Showing posts with label Horus Heresy. Show all posts
Showing posts with label Horus Heresy. Show all posts

Friday, 27 February 2026

Rough and Reddy

After focussing on Fallout and Carnevale for the past couple of months, I decided to turn my attention, for simplicity's sake, to some models I've had assembled and undercoated for a while.

Namely a squad of Cataphractii Terminators for my every expanding Blood Angels army.

I say 'army' but in reality this unit is probably the most significant step in them becoming 'armies' as it will now push my Indomitus pattern terminators (the normal ones) into being a purely 40k unit, leaving just my Dreadnoughts, Baal Predator and Rhinos straddling both armies.

I've wanted to add some Cataphractii Terminators for some time, for several reasons.

Firstly, they look cool. Secondly, one of my character models is similarly equipped and mismatched armour in a unit leads to experiencing the worst aspects of both choices.

The third reason is that in the second edition of Horus Heresy, Cataphractii Terminators can take a Land Raider Spartan as a designated transport, whereas the Indomitus Terminators couldn't.

This seems to be simply because Games Workshop insist on making the units in the pdf supplements just a bit rubbish.

Anyway, this frees up a slot in the overworked heavy support section of my army, and allows me to use more of my units.

Their equipment is a bit of a mishmash largely because I picked the unit up of eBay.

I bought them pre-painted because it looked like, from the photo, that they were already painted red and I could quickly and easily touch them up to add to my army.

Unfortunately, the paint job of the models seemed to have been done by a blind badger in the dark whilst drunk, with thick layers of badly applied paint.

What's more, there are several areas of some of the models where far too much glue had been applied or there had been carelessness cleaning up the model leaving them a bit battle damaged.

In short, I think I've finally learned my lesson about buying painted models off eBay unless the photograph is really clear.

However, despite this, I managed to clean them up and paint them in my usual (tediously slow) manner and the will fit right in.

Additionally, I took the opportunity to paint a regular Terminator that I picked up for 50p at a show to add to my 40k unit.

I've realised I've run out of suitable transfers for his shoulder pauldron and so I need to source some more.

I will continue to add to this unit, taking them to a maximum 10 models as other come available.

Acquired: 15
Painted: 72
Lead Mountain: 705

Tuesday, 30 December 2025

Protagonist vs Antagonist

In the run up to Christmas I was still in a Fallout mood, but obviously was unable to buy more with festivities around the corner and not knowing what I was going to get.

Therefore, I once again turned my attention to using what I already had: a pile of unpainted miniatures and a 3d printer.

And the result was a 3d printed Vault-Tec Poster Girl and a kitbashed version of a Fallout 3 character, the Antagonizer (the ants are models I already had and are from Crooked Dice).

Both of these models demonstrate a certain amount of ingenuity on my part and I'm quite proud of both of them.

Easiest to talk about is the Antagonizer, who is a character that you can meet in Fallout 3 that is engaged in a superhero-supervillain conflict with the Mechanist in the town of Canterbury Commons. 

Your character can intervene in this situation, taking one side or the other. A third option exists, which was the path I trod, where you kill both of them because you repeatedly say the wrong thing.

Interestingly, there is an official model for the Mechanist in Fallout Wasteland Warfare, but not for the Antagonizer (yet). I suspect this is because whilst there are plenty of robots for the Mechanist to command, there aren't any Giant Ant models, which is odd, as they are a fairly frequent hazard.

However, I did have a model from Crossover Miniatures called Whiskers knocking about from my proxy Marvel project. I liked the model (which is clearly Catwoman inspired) but had not found a use for it. Until now.

The model comes with a range of heads and tails, but the best fit is one with cat ears that needed filing off and antennae (bits of staple) adding. I also filled the hole in the base of the spine for her tail.


It's a fairly good fit, although the mask covers the whole face and the armour is somewhat less spiky. However, a nice touch is the knife strapped to her leg as the Antagonizer's weapon is a knife called the Ant's Sting.

Painting was quite interesting as it's quite hard to get a clear image of the character in Fallout 3 as she's mainly encountered underground. The colour of her armour can vary quite a lot between images. I when for black and gold as I felt it would be in the right ballpark without just being a mush of browns.

