Showing posts with label Blood Angels. Show all posts
Showing posts with label Blood Angels. Show all posts

Saturday, 30 August 2025

Scale Creep


I have an FDM 3d printer.

Compared to resin printers they are slower, significantly less detailed and are not really intended for most of the STL files existing in the miniature gaming world.

However, they are cheaper, produce less fragile miniatures and handle larger projects well.

So I went large.


This is a Baneblade.

It's a super heavy tank typically used by the Imperial Guard (Astra Militarum, if you must) in the world of 40k.

Although they can be used by Space Marines in Horus Heresy (they were included in the Legacy pdf for 2nd edition, and I presume 3rd), they are widely considered a 'sub-optimal' and and overcosted choice.

So why on earth arth have I printed one?


Basically, because I could and I wanted to.

I came across a free file that not only looked good, but also had plenty of positive reviews and isn't a straight scan of the GW model (there are notable differences, such as the sponsors being further back). Although it's nowhere near as detailed as the official model, it was more than good enough for me.

The hull printed in three sections, and the only issue I came across was the fact that the connectors between these didn't really fit. However I fixed this with a little ingenuity and brute force. I did my best to hide the join lines (although the model itself does a pretty good job of this.

The main turret and three sponsors were also separate and move, although the heavy bolters on the sides are fixed in place, which like them being further back seems to be a decision made to reduce the use of supports.


Painting was not complicated, but was time consuming due to the scale of the model. I undercoated in black before masking off the larger areas of metal and spraying red. The black bits were then dry brushed silver.

Then came the laborious process of panel lining, picking out silver and gold details and washing them before going over the red again. It was straightforward, there was just a lot of it to do.

Transfers were added at the end and the Baneblade was done.


This is possibly the largest model I've painted, with the possible exception of my Mumakil for Lord of the Rings. Here it is next to a Land Raider Spartan for scale as I had no bananas available.

I'm really happy with it and I'm also happy that it's extremely likely to get one-shotted by a Titan the first time it hits the table.

Given the cost of the official model I really don't think I would even have got one without a 3d printer as there's no way that a Baneblade would have ever been a priority purchase for me.

Acquired: -73
Painted: 397
Lead Mountain: 375

Sunday, 19 January 2025

Ambush at Larsa II

Sergeant Messaro grimaced. So far, his mission to the mining world of Larsa II has been a success, but now it was crunchy time.

The arrival of two dozen Blood Angels had lit a flame of rebellion amongst the Planetary Defence Forces stationed to protect the mineral wealth of the system. Unwilling to risk the ire of the forces that had taken the Pale Stars in the name of the Arch-Traitor, Messaro's assurance that more significant aid was inbound had turned all but the elite armoured brigade of the Silver Guard back to the service of the Emperor.

The embattled Planetary Governor had called for reinforcement and now Messaro's stalwart allies were confronted with the heavy armour of the Silver Guard, Astartes of the Alpha Legion and Titans from the Forge World of Mirdath.

Messaro smiled. The Blood Angels had learned quickly from their early tussels with the twentieth legion, and, as the enemy advanced, a trap was about to be sprung.

Our big Christmas game this year was planned to be an Apocalypse game using the 5th edition of the 40k rules, pitting my Blood Angels and Matt's Imperial Guard against Pete's Alpha Legion supported by Traitor Guard armour, under the command of Wes, and a Warhound Titan.

I'd already decided to weave this game into my Pale Stars campaign (this is an ad hoc narrative woven around games we play and requires zero book keeping) as most of the Marines on the table were wearing armour appropriate to Horus Heresy and having already mentioned the Blood Angels finding a stash of experimental armour on Crow's World, I could justify some Mark VII being present.

The only massive anachronism was the presence the Death Company, but the short story Lost Sons by James Swallow has a group of suicidal Blood Angels painting their armour black with red crosses well before the death of Sanguinius - so there's some sort of precedent.

