Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Sunday, 4 October 2026

Sea of Green

Despite having painted up an entire Warriors of Nurgle army made up of very old miniatures in the last year and a half, I haven't actually played a game of Warhammer: The Old World in just over two years.

I've also never used a Chaos army in any iteration of Warhammer Fantasy Battles.

I'd like these facts to be borne in mind in what follows.

Pete and I arranged to play a 1500 point game of Warhammer: The Old World last weekend and I saw this as an opportunity to finally get my 'new' army on the table.

Pete has also been building an army of Orcs and Goblins and was keen to give them a try.

My army consisted of pretty much everything I've painted, all with the Mark of Nurgle:

Winged Daemon Prince
Chaos Sorcerer Lord
9 Chaos Warriors
25 Chaos Marauders
3 Chaos Ogres
1 Chaos Chariot
1 Warpfire Dragon

Pete's army seemed to consist of a billion greenskins. More precisely I think it was:

Black Orc Warlord
Orc Shaman
14 Black Orcs
20 Orcs (two hand weapons)
20 Orcs (spears)
20 Goblins (spears)
20 Goblins (short bows)
2 Orc Chariots
3 Stone Trolls
Giant

The scenario we rolled up forced deployment in the centre (so no refused flank shenanigans) and pretty much guaranteed we would largely just smack into each other and see what happens.

Orc Turn 1

The Orcs opened up with a predictable surge forward and the Shaman summoned the Foot of Gork to come slamming down. Fortunately, only the big toe grazed my lines and a single wound was done to both the Chaos Warriors and my Chariot.

Nurgle Turn 1

Given that I had nothing to shoot the incoming horde with (before anybody mentions it, the game was half over before I realised the Warpfire Dragon is technically a stone thrower), I surged forward in return, trying to guess the distance I needed to ensure the Orcs were unlikely to teach my lines.

In what proved to be a terrible idea, I dispatched my Daemon Prince over to my left flank to contend with the Goblins and Chariots - essentially taking him out of the game.

Meanwhile the Dragon lurked on my right flank, ready to pounce.

Orc Turn 2

Charges were made and, fortunately for me, most of them were failed. Only the Giant made it into contact and proceeded to make heavy weather of the Chaos Warriors, which proved surprisingly resilient and also began to chip away at the Giant's wounds.

Nurgle Turn 2

With the Orcs very close, my heavy hitters sprang into action. The Chariot and Dragon slammed into the Orcs with two hand weapons and drove them back, narrowly missing out on breaking the unit and turning the flank.

The Giant and Warriors of Nurgle continued to trade blows, with the Warriors managing to win combat thanks to some truly terrible dice from Pete.

Orc Turn 3

More charges were declared and again failed as the Black Orcs missed out on getting to grips with the Marauders. However, the Chariots were now in position to wreak havoc on the next turn as they had evaded my Daemon Prince (who you can just about see dicking about with Goblins in the background).

However, the Stone Trolls did make contact with the Chaos Ogres, narrowly winning the fight. The Ogres failed the subsequent break test and were run down.

If only there had been a general nearby.

Nurgle Turn 3

Realising that they were probably doomed, the Marauders charged into the Black Orcs as it was their best option of survival, whilst the Warpfire Dragon moved to threaten the rear.

It was at this point that I found out about it's breath weapon and it managed to clip the back of the Black Orcs, killing a couple of them.

with the Giant having been reduced to a single wound on the previous turn, I was hopeful that the two remaining Warriors and the Sorcerer could finish him off.

The Sorcerer, seeking to hasten this outcome, managed to miscast a spell, which proceeded to kill both Warriors and not hurt the Giant, which wasn't wholly under the template because it's huge.

Predictably, the lone Sorcerer was squished with a headbutt whilst the Marauders were driven back by the Black Orcs.

The only bright spot in this fluster-cuck of a turn was that the Marauders were driven so far back that only one of Chariots would be able to come screaming into their flank.

Orc Turn 4

Waarrrgghhh! Chop! Chop! Splat!

Things turned out for the Marauders pretty much as you'd expect, apart from the fact that they rolled insane courage on their break test and held their ground.

However, in other news, my Chariot finally lost combat, broke and was run down by the three...count 'em, three remaining Orcs.

Nurgle Turn 4

All that was left for me to do was charge my Warpfire Dragon into a losing fight in the vain hope of breaking the general and creating a wave of panic that caused the whole army to flee...assuming that's a thing that can still happen.