I'm really quite pleased with the outcome, although I need to put some though into what profile I am going to use for her in the game, and I probably need to put together a custom card.

The Vault Girl came as a part of a Humble Bundle of Fallout files and STLs I picked up before I had a 3d printer. She's actually the model that demonstrated the limits of my FDM printer when I first got it as its thin limbs small details proved too much for tree supports and even a 0.2mm nozzle could handle.

However, I've found a way around the problem.

Or more pertinently, a YouTube channel called Painted 4 Combat has with a tool called Resin2FDM.

Basically, this is a plug in for Blender that allows you to thicken the supports from pre-supported resin STLs and make them suitable for printing with an FDM printer.

The 'lite' version of the plug in is free to download and obviously required me to download Blender. However, despite never using either program, it was really easy, especially as the channel's guide video walks you through the whole process.

The outcome is a pretty dame good print. Still not as good as a resin print, but definitely better than my previous efforts and certainly good enough to use.

The model comes with a sculpted base that I was able to print more conventionally, although I did manage to clip off the pegs from. The feet of the miniature before realising there were holes for then to slot into, making gluing the whole thing together a bit more awkward.

As you can see, when painted, the details are pretty good. The undersides of arms and keys are a little less good, but, as I said, I'm really happy with it.

Painting was done really simply with bright colours and the outcome is a model that I actually think is better than the pvc miniature of Nora that can in the starter set.

I've not yet had any success with other sculpts as I've been away since Christmas Day and the one miniature I did try was a Carnevale sculpt that hasn't worked, however I'm looking forward to trying out a few more sculpts.

On the subject of Christmas, Carnevale and Fallout, Ive gad a bit of a haul this year. Mrs Cheaphammer took advantage of Black Friday at Element Games in Sheffield to make the pounds stretch a little further and I now have the latest Carnevale starter set, World's Faire After-Party, and the Hollywood Heroes set for Fallout Wasteland Warfare featuring characters from the TV series.

They were also running a paint lucky dip which garnered me a Camo Green that will definitely see use and a Purple airbrush paint which might not.

On top of this I got a haul of Horus Heresy boxes that actually have me pondering whether to start a new army. The Predator and Jet Bikes would fit perfectly on not my Blood Angels army, but the Mk II Assault Troops come armed with chainaxes, which aren't available to loyalist marines in 2nd edition, which we've stuck with.

This is making me consider starting a traitor, specifically World Eaters or Sons of Horus, or Blackshields forces. However, I'm also tempted to create some converted Angels Tears for the Blood Angels.

I received the Ravening Hordes book for Warhammer: The Old World, which contains the army lists for Orcs & Goblins, Beastmen, Tomb Kings and, most importantly for me, Warriors of Chaos. 

This allows me to run my Nurgle army in Warhammer: The Old World, and the Arcane Journal adds rules for Warp Dragons making the whole army game legal.

Finally, as part of this year's 7TV Secret Santa, I received this handful of Robin Hood themed miniatures from David.

It's a sprue of Oathmark Humans, who can easily be kitted out as Merry Men, but might also serve at Rangers of Gondor or Ruffians in MESBG. However , there's also a couple of Norman soldiers carrying a chest and so, given that I've at least one Norman miniature in my backlog. I might very well venture into a Sherwood Forest based project next year.

All in all, it's been a good few days, giving me plenty to be cracking on with.

Acquired: -52 
Painted: 532
Lead Mountain: 246

Saturday, 30 August 2025

Scale Creep


I have an FDM 3d printer.

Compared to resin printers they are slower, significantly less detailed and are not really intended for most of the STL files existing in the miniature gaming world.

However, they are cheaper, produce less fragile miniatures and handle larger projects well.

So I went large.


This is a Baneblade.

It's a super heavy tank typically used by the Imperial Guard (Astra Militarum, if you must) in the world of 40k.

Although they can be used by Space Marines in Horus Heresy (they were included in the Legacy pdf for 2nd edition, and I presume 3rd), they are widely considered a 'sub-optimal' and and overcosted choice.

So why on earth arth have I printed one?