Deployment


Due to the vagaries of how Apocalypse games handle deployment, we ended up with slightly uneven diagonal deployment zones.

The Loyalist bid the lowest amount of time for deployment, and so set up first and would have the first turn. This was massive as the wall of big guns facing us would make a massive dent in our army if they had been allowed to unleash a full volley.


We managed to get deployed in the 13 minutes we'd allowed ourselves, even though we had significantly larger numbers of infantry to deploy because Matt is a masochist.

One thing that significantly helped with this task was me keeping all but a few Combat Squads of Blood Angels off the board as we had a fiendish plan.

There was no real intent behind the rest of our deployment other than spreading out infantry to cover most places where the objectives might go and interspersing armour across the from line to bolster the defences.


Conversely, the Traitors seemed to have a much more ordered approach, with the Traitor Guard armour, led by a Baneblade, largely on one flank with the Alpha Legion, backed by a Warhound Titan, largely on the other.


They seemed to deploy a little way back from the centre line, potentially to give space for their heavy guns to unleash barrage templates with impunity.

Although death from above was a concern for Matt's lightly armoured cannon fodder, it did mean that he would have to worry about Alpha Legion ploughing into his lines for at least a turn.

Objectives were then placed. The Imperial Guard revealed the General Staff strategem, bolstering their morale, whilst the Alpha Legion announced that they would Hold At All Costs, both sides declaring their intent to actually play the mission. and battle was ready to commence.

Loyalist Turn 1


The rush to deploy without knowing where the enemy would be meant that some of Matt's tanks had to do a bit of shuffling to get line of sight, reducing their initial firepower.

However, the line lit up and the Traitors started taking casualties.


This fusillade was joined by the rumble of tracks and clanking stomps of mechanical feets as the Blood Angels arrived from a totally unexpected direction.

Painting up the Librarian Furioso Dreadnought had allowed me to field an Ancients Assault Force formation, granting me a bonus Flank March strategem. Combined with the Careful Planning strategem that I had chosen, meaning half my reserves could arrive on turn one, I was able to bring my shorter range and less powerful guns into the rear of the enemy lines.


This meant that even units that believed they were hidden, perhaps sitting on objectives, were vulnerable to the sudden arrival of red armoured warriors as a Land Raider Spartan, three Dreadnought and a Baal Predator arrived in their rear and opened up.


Accompanying them were several Combat Squads of Me armies packing a Meltagun each and a squad of Terminators were disgorged from the Spartan into the enemy lines.

The initial assault combined with the Guard bombardment was surprising if not devastating, taking out a couple of Leman Russ tanks, immobilising a few more and murdering a smattering of infantry.


It was the assault phase where the real damage was done, as the Terminators and one of the Dreadnought killed a squad of Marines each, whilst a sergeant with a power fist ended a Leman Russ.

The biggest infliction of pain was done by the Librarian Dreadnought, which cut open the Baneblade, taking it out of the fight before it had fired a shot with it's many, many guns.

New model syndrome had struck hard, and I suspected that the Librarian Dreadnought was now not long for this world.

Traitor Turn 1


Bloodied but unbroken, the Traitors prepared to fight back.

The Alpha Legion pushed forward whilst the Guard armour turned to face the Blood Angels and, to put it bluntly, deleted them.


This happened so quickly, thanks in part to the Precision Strike strategem, that I didn't actually manage to get any pictures as the Spartan, two Dreadnought, two Combat Squads and a Techmarine were all demolished in short order.

Explosions abounded and all that was left were smoking craters.


Meanwhile the Titan unveiled an unfeasibly large blast template and a gun Matt dubbed the 'tank deleter' making us very conscious that the game wasn't over as the Imperial Guard lines were thinned.

Loyalist Turn 2


The second turn saw more reinforcements arrive as the Imperial Guard lines were bolstered with units we'd not been able to deploy initially.


