I don't actually own the newest version of the game (and don't intend to buy it); the event is in London; and I think this list is likely to be a bit rubbish.
There's a slightly stronger reason for having another Aragorn as this model is the armoured Battle of Helm's Deep version of the character.
The astute amongst you (which is both of you) will probably be aware that this is the wrong model for Aragorn at the Black Gate in the Men of the West list.
Monday, 13 October 2025
To me, Eorlingas!
Wednesday, 14 August 2024
"Where the warg howls...
...there also the Orc prowls."
That little proverb comes from The Fellowship of the Ring when the Fellowship are making haste to cross the Misty Mountains whilst pursued by the howling of wolves.
It's this pursuit that is one of the factors that drives the company into the Mines of Moria and leads to Gandalf's confrontation with the Balrog.
Anyway, I've painted so Warg Riders.
I've been procrastinating on getting these six models painted for some time, and it's led to a significant hiatus in my Quest of the Ringbearer campaign, as I needed more Warhammer for the next scenario, where I'll be studiously ignoring the riders.
However, I'm fully aware that I will also be needing a crap-ton of Warg Riders when Aragorn, Gimli and Legolas reach Rohan.
Other than that, there's not much else to say. There has been recent news that the Middle Earth Strategy Battle Game is getting a new edition in the not too distant future (and perhaps a less awkward name).
This might have some tie in to the upcoming War of the Rohirrim animated film, which at least opens up a new direction for the game. Hopefully the rules won't change too much.
This does mean that I might need to scoop up some of the campaign books I've been putting off buying for a long while, specifically The Scouring of the Shire.
I'm not sure I'll invest in a new edition, as I have the rules and miniatures I need and tend to only really play Matt (and occasionally Pete) and the current rules work perfectly fine.
I shall, however, keep an open mind.
Painted: 316
Lead Mountain: 667
Sunday, 23 April 2023
Fords of Isen: The Rematch
Following on quickly from events at the Fords of Isen (see the Theodred's Fate post) we returned quickly to the action. Partly this was to strike whilst the iron was hot on us remembering the rules of the game, but mainly it was because the terrain for the two games is exactly the same and it was already set up.
And so began the excitingly titled: Second Battle of the Fords of Isen.
Set Up & Deployment
The premise of the scenario is largely the same as the first, the forces of Isengard are attacking the Fords of Isen and the Rohirrim need to stop them, however, with Theodred suffering an ignominious off screen death (much like in the books and films), the focus was purely on controlling the ford: the side with most models on the ford after 10 turns would win the game.
As night fell, a lone Rider, turned his horse and rode towards Edoras to bring news to his ailing and grieving King that the Fords of Isen had been lost and invasion was certain.
The Uruk-Hai celebrated, hacking and defiling the dead and clearing the road for the great host of Isengard when it came to descend upon the world of men.
Aftermath
That was a really good game, better than the first actually. It swung backwards and forwards as the different heroes made themselves felt at different points in the battle.
It definitely felt that the Isengard forces had had a significant step up in power. Mainly because they had. More heroes, better armour, better weapons and better overall troop quality all made themselves felt, but Matt's use of his heroes made the real difference.
Thrydan did enough to force Elfhelm to expend most of his Might to stop him, which mean that Vrasku and the Uruk Captain had a significant advantage over Grimbold at the points where it mattered. It also helped that the Captain was like a tank in his heavy armour and shield.
Conversely, I misused my leaders, letting them get out of position, and squandered them as resources. Only once, when he took down Thrydan, did Elfhelm really have a big impact on the outcome. Grimbold was simply chewed up in the meat grinder.
On the up side, we didn't ruin the story this time which means things will move on smoothly. We'll be leaving event in Rohan again for a bit as the next scenario occurs after the events on Amon Hen, and the Fellowship has along way to go until then.
However, I did just get the Gondor At War book for my birthday, so there's a chance that the next instalment might even be in Osgiliath if I can rope Pete of Minas Tirith into this madness.
Monday, 10 April 2023
Theodred's Fate
- Elfhelm's cavalry arrived as early as they possibly could, wiping out the Uruk-hai's advantage almost immediately. Had they turned up on turn 9 (as was possible) things could have been very different.
- Having more heroes was a real bonus to the Rohirrim as it meant that I was able to ignore the whims of the initiative dice for much of the battle and prevent the line from breaking and the Uruk-hai surging through the gaps.
- Fighting defensively at the fords had the unforeseen effect of keeping Gorulf Ironskin trapped behind his own men for much of the battle. He would have cut down the Rohirrim line and although he lost to Theodred, if he'd had allies in that fight, things might have been different.























