Anyway, it didn't work.

***

We called it there as I'd been comprehensivly battered.

It had been a really fun game where I'd learned a few important lessons about my new army:

1. Don't send my general off on a wild goose chase.
2. Paint up a few more Warriors of Chaos and Chaos Ogres to given them some backbone.
3. Remember that the Warpfire Dragon is also a stone thrower.
4. Don't leave the Chariot unsupported.
5. Don't rely on the Marauders to kill stuff.
6. Remember that Gaze of the Gods is a thing.

I am going to scour my lead pile to see what I can do to bulk out some units, perhaps splitting the Marauders into two speedbump units.

However, I did enjoy a game with an army that was so direct and resilient, it's a very different feeling to my Undead, Wood Elves and Bretonnians, and it was definitely nice to finally play a game with these miniatures.

Anyway, happy October!

Tuesday, 11 August 2026

When Projects 'Drag On'

I previously mentioned that I wanted to add a little something to my D&D Villains cast for 7TV...I may have lied about the 'little'.

This is Marduk the Tyrant from Archon Studios, a model I picked up from the UK Games Expo in 2024 as it clearly bears a significant resemblance to Tiamat from the Dungeons & Dragons cartoon (fun fact: Tiamat and Marduk are both figure from Babylonian mythology).

Obviously, there are a few differences, including the Archon model not having the same body shape as Snarf from Thundercats.

She was a third-party antagonist in the show who was equally an enemy to Venger as to the children. She also had a multi-tonal voice which suggest that she smoked too much.

I built the model almost as soon as I got it back home and the model went together really well, and encouraged me to potentially pick up some more of the Archon models in the future.

I then set about painting, using mainly contrast paints, with a little dry brushing and highlighting for good measure. However, I ran out of steam after getting base coats on as I think I became a bit daunted by the heads.

With hindsight, I should have left all but the central head off the model and painted them separately, as I had a bit of a nightmare getting contrast paint into all the books and crannies around the necks.

If you are picking up this model for yourself, sub-assembly is you friend.

However, having painted up the other Villains, I felt I really out to get back to Tiamat.

I sorted out the red bits of the main body I'd missed before giving the whole model a Mephiston Red dry brush. I then approached each head one at I time, breaking the project into doable chunks until she was done.

Here she is with Venger for scale.

I pleased to have go her done and I'm pretty sure I can put together a decent sized cast to attack Matt's D&D kids with. I'll just have to come up with a very thin excuse for all these Villains who hate each other to have teamed up.

Acquired: 76
Painted: 132
Lead Mountain: 692

Friday, 7 August 2026

Forgotten Foes

In 1983, as Dungeons & Dragons was entering mainstream consciousness (in both positive and bizarrely negative ways), both a cartoon series and a toyline were commissioned to capitalise on the growing success of the game.

Unfortunately, these two franchises didn't really communicate with each other, leading to the confusing (for 7 year old me) situation where what I was watching on TV bore no relation to the toys I was playing with.

The collection of villainous miniatures I've painted this week reflects this somewhat uncoordinated merchandising strategy.

You can tell their villains. They're all dressed in black and red.

The miniatures were kindly printed for me by Matt when he was printing his 7TV cast, the kids from the Dungeons & Dragons cartoon. He'd picked up the STLs somewhere along the line and he did a whole batch and passed on the villains to me.

I think he'd admit that these sculpts were somewhat problematic to print and there was more than a bit of tidying up to do, particularly with regard to missing fingers, and I believe that Shadow Demon didn't survive at all.

The most recognisable of the bunch is obviously Venger, both foot and mounted. The primary antagonist of the cartoon series, a terrifyingly powerful dark sorcerer with jefions of minions  and perpetually in pursuit of the magic weapons held by...checks notes...six children.

These sculpts frighten me. Not just because it's Venger, but because the wings are incredibly thin and fragile. In fact one of the mounted model's wings broke whilst the supports were being removed and has been fixed with liquid greenstuff and blind hope.

The model on foot just needed a new index finger.

Kelek the Sorcerer has the unique honour of fitting in three separate categories in this group. He was part of the original toyline, he featured in a grand total of one episode of the cartoon series, and he's the only one of the bunch that I owned a toy of (if you're interested, I also had Warduke, Strongheart, Ringlerun, Elkhorn and Melf/Peralay - a pair of Gamorrean Guards served as Kelek's pig-faced Orc minions.