Simultaneously the second wave of Blood Angels arrived in the rear of the Alpha Legion, Multi-Meltas ripping through the back of the enemy Spartan, disgorging some Berserkers who were summarily pounced upon and despatched by Assault Marines.


The Death Company arrived in force and carved up a squad of Legionaries that had been stealthily encroaching on the Loyalist lines.

This second wave of Blood Angels had collapsed the Alpha Legion flank and threatened to plough into the rest of their infantry.


Led by an Inquisitor, the Imperial Guard pushed forward, engaging in the actual mission of securing and denying objectives.

The tanks opened up, this time with their full firepower and hit the exposed rears of the Traitor tanks that had turned to deal with the Blood Angels.


Assassin's were also unleashed across the line to varied effect. The Vindicare missed, the Callidus slaughtered a squad of Legionaries that had been sat on an objective and the Eversor failed to neurally shred a damaged Dreadnought.

Traitor Turn 2


Having had both flanks collapse, the Traitors were grateful to finally receive reinforcement in the ominous shape of a Storm Eagle gunship bristling with firepower and carrying a full complement of Terminators.

With the Warhound largely unscathed, there was still plenty of firepower available to turn the tide and a barrage was unleashed from the Titan that removed an entire platoon of Imperial Guard reinforcements.


The Storm Eagle disgorged its cargo and proceeded to light up and Blood Angels in range, effectively nullifying the second wave save for a Tactical Squad in a Rhino tucked behind a building.


For their part the Terminators dismantled the Blood Angels Assault Squad, their Captain and Sanguinary Priest in short order.

Loyalist & Traitor Turn 3

With the Traitor Guard all but gone, the Blood Angels flank forces in disarray and the Alpha Legion assault blunted, turns were speeding up. However, we were running out of time and so we decided that this would be the last round of the game.


The Death Company had no option but to charge the closest enemy, which were the Alpha Legion Terminators. Although this was a suicide mission, I tried to aid them by pointing every gun I could attack the enemy elites, whistling them down.

Although the Death Company gave a good account of themselves, they were ultimately defeated across two turns of fighting, but they did tie up and neutralise the Terminators.


The last of the Loyalist reserves arrived in the form of a squad of Rough Riders who launch an ultimately unsuccessful charge against the damaged Dreadnought that had already swatted an assassin.

A Valkyrie gunship also arrived and along with the humble and forgotten Baal Predator took the Warhound perilously close to destruction by sneakily firing from inside its void shields and repeatedly rolling sixes on the super heavy damage table.


Knowing that they couldn't now win the battle, the Traitors set about reducing the deficit by moving to contest objectives.

A small squad of Imperial Guard heavy weapons were literally kicked down the stairs of the Planetary Governor's palace, whilst the Storm Eagle turned it's guns on the Tactical Marines in the back field.

In an act of pure spite, the Warhound turned it's turbo-plasma-destructor-doom-cannon on the little Baal Predator that could and reduced it to slag.

Despite the counter assault, the Loyalist lines were still largely intact and the weary Dreadnoughts were now facing it alone and the Titan had lost a weapon and its void shields and had a only single structure point remaining.

The Alpha Legion reserves had been spent and while the Storm Eagle could still cause plenty of damage, it couldn't win an objective based battle by itself and would have to finish off the Blood Angels in the back field before it tried to tackle anything else.

The Imperial Guard still held two objectives and had some capability to try to capture more. Larsa II had been recaptured for the Emperor.

***

I've never played a game of Apocalypse before and I have to admit that it was more fun than I've ever thought it looked in articles. The objective based mission prevent it from being just a tedious shooting match and the strategems add an element of surprise.

The combination of Careful Planning and Flank March was vicious and although I ended up losing most of my army I was able to get my short range Meltas into play and significantly reduced the amount of firepower that was turned in the objective holding and battle winning Guard Squads.

I don't think I'll ever be able to pull the same trick again as Pete, Wes and Matt now know all about the Ambush strategem which is a hard counter to the Flank March.