Basically, because I could and I wanted to.

I came across a free file that not only looked good, but also had plenty of positive reviews and isn't a straight scan of the GW model (there are notable differences, such as the sponsors being further back). Although it's nowhere near as detailed as the official model, it was more than good enough for me.

The hull printed in three sections, and the only issue I came across was the fact that the connectors between these didn't really fit. However I fixed this with a little ingenuity and brute force. I did my best to hide the join lines (although the model itself does a pretty good job of this.

The main turret and three sponsors were also separate and move, although the heavy bolters on the sides are fixed in place, which like them being further back seems to be a decision made to reduce the use of supports.


Painting was not complicated, but was time consuming due to the scale of the model. I undercoated in black before masking off the larger areas of metal and spraying red. The black bits were then dry brushed silver.

Then came the laborious process of panel lining, picking out silver and gold details and washing them before going over the red again. It was straightforward, there was just a lot of it to do.

Transfers were added at the end and the Baneblade was done.


This is possibly the largest model I've painted, with the possible exception of my Mumakil for Lord of the Rings. Here it is next to a Land Raider Spartan for scale as I had no bananas available.

I'm really happy with it and I'm also happy that it's extremely likely to get one-shotted by a Titan the first time it hits the table.

Given the cost of the official model I really don't think I would even have got one without a 3d printer as there's no way that a Baneblade would have ever been a priority purchase for me.

Acquired: -73
Painted: 397
Lead Mountain: 375

Sunday, 19 January 2025

Ambush at Larsa II

Sergeant Messaro grimaced. So far, his mission to the mining world of Larsa II has been a success, but now it was crunchy time.

The arrival of two dozen Blood Angels had lit a flame of rebellion amongst the Planetary Defence Forces stationed to protect the mineral wealth of the system. Unwilling to risk the ire of the forces that had taken the Pale Stars in the name of the Arch-Traitor, Messaro's assurance that more significant aid was inbound had turned all but the elite armoured brigade of the Silver Guard back to the service of the Emperor.

The embattled Planetary Governor had called for reinforcement and now Messaro's stalwart allies were confronted with the heavy armour of the Silver Guard, Astartes of the Alpha Legion and Titans from the Forge World of Mirdath.

Messaro smiled. The Blood Angels had learned quickly from their early tussels with the twentieth legion, and, as the enemy advanced, a trap was about to be sprung.

Our big Christmas game this year was planned to be an Apocalypse game using the 5th edition of the 40k rules, pitting my Blood Angels and Matt's Imperial Guard against Pete's Alpha Legion supported by Traitor Guard armour, under the command of Wes, and a Warhound Titan.

I'd already decided to weave this game into my Pale Stars campaign (this is an ad hoc narrative woven around games we play and requires zero book keeping) as most of the Marines on the table were wearing armour appropriate to Horus Heresy and having already mentioned the Blood Angels finding a stash of experimental armour on Crow's World, I could justify some Mark VII being present.

The only massive anachronism was the presence the Death Company, but the short story Lost Sons by James Swallow has a group of suicidal Blood Angels painting their armour black with red crosses well before the death of Sanguinius - so there's some sort of precedent.

Deployment


Due to the vagaries of how Apocalypse games handle deployment, we ended up with slightly uneven diagonal deployment zones.

The Loyalist bid the lowest amount of time for deployment, and so set up first and would have the first turn. This was massive as the wall of big guns facing us would make a massive dent in our army if they had been allowed to unleash a full volley.


We managed to get deployed in the 13 minutes we'd allowed ourselves, even though we had significantly larger numbers of infantry to deploy because Matt is a masochist.

One thing that significantly helped with this task was me keeping all but a few Combat Squads of Blood Angels off the board as we had a fiendish plan.

There was no real intent behind the rest of our deployment other than spreading out infantry to cover most places where the objectives might go and interspersing armour across the from line to bolster the defences.


Conversely, the Traitors seemed to have a much more ordered approach, with the Traitor Guard armour, led by a Baneblade, largely on one flank with the Alpha Legion, backed by a Warhound Titan, largely on the other.