Zarak is an assassin. He's also technically a Half-Orc whose about the size of a Goblin. Apparently, back in the early editions of D&D Half-Orcs were quite short, although given that their average size is 5'6", Zarak is still short.

That's probably what turned him into a villain.

Like Kelek, he was part of the original toyline, but he didn't make it onto TV outside of commercials.

I had to replace his left hand due to the aforementioned finger issues.

Skyllar the Witch is an even more obscure character than Zarak, as she didn't even make it into the action figure range, but did get featured in a smaller scale monopose range of toys from the same time.

She's technically the apprentice of the hood wizard Ringlerun, but was corrupted by a magic item called the Heartstone.

Anyway, I needed to give her a hand swap as well.

Here's the group stood with Warduke, who I painted several years ago. Although Venger is arguably the most famous D&D villain of all time after Hugh Grant, the others did get their time in the sun. They were featured as special characters in The Shady Dragon Inn supplement for D&D and have continued to feature in adventure supplements down the years since.

So it seems I now have a good chunk of a D&D themed 7TV cast. If only there was someone I knew who has an era appropriate cast of magic item hoarding small children I could harass.

There's just one 'small' addition I'll need to make first...

Acquired: 76
Painted: 131*
Lead Mountain: 693*

* Stats watchers might be wondering, but I've also painted three more street tiles for my Carnevale board. They're in the pictures if you look carefully.

Friday, 17 July 2026

Back in the Game

I've not been posting a lot of painting for the past few months. I've had a dearth of motivation brought about by several factors that I won't go into.

However, at the tail end of May I went to the UK Games Expo and whilst there I pick up a handful of individual boardgame pieces that I figured I might be able to use in Carnevale.

I've no idea what games these miniatures come from and they were all single piece sculpts. I picked up 5 models but I didn't notice that one of the models had rather anachronistic trousers and shoes, and so I'm hoping to convert that one.

Although I'm a fan of the official Carnevale miniature range, I'm not massively keen on the city guard models. Therefore, this will serve as the first member of my own take on the subfaction of the Patricians, reflecting their control of the levers of power.

I'm not sure which exact profile I'll use for him, but I suspect, due to his armament, he'll end up being a Guard Captain.

I was unsure of which faction to look in to find a use for this miniature. The ornate robe made me consider some kind of spuellcaster for the Strigoi, but I figured that some of his clothing had an Ottoman feel to it, with a European look to his face.

In Carnevale, the Ottomans are in the pay of the Patricians, and so I thought that a noble envoy affecting Ottoman style suited the character of an Adventuring Noble, which can also cast spells.

The easiest model to assign to a faction was this cultist which will be joining the Rashaar as a Cult Officiant of the Church of Dagon.

My Rashaar forces continue to grow ever more numerous.

The final miniature was this unassuming woman, who could easily have been a Citizen working for the Guild or Household Staff for the Patricians. 

However, I ultimately decided that I wanted to add to my entirely proxied Strigoi force, and the cut of her clothing suggested the idea of her being a Romani.

I'm genuinely quite pleased with the skin tone I've achieved here, and I'm going to look to add a few more Romani style miniatures to the faction over time now that I know how.

I've often found small wins the best way to fight painting slumps, and so you can expect a few more smaller projects to help get me back into gear.

Acquired: 76
Painted: 123
Lead Mountain: 701

Sunday, 26 April 2026

For Frodo?

It's amazing how motivation works for me.

I've had a little bit of a block on sitting down to get things painted over the past week, and then suddenly I'm struck by inspiration and get Merry and Pippin knocked out in about three hours.

The spur e of this inspiration was not actually anything Lord of the Rings related, instead I'm prepping for a 7TV scenario as part of the Night Terrors campaign in which a D&D session becomes all too real.

The youngest of the kids in this scenario plays a paladin, and so I needed a model that was both short and knightly.

Merry and Pippin were the best option.

This is the plastic version of Merry, Esquire of Rohan, that comes with the Dernhelm/Eowyn model released a couple of years ago. There is also a mounted version that slots on the horse in front of Eowyn.

I do have to admit that printing the newer plastic model is so much better than grappling with the 20 year old plastics I have for the rest of the Rohirrim.

Similarly, Pippin, Knight of Gondor, comes with the plastic Gandalf the White, again with a mounted version for the specific scenario from the movie in which Gandalf rides out against the Nazgul and for some reason takes Pippin with him.

Both models were very straightforward to paint, but Pippin was incredibly easy. Bring mainly grey black and silver. It's made me consider starting a Minas Tirith force.