This was Wes' first ever game of 40k and I think it was a bit of a baptism of fire as we weren't holding back. I'm not sure whether it has peaked his interest or put him off.

Pete and Matt both got to put there big models on the table. I feel a little guilty about immediately removing the Baneblade, but it was funny. I barely mentioned Matt's Malcador which provided sterling service in the the centre of the Imperial line and was still fully functional at the end of the game.

For me it was nice to get almost my entire Blood Angels army on the table and of all the versions of 40k I've played I feel 5th edition is the one that does them most justice in terms of the army playing how the army is written. However, this might be because my Horus Heresy army lacks fast moving Assault Marines.

I'm not sure if and when we'll play another Apocalypse game. I suspect Matt and Pete, who've both bought all the books, will get a few smaller games in, but at the moment I'd be limited to 3000 points.

I'm quite enjoying using a campaign as a framing device as it is something that will develop organically with any games that use the participants of this theatre of war bring woven in.

Friday, 17 January 2025

Shhhhh!

Today's blog post is actually something I painted before new year and have been keeping quiet about.

It's a Librarian Furioso Dreadnought for my Blood Angels army. Specifically it's for the big 5th edition Apocalypse game of 40k we had planned but had to cancel a couple of weeks ago.

It's been rearranged for today.

Once we'd arranged the big game, Matt and Pete started feverishly painting and printing larger and larger units of tanks in an arms race that the Cold War would be proud of.

As I'm splitting my attention across several hundred different projects I wasn't keen to focus all my time and resources onto one game, but I did want to use the opportunity to add to my army and contribute to the rampant escalation.

I settled on adding a Librarian Dreadnought for a few reasons:

  1. My experience of 5th edition suggests Dreadnoughts are effective;
  2. The Librarian Dreadnought is a unit unique to the Blood Angels and so helps to theme my army;
  3. With the right powers the Librarian Dreadnought is a mobile and deadly threat to enemy armour;
  4. Some specific tactical options would be opened up by the addition of this unit which might mean we can get the jump on our opponents.
All this led me to jump onto ebay to pick up a built and basecoated model that only needed a little tlc to draft it into my force.


I won't bore you with the same old painting approaches, but I am quite pleased with the outcome of this model as I've achieved a very clean and striking look.

And so my army of somewhere in the region of 3300 points of Blood Angels is ready to join Matt's 4400 points of Imperial Guard to confront Pete's (who will be accompanied by Wes) Alpha Legion and Traitor Guard armoured column.


I've used almost my entire collection of Blood Angels for both 40k and Heresy.

As we are going to be facing off against the Alpha Legion, I've decided the write up will be placed into my Pale Stars narrative campaign, and I'll just ignore some of the armour marks on display.

Unfortunately, the Librarian Dreadnought does not count towards my painting tally as it was technically completed last year. I'm hoping that the delay to the game might spare it the indignity of new model syndrome.

Sunday, 15 December 2024

Purge the Xenos!

My Blood Angels have never had the best of times when I playing Pete. He has a much more focussed mindset when it comes to building armies than I do and so I have often found myself somewhat behind in the arms race that is Warhammer.

My Blood Angels are meant to be a close combat army, but I've never really invested in going all in on assault troops to cross ground quickly and smash face.

Whether it's Horus Heresy or 40k 2nd, 9th or 10th edition against his Alpha Legion, Space Wolves, Imperial Guard or Eldar, I have laboured across the board to get to grips with him and taken so many casualties on the way that I've lacked punch when I got there.

This time would be different...honest!


Now, don't get me wrong, I've not been spending money. Instead I sat down and looked at my army and focussed on a force that could get across the table as fast as possible.