They seemed to deploy a little way back from the centre line, potentially to give space for their heavy guns to unleash barrage templates with impunity.

Although death from above was a concern for Matt's lightly armoured cannon fodder, it did mean that he would have to worry about Alpha Legion ploughing into his lines for at least a turn.

Objectives were then placed. The Imperial Guard revealed the General Staff strategem, bolstering their morale, whilst the Alpha Legion announced that they would Hold At All Costs, both sides declaring their intent to actually play the mission. and battle was ready to commence.

Loyalist Turn 1


The rush to deploy without knowing where the enemy would be meant that some of Matt's tanks had to do a bit of shuffling to get line of sight, reducing their initial firepower.

However, the line lit up and the Traitors started taking casualties.


This fusillade was joined by the rumble of tracks and clanking stomps of mechanical feets as the Blood Angels arrived from a totally unexpected direction.

Painting up the Librarian Furioso Dreadnought had allowed me to field an Ancients Assault Force formation, granting me a bonus Flank March strategem. Combined with the Careful Planning strategem that I had chosen, meaning half my reserves could arrive on turn one, I was able to bring my shorter range and less powerful guns into the rear of the enemy lines.


This meant that even units that believed they were hidden, perhaps sitting on objectives, were vulnerable to the sudden arrival of red armoured warriors as a Land Raider Spartan, three Dreadnought and a Baal Predator arrived in their rear and opened up.


Accompanying them were several Combat Squads of Me armies packing a Meltagun each and a squad of Terminators were disgorged from the Spartan into the enemy lines.

The initial assault combined with the Guard bombardment was surprising if not devastating, taking out a couple of Leman Russ tanks, immobilising a few more and murdering a smattering of infantry.


It was the assault phase where the real damage was done, as the Terminators and one of the Dreadnought killed a squad of Marines each, whilst a sergeant with a power fist ended a Leman Russ.

The biggest infliction of pain was done by the Librarian Dreadnought, which cut open the Baneblade, taking it out of the fight before it had fired a shot with it's many, many guns.

New model syndrome had struck hard, and I suspected that the Librarian Dreadnought was now not long for this world.

Traitor Turn 1


Bloodied but unbroken, the Traitors prepared to fight back.

The Alpha Legion pushed forward whilst the Guard armour turned to face the Blood Angels and, to put it bluntly, deleted them.


This happened so quickly, thanks in part to the Precision Strike strategem, that I didn't actually manage to get any pictures as the Spartan, two Dreadnought, two Combat Squads and a Techmarine were all demolished in short order.

Explosions abounded and all that was left were smoking craters.


Meanwhile the Titan unveiled an unfeasibly large blast template and a gun Matt dubbed the 'tank deleter' making us very conscious that the game wasn't over as the Imperial Guard lines were thinned.

Loyalist Turn 2


The second turn saw more reinforcements arrive as the Imperial Guard lines were bolstered with units we'd not been able to deploy initially.


Simultaneously the second wave of Blood Angels arrived in the rear of the Alpha Legion, Multi-Meltas ripping through the back of the enemy Spartan, disgorging some Berserkers who were summarily pounced upon and despatched by Assault Marines.


The Death Company arrived in force and carved up a squad of Legionaries that had been stealthily encroaching on the Loyalist lines.

This second wave of Blood Angels had collapsed the Alpha Legion flank and threatened to plough into the rest of their infantry.


Led by an Inquisitor, the Imperial Guard pushed forward, engaging in the actual mission of securing and denying objectives.

The tanks opened up, this time with their full firepower and hit the exposed rears of the Traitor tanks that had turned to deal with the Blood Angels.


Assassin's were also unleashed across the line to varied effect. The Vindicare missed, the Callidus slaughtered a squad of Legionaries that had been sat on an objective and the Eversor failed to neurally shred a damaged Dreadnought.

Traitor Turn 2


Having had both flanks collapse, the Traitors were grateful to finally receive reinforcement in the ominous shape of a Storm Eagle gunship bristling with firepower and carrying a full complement of Terminators.

With the Warhound largely unscathed, there was still plenty of firepower available to turn the tide and a barrage was unleashed from the Titan that removed an entire platoon of Imperial Guard reinforcements.