Anyway, they're done, and that probably meant I need to turn my attention to mounted versions, along with Gandalf and Eowyn.

Acquired: 52
Painted: 119
Lead Mountain: 677

Friday, 17 April 2026

Cover Models

After enjoying painting the last bunch of aged miscreants I've continued with my Oldhammer vibes and painted a couple of legendary characters inspired by the ancient texts.

I present Aldred Fellblade and Garg Gorgul.

What do you mean, "who?"

Aldred Fellblade is a Templar of the Sigmarite Order of the Fiery Heart who battled Garg Gorgul, the Ogre pit fighter bodyguard of an Orc warchief whilst on a quest to retrieve a the sword Karagul from the ruins of Karak Eight Peaks. His travelling companions included one Gotrek Gurnisson, Trollslayer at large, and Felix Jaeger, who both went on to bigger and badder things.

This was in the 1990 short story 'The Dark Beneath The World' by Bill King, which was later the basis of a mini campaign for Advanced Heroquest featured in White Dwarf #125, which is where I first encountered the characters.

However, the short story was actually inspired by the cover image from the first edition of Warhammer Fantasy Roleplay (published in 1986), a seminal text in fleshing out the Warhammer world, which I still own.

This piece of art, by John Sibbick, featured characters which were in turn inspired by several miniatures in the Citadel range at the time and the story made use some of those same miniatures' names, including Aldred Fellblade.

Part of the C01 Fighters range of 1986, Aldred Fellblade has actually gone by several names in the Citadel Catalogues: Aldred Fellblade, Arion, Knight of Harkness (from 'The Tragedy of McDeath'), and Sword 1. He even featured as Captain Grullman Grosz, Mercenary Warrior in the Citadel Combat Cards.

Sadly, my copy is a little miscast, something I've never noticed over the past 35 years, and has missing detail and a flat area on his forearm. I suspect this might be because I bought one of the later casts of this venerable mini.

I'm pretty sure the window of opportunity to ask for a replacement has closed.

My version of the Garg Gorgul the Ogre is not the model that inspired the artwork, but is a model inspired by a model based on the one that inspired the art that inspired character of Gorgul.

Let me explain. The ogre in the artwork is based on the C23 Ogre Gladiator from 1985, and I think also inspired the design of the first Blood Bowl Ogre (mohican, cestus, single shoulder pad, etc.). Ogre 1, designed by Bob Olley for Blood Bowl second edition in the nineties was clearly an homage to the first edition model, and so, in essence, a distant relative of Garg Gorgul.

I have no specific plans for either of these models, although Five Leagues from the Borderlands and 7TV are always an option, but it was an enjoyable nostalgia trip to take.

Acquired: 15
Painted: 117
Lead Mountain: 642

Sunday, 12 April 2026

Game Hunters

After painting the Oathmark Light Infantry as somewhat generic rangers/outlaws, I was drawn to painting something in a similar vein but with a little more character.

I dug out five metal miniatures from the mid-80s which could easily be drafted into a Robin Hood themed scenario or two.

All five of these were released between 1985 and 1987, which means they were probably amongst some of the earliest models I owned, and they also indicate my focus on picking up miniatures related to the games I was playing rather than building armies for larger battles.

These three characters, a gamekeeper and two poachers, were released as part of the C07 Rangers...erm...range (released in 1985), which were clearly designed for use with Warhammer Fantasy Roleplay as several of the models in the range (including the Gamekeeper) are clearly modelled on illustrations in the WFRP rulebook.


Interestingly, the Gamekeeper career in WFRP contained the option to choose to be a poacher instead leadung to slightly different skills and career exits.

So these three models are actually two sides of the same coin in game terms.

I really like how both of the poachers gave evidence of the illicit acquisitions poking our if their sacks.

I also like how one of them is barefoot - perhaps a little bit of social commentary on the idea that poverty can be a catalyst for crime.

The Spy is from the game Talisman, specifically the Talisman: Dungeon expansion, released in 1987.

I've painted the Spy to match the artwork from the game because I couldn't think of a reason to do it differently.


Games Workshop released metal versions of all of the player characters in the game, of which I only had eight: the Orc, the Soldier, the Warrior of Chaos, the Saracen, the Ninja, the Spy, the Highlander and the Inquisitor.

I still have all but the Orc, who went went I sold my unpainted army to a friend. All of the others, except the Ninja, have found homes in different armies and projects over the years.