Built around the same list I fought Matt with, I'd already jettisoned the expensive and slow Terminators, but now I also dropped the expensive Honour Guard in favour of another Tactical Squad (better for nabbing objectives) and swapped out the Razorback for a much more direct Rhino. Finally I used the saved points to add bodies to my Death Company and Assault Squad and littered a few Melta Bombs around the army.


This was now an army that was built, as much as my collection would allow, to cross the board quickly and get in close.
  • Librarian (Shield of Sanguinius, The Blood Lance)
  • Chaplain (Jump Pack, Melta Bombs)
  • Sanguinary Priest (Jump Pack, Melta Bombs)
  • 10 Tactical Marines (Power Sword, Plasma Gun, Missile Launcher) & Rhino
  • 10 Tactical Marines (Power Sword, Plasma Pistol, Flamer, Heavy Bolter) & Rhino
  • 6 Assault Marines (Power Fist)
  • 6 Death Company (Power Fist)
  • 2 Attack Bikes (Multi-Meltas)
  • Land Speeder (Multi-Melta, Assault Cannon)
  • Dreadnought (Blood Claw, Heavy Flamer, Multi-Melta)
  • Dreadnought (Lascannon, Missile Launcher)
All that remained was to see what manner of heavily armoured awfulness would be killing me today.


I don't know what I was expecting, but it wasn't that. 

Infantry. Lots of Infantry. To be fair, part of this was because Pete is still working on his Wave Serpent and Falcon Grav Tank, but this was going to be a very different beast.
  • Avatar
  • Farseer (Guide & Doom)
  • Warlock
  • Exarch & 4 Warp Spiders
  • Exarch & 9 Dire Avengers
  • 15 Guardians (Shuriken Catapults) & Star Cannon
  • 10 Guardians (Shuriken Pistols, 2 Flamers)
  • 8 Wraithguard (Wrathcannons?)
  • 4 Guardian Jetbikes
  • Wraithlord (Bright Lance & 2 Fists)
  • Fire Prism
I was facing a force that was not going to pound me with heavy weapons, but seemed set to wear me down with small arms fire, and had elements that would seek me out.

I was most concerned by the Avatar, who I learned, to my dismay, was immune to Flamer and Melta weapons, making it invulnerable to most of my heavy weapons. What's more, it was significantly better in close combat than everything in my close combat army.

Excellent.

DEPLOYMENT 


We rolled up the exact same scenario as last week: Seize Ground with Dawn of War deployment. In setting this up I learned we'd got it completely wrong last week, which doesn't render my victory void because Matt was doing the reading.

Pete deployed first and put his Wraithguard and ok larger Guardian Squad almost at the halfway line. This not only got him on two objectives straight away, but also pushed my deployment back.

His Avatar loitered in the centre, ready to be thrown straight down my throat.


I opted to started with just my two combat squads with heavy weapons in cover. My Librarian stood with the Heavy Bolter squad on the left, aiming to add some punch if they were charged by the Avatar.

That squad and the Flamer squad off table succumbed to the Red Thirst and would benefit from the Fearless and Furious Charge rules.

TURN ONE


With Night Fighting in play, there wasn't much for the Eldar to do but move onto the board. However, the Avatar and Wraithguard made rapid headway towards my lines, and the Guardians' Star Cannon managed to infect casualties on the Librarian's unit.


The Blood Angels arrived and loaded the flanks. This was definitely a tactical decision and nothing at all to do with the Avatar in the centre.

On my right, concentrated firepower surprised me and took out about half of the Wraithguard, despite the cover saved provided by the Warlock.


On my left, a similar strategy managed to whittle away two of the Avatar's four wounds. I was also poised for the Assault Marines to pounce on the Guardians in the next turn.

Things had started well.

TURN TWO


Given that my plan for the Assault Marines was telegraphed quite obviously, Pete took steps to deal with it.

The Fire Prism's cannon turned ominously towards them whilst the Guardians and Jetbikes positioned themselves to strike, and when the smoke cleared only the Sanguinary Priest was still standing.