The Storm Eagle disgorged its cargo and proceeded to light up and Blood Angels in range, effectively nullifying the second wave save for a Tactical Squad in a Rhino tucked behind a building.


For their part the Terminators dismantled the Blood Angels Assault Squad, their Captain and Sanguinary Priest in short order.

Loyalist & Traitor Turn 3

With the Traitor Guard all but gone, the Blood Angels flank forces in disarray and the Alpha Legion assault blunted, turns were speeding up. However, we were running out of time and so we decided that this would be the last round of the game.


The Death Company had no option but to charge the closest enemy, which were the Alpha Legion Terminators. Although this was a suicide mission, I tried to aid them by pointing every gun I could attack the enemy elites, whistling them down.

Although the Death Company gave a good account of themselves, they were ultimately defeated across two turns of fighting, but they did tie up and neutralise the Terminators.


The last of the Loyalist reserves arrived in the form of a squad of Rough Riders who launch an ultimately unsuccessful charge against the damaged Dreadnought that had already swatted an assassin.

A Valkyrie gunship also arrived and along with the humble and forgotten Baal Predator took the Warhound perilously close to destruction by sneakily firing from inside its void shields and repeatedly rolling sixes on the super heavy damage table.


Knowing that they couldn't now win the battle, the Traitors set about reducing the deficit by moving to contest objectives.

A small squad of Imperial Guard heavy weapons were literally kicked down the stairs of the Planetary Governor's palace, whilst the Storm Eagle turned it's guns on the Tactical Marines in the back field.

In an act of pure spite, the Warhound turned it's turbo-plasma-destructor-doom-cannon on the little Baal Predator that could and reduced it to slag.

Despite the counter assault, the Loyalist lines were still largely intact and the weary Dreadnoughts were now facing it alone and the Titan had lost a weapon and its void shields and had a only single structure point remaining.

The Alpha Legion reserves had been spent and while the Storm Eagle could still cause plenty of damage, it couldn't win an objective based battle by itself and would have to finish off the Blood Angels in the back field before it tried to tackle anything else.

The Imperial Guard still held two objectives and had some capability to try to capture more. Larsa II had been recaptured for the Emperor.

***

I've never played a game of Apocalypse before and I have to admit that it was more fun than I've ever thought it looked in articles. The objective based mission prevent it from being just a tedious shooting match and the strategems add an element of surprise.

The combination of Careful Planning and Flank March was vicious and although I ended up losing most of my army I was able to get my short range Meltas into play and significantly reduced the amount of firepower that was turned in the objective holding and battle winning Guard Squads.

I don't think I'll ever be able to pull the same trick again as Pete, Wes and Matt now know all about the Ambush strategem which is a hard counter to the Flank March.

This was Wes' first ever game of 40k and I think it was a bit of a baptism of fire as we weren't holding back. I'm not sure whether it has peaked his interest or put him off.

Pete and Matt both got to put there big models on the table. I feel a little guilty about immediately removing the Baneblade, but it was funny. I barely mentioned Matt's Malcador which provided sterling service in the the centre of the Imperial line and was still fully functional at the end of the game.

For me it was nice to get almost my entire Blood Angels army on the table and of all the versions of 40k I've played I feel 5th edition is the one that does them most justice in terms of the army playing how the army is written. However, this might be because my Horus Heresy army lacks fast moving Assault Marines.

I'm not sure if and when we'll play another Apocalypse game. I suspect Matt and Pete, who've both bought all the books, will get a few smaller games in, but at the moment I'd be limited to 3000 points.

I'm quite enjoying using a campaign as a framing device as it is something that will develop organically with any games that use the participants of this theatre of war bring woven in.

Sunday, 16 June 2024

Cheaphammer: A New Chapter

I've been painting Blood Angels for different editions of 40k for quite a while now, and I'm not entirely sure I've ever got to a point where I fully enjoy the process.

This is mainly to do with the rather clunky and time-consuming way I paint the red. It makes painting Space Marines somewhat laborious.

Therefore, I've decided to head in a somewhat radically different direction.