The final, rather gaudily dressed chap is Rildo the Crafty from the Heroes for Dungeonquest expansion for the game Dungeonquest, also from 1987.

Yes. His name is Rildo. It's poorly stamped on his slotta tab, in a game partially aimed at children.

It was a different time.

The gaudy outfit is based on the official art from. The expansion which provided 12 new metal characters for your games of Dungeonquest.

I still have all but two of them, and most of them have fallen to chaos and joined my Nurgle army. One of the two still unpainted models is, like with Talisman, also a ninja.

If Nippon ever follow Cathay into Warhammer: The Old World, I'll have the start of an army.

I'm not sure how these five will get used, but I'm leaning towards just having a collection of generic fantasy types around for various uses such as Five Leagues from the Borderlands or 7TV.

Mind you, they were fun to paint, so I don't really need a reason.

Acquired: 15
Painted: 115
Lead Mountain: 644

Monday, 6 April 2026

Ranger Danger

The other part of my 7TV Secret Santa gift was a sprue of Oathmark Human Light Infantry, clearly intended to go with the Norman Chest Bearers as outlaws intent on liberating the contents of the chest.

For the poor...obviously...definitely for the poor.

Anyway, I opted to take the lead that was offered and set about turning them into some soon to be merry men.

This was the first time I've had a close look at one of the Oathmark sprues, and they are really nice.

The cloaked figures can be armed with bows or a range of hand weapons and shields and there are a good range of characterful heads. Including three with hoods.

These models could easily be used as peasant rabble, loyal retainers or, as I have done, furtive woodsmen.

I've never been the biggest fan of multiparty plastic models due to the soft details that done suit my painting style. However, I did like how simple these models were, meaning that I could at least get them done without too much fuss.

I've opted for a uniform range of greens and browns - the main tunics are dark brown, rather than black, as they appear in the pictures - as I intend for these outlaws to pull double duty as Dunedain Rangers or even Rangers of Ithilien in games of Lord of the Rings.

As such, I armed one of them with a spear, as both types of Rangers are allowed to use them, and there was only one in the box. I did need to cut it down though as it was clearly intended for use with a banner.

I gave the last of the group a sword simply to allow him to serve as a captain if necessary. The sprue dies include a small amount of pouches, daggers and scabbards to be hung at the belts, but I opted to ignore these for simplicity's sake.

There's clearly a bit more work to do if I'm going to try to play any Robin Hood themed games, so I might look into pick up the 7TV feature pack to give me some guidance about where to go next.

I'll also have a rummage in the lead pile to see what I can turn up that could be used for either side.

Acquired: 15
Painted: 110
Lead Mountain: 649

Friday, 3 April 2026

D'Isigny Villains

A small group of armed tax collectors walking between villages on the edge of Sherwood Forrest.

What could possibly go wrong?

Why on earth am I painting some vaguely Robin Hood themed miniatures?

Basically...I have them.

I was sent a pair of Norman Chest Bearers, along with some plastic outlaw-types as a 7TV Secret Santa gift and if you've been reading this blog for any amount of time, you'll know I'm nothing if not easily distracted.

The Norman Chest Bearers are really nice models from Crooked Dice which I would never otherwise have bought. They were remarkably easy to paint with only half a dozen base colours washed and highlighted.

I opted to go for a colour scheme inspired by the Lego Black Falcons (the baddies in the castle range) I had as a child. The idea for this came from this video from the Peachy Tips YouTube Channel - although I chickened out of trying to paint the heraldic falcon.

My only criticism of these miniatures was that the rods that support the box are far too chunky to go into the hand holes, even without the even wider metal caps on the end.

Using thinner metal rod was an easy fix, but I still don't know how they were supposed to work.

Currently leading this group of nefarious tax collectors is a model I got for free from one of the Partizan shows.

It is apparently Sir Walter D'Isigny, one of the Norman followers of William the Conqueror, who not only founded the village of Norton Disney, but also is apparently the ancestor of one What Disney.

I'm not going to grumble about the quality of a free model, but there is a nasty mold line in his helmet and the proportions are quite different to the Crooked Dice models.

I wasn't keen on the positioning and shape of his left hand and so opted to cover it with a spare kite shield I had knocking around.

I've opted to base these in the same manner as my Lord of the Rings miniatures as I plan to have the outlaws pull double duty when I get round to them, and I might even start basing all of my generic fantasy/medieval miniatures in this way to keep things consistent.

Acquired: 15
Painted: 101
Lead Mountain: 671