The Jetbikes then swooped in to finish the job, but it seemed that the Angel himself was watching over the Priest, who won the fight and then cut down the rest of the squad as they fled before ploughing into Guardians in the hope of tying them up.

Meanwhile, the Avatar continued it's rampage and destroyed the Rhino facing it. Leaving the Marines inside exposed. They bravely opted to stand and fire in an attempt to bring the burning god down but failed, sealing their fate on the following turn.


On the other flank, the Wraithguard managed to destroy the Dreadnoughts Multi-Melta but could do nothing else to avert their appointed doom.

They were wreathed in flames and Bolter shells before the Death Company struck, hacking down the last of the Wraithguard and consolidating towards the Eldar lines.

In other unphotographed news, the Land Speeder immobilised the Fire Prism and the second Dreadnought began a long and embarrassing series of failed shots against the Eldar god with both it's twin-linked Lascannon and Missile Launcher.

TURN THREE


Which the Death Company sweeping down the flank, the Farseer plucked at the strands of fate to attempt to avert catastrophe by casting both Guide and Doom whilst the Warp Spiders jumped behind them to clear the path of fire for the Guardians.

However, the unfettered fury of the Death Company allowed them to defy fate and carve their way through, even after the Warp Spiders charged in, their Exarch armed with twin Power Swords.


The Avatar ploughed into the Tactical Marines that had been disgorged from the Rhino, and despite their heroism, they were cut down. another wound was chipped off the Avatar, by the Marine with the Heavy Bolter in the squad that was next on the chopping block.


Meanwhile, the Death Company continued their rampage, supported by the rest of the flank, whose firepower cut down the Farseer allowing the Death Company to charge into and destroy the Guardians.


There was more misfortune for the Eldar as their other Guardian unit finally broke it's ongoing battle with the enraged Sanguinary Priest, broke and we're cut down.

This left the Eldar with a single Troops unit, the Dire Avengers in the centre, whilst the Blood Angels had three Combat Squads. One of which, the Missile Launcher squad, had begun its run through cover to secure the objective on my right flank. The Eldar's only hope for a draw lay in funding a way to finish off two of those distant squads.

TURNS FOUR & FIVE


With limited tools, the Eldar set about their mission. The Avatar finished off the Librarian's squad, taking out one of the scoring units.

The Wraithlord hunted down the heroic Sanguinary Priest out of little more than spite, giving him an ignoble death suited to one who had stormed a flank by himself.

The Fire Prism had a very slim chance of securing victory for the Eldar. If a scattered shot could hit the Plasma Gun Combat Squad, then an additional turn might allow it to do the same to the Missile Launcher squad in the event of a sixth turn.

As I said, very slim.

Especially when the scattered shot went the wrong direction. It immobilised the Rhino, but guaranteed that the Eldar couldn't win.


Victory was sealed for the Blood Angels when the Attack Bikes raced forward and managed to pierce its hull with a Multi-Melta shot removing any chance of the Tactical Marines being hurt.

The Land Speeder swooped in to begin chipping away at the Dire Avengers whilst the remaining Death Company raced to join in.

The Dreadnought finally managed to disengage the safety on its Lascannon and blasted the Avatar to smithereens, leaving only the Wraithlord to oppose the destruction of the Dire Avengers.

At this point we opted to end the game as the result was now a foregone conclusion.

BLOOD ANGELS 2 - 1 ELDAR

That was a really good game with swings of luck on both sides. Pete's weight of fire strategy really hit a stick point in trying to deal with the Feel No Pain rule of the Death Company.

My failure to finish off the Avatar in the early part of the game, almost cost me dearly and I really need to stop hanging my Assault Squad out to be shot at in the early game.

I think this might be the first time my Blood Angels have won against Pete, and it might also be the first time they have won back to back games. However, I am very aware that not only do I seem to benefit from the Seize Ground scenario, but also Pete will rethink and there will be new horrors awaiting me next time.