This humble Space Marine is the first I've done from the Astral Claws chapter and is simultaneously a test model for starting a new chapter, but also an experiment in painting silver armour in case I want to do a second legion for the Horus Heresy, because I'm leaning towards the Iron Warriors.


The experiment was a success, as the painting was ridiculously easy to get done:
  • Spray silver,
  • Nuln Oil wash,
  • Retributor Armour and Agrax Earthshade for the gold bits (Ushabti Bone on the skull),
  • Black Template and edge highlight of Administratum Grey on gun casing and pouches,
  • Caledor Sky edged with Drakenhof Nightshade on the shoulder pad,
  • Highlight a few raised a areas in Chainmail,
  • Eye lenses done with white and Hexwraith Flame.
I haven't decided what I want to do with the bases yet.


In fact, the painting was so quick and easy, I thought I'd have a go at free-handing the chapter symbol. More specifically the symbol for the Tyrant's Legion, which is a formation from the Badab War that mixed Space Marines with PDF troops (Planetary Defence Forces who were stronger on paper).


I usually avoid free-handing as I'm just not very good at it. However, I think I made a decent fist of this (pun intended), but not good enough that I wanted to repeat the experience numerous times, and so I opted to paint over it and use transfers.

I currently only have transfers for the squad symbols, and so I got that done and will wait for the chapter symbol transfers I've ordered to arrive.


So with the experiment a success, you might be asking, "why the Astral Claws?"

Well, I'm going to be joining in an upcoming project involving the Badab War in the coming months. I'll not go into details on that yet (as I don't fully know them), but I was really keen to get involved.


The Badab War was first featured in White Dwarf #101, which was the first copy of the magazine I ever bought (I'd recently got 1st Edition Bloodbowl and the cover grabbed my attention), and so the conflict was actually my introduction to the 40k universe.


The double-page spread of the chapters and their frankly outstanding colour combinations involved was utterly baffling to me at the time, and as my interests were more of a fantasy bent, I never really got into 40k at the time (although I did dabble in Epic and Necromunda). However, the Badab War does have a nostalgic place in my heart.

Those with incredible eyesight will notice that the Astral Claws are not actually listed in the original article, and that's because they were a retcon from the original villains of the piece, the Tiger Claws, who looked like this.


I think we can all agree that without the retcon, I wouldn't be touching this chapter with a barge pole.

I think the retcon happened in Imperial Armour 9: The Badab War, which covered the conflict in more detail, and although the Tiger Claws remained a successor chapter to the Astral Claws, I think Forge World, who made the book, went for something simpler to paint to encourage people to buy some of the hideously expensive models they'd made to accompany the release.


And so I've decided to go with the Astral Claws for this project for three reasons:
  1. They're easy to paint,
  2. They are involved in the conflict from beginning to end,
  3. The Tyrant's Legion gives me the opportunity to pivot into some Imperial Guard, which can pull double duty as Traitor Militia in the Horus Heresy.
I'll intend to go full Cheaphammer on this project, so I'll be using Firstborn Marines as I have some lying about and they are actually more appropriate than Primaris for the time period of the war (in fact, spoiler alert, the Astral Claws aren't around when the Primaris are introduced).


However, this doesn't mean that I'll be ignoring my Blood Angels, I'll still keep adding to them slowly.

In fact, I think I'm going to add a few more era appropriate units to the Horus Heresy part of the army - Contemptor Dreadnoughts, Cataphractii Terminators, etc. - and free up some of my existing units to potentially be repurposed into the Astral Claws.

However, when the opportunity presents itself, I'll be adding options, such as this Whirlwind Launcher.


The gun mount is a 3d print Pete kindly did for me that sits on one of my two Rhino chassis, giving this model the option to be used as a Rhino, a Razorback or a Whirlwind.

The style is much more 2nd edition, but again this can be used in all incarnations of 40k, including the Horus Heresy, where it might be particularly useful at reaching out and touching Pete's somewhat evasive Alpha Legion.

Not a lot of progress (I am counting the Whirlwind Launcher as a model), but a new direction and, as is fairly typical, yet another new project.

Acquired: -82
Painted: 280
Lead Mountain: 688