Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Sunday, 31 August 2025

Path of Damnation: What a load of bull!

With the recent addition of several hard hitting characters and monsters, I figured I should probably get another unit on the table.

This also gave my another reason to procrastinate about the standard bearers and musicians that are needed for my Chaos Warrior and Marauder units.

Therefore, I took a different bull by the horns.


This unit of Minotaurs with function as Chaos Ogres in my Warhammer: The Old World army because the teaming hordes of Chaos have a somewhat rigid structure dividing them into Beastmen, Warriors and Daemons.

I, however, refuse to be bound by such restriction, and also don't have that many more options regarding units to add to the army.

I'm not sure how useful just three Minotaurs/Ogres will be, but that's what I have.
 
 
The unit champion is a lightly converted Warhammer Quest Minotaur, and these were a truly feared sight for adventurers, particularly when you drew three of them in the first room of the dungeon and immediately died.

The light conversion is a hand replacement, giving him an Ogre spiked gauntlet I had left from making a Bloodbowl team many years ago. This is to give him two hand weapons to match the rest of the unit.

I actually have two more Minotaurs like this one (although one has a club) but opted not to use them because I want the army to have no duplicate models in it. Also, the fact that he's bigger than the other two makes him an imposing champion.


The other two members of the unit are metal second edition Bloodbowl Minotaurs, hence the large pads and spiked gloves (additional hand weapons).

They are significantly smaller than both the Warhammer Quest model and the 'modern' plastics (which I hate, btw, just for reference). These were the 'big guys' of their time but stand no taller than a Primaris Space Marines.

This was from a time when something being the equivalent of seven or eight foot tall would be rightly viewed as imposing.


The final model is a curiosity, because I have no idea what this pose is meant to be representing. As a single piece model I'd that he's just a natural consequence of having to sculpt in a flat plane and try to make him visually different from the other guy.

He's also the reason why I didn't try any conversions to give the unit double handed weapons as I have no idea how I could go that on this model and make his pose look remotely natural.

This unit was unbelievably quick to paint and leaves me with about half a dozen metal models left to do from my initial plan to complete the army.

Acquired: -73
Painted: 400
Lead Mountain: 372

Monday, 25 August 2025

Path of Damnation: Cavalcade of Nurgle

One of the features of the forces of Nurgle as outlined in Realm of Chaos: the Lost and the Damned was their tendency to move of festering caravans of carts, wagons and chariots, travelling from town to town and visiting plague upon them.

Sadly, this feature seemed to disappear quite quickly outside of Warhammer Fantasy Roleplay, but I have managed to cobble together my own Chaos Chariot to perhaps be a precursor to my own caravan of corruption.

My chariots, bearing a Sorcerer of Nurgle has been scraped together from my bits box, and owes more than a little to my Vampire Counts army.

Obviously, the skeletal horses are the most obvious element, but the winged sides are hefty chunk of metal from the chariot of Arkhan the Black, who was jettisoned from my army in the Great Sundering (Arkhan himself went to a friend).

The chariot body is from a Wargames Foundry Ancient Briton chariot, which, when I bought them, were featured in the pages of Warhammer Ancient Battles and so counts as official.

The element across the back of the horses is actually a Wood Elf bow.


I made the decision to use skeletal horses because the only other horses I have available are not Games Workshop models and look far too healthy.

Before I opted to plump for a solely Nurgle army, I did have the idea to mutate those horses with eyestalks, horns and bright colours to dedicate them to Tzeentch, but that would feel out of place with where the army is now.

Anyway, in The Lost and the Damned the Nurgle army list includes Plague Zombies and Plague Skeletons and a unit called a Plague Cart pulled by skeletal oxen, and so the undead feel to this model feels appropriate to me.

If the opportunity presents itself, it could also function as a Plague Cart in a game of 3rd edition Warhammer Fantasy Battles.

Thr Chariot is crewed by a single metal Ghoul I had knocking about. Technically this should be a Chaos Warrior with a Halberd, but I'm a bit short on Chaos Warriors and didn't want to use one on the Chariot (also, they're all too bulky to fit).

The Sorcerer is Azoth the Faceless, another of the Heroes for Dungeonquest alumni featuring in the army. It's quite hard to get a decent photo of him given how he's buried beneath the wings.

I'm really pleased with how this unit has come out as it brings a bit more weird into the army., I'm also pleased to finally get to use at least part of the Arkhan the Black model I bought with birthday money many moons ago.

Acquired: -77

Painted: 395

Lead Mountain: 373

Sunday, 24 August 2025

Path of Damnation: Heavy Metal


I think I've mentioned before that I never really took to the more ordered aesthetic Chaos adopted with the transition to plastic.

Nowhere was this more apparent than with the plastic Chaos Warriors, whose bulk demanded a very regimented pose to allow the models to rank up.

They weren't bad models, far from it, but combined in thire serried ranks, pressed shoulder to shoulder, they didn't exactly shout 'chaos'.

Fortunately, this is not going to be an issue with this motley bunch of glamorous all-stars.

I think I've lamented in these pages before about selling my unit of Champions of Slaanesh before I'd ever painted a single one of them.

They were a beautiful set of models.

Although the combination of drawing together a mishmash of Chaos Warriors and them dedicating to Nurgle means that they will probably lose out on beauty. However, this magnificent seven more than make up for this with their collected renown and notoriety.

First up we have one of those most stalwart and fearsome denizens of the halls of Heroquest, the Chaos Warrior.

This is a great model that only slightly shows it's age around the horns (which merge into the armour round the sides) and still cuts an impressive figure.


Next week have a pair of Champions, one of which the eagle-eyed will notice, is actually a Champion of Tzeentch.

I opted to include this anomaly because I felt that nothing would amused Grandfather Nurgle more than a corrupted former servant of his arch-enemy still bearing his former livery besmirched in corrosion and filth.

The Champion of Nurgle bears only the slightest hint of his allegiance in the sculpt. Only the rune of Nurgle at his breast and some cracks in his armour betray who he serves.

I like this choice as the rest of the Champions of Nurgle are so corrupted that they don't really suit being used as merely the champion of unit of Chaos Warriors, whereas this guy fits the bill perfectly.


Next, as a step up from champions, we have some real 'heroes'.

On the right is the Warrior of Chaos character model from the boardgame Talisman, who not only had the power to corrupt those he came into contact with (somewhat appropriate for this army) but also would receive gifts from the gods each time he slew an enemy.

He was one of my favourite characters to use in the game, and I'm pleased that the colour palette I'm using for this army allowed me to make a nod towards his appearance in that game.

One the right is what I deem to be his successor (later versions of Talisman don't count), the Warhammer Quest Chaos Warrior.

This chonky boy made for a somewhat odd companion in groups of heroes that could include Wardancers, Warrior Priests of Sigmar and Witch Hunters.

However, he is a beautiful miniature and would make for an excellent Chaos Lord were it not for the fact that there is no way I'm putting that amount of points and death-dealing killyness on foot. Therefore, he shall serve as the unit's champion of champions.

Yes, I know the spike on his ace is bent, but I quite like it. Imagine what he might do with that hooked end...


Finally we have some real celebrities, named characters in fact, to add a sprinkling of glamour to proceedings.

On the left we have Thargrim the Dark Lord from the Heroes for Dungeonquest expansion to, unsurprisingly, the board game Dungeonquest. I've already added four of the Dungeonquest alumni to the unit of Chaos Marauders, and there are still a couple more to come if I can find a way to include them.

On the right, the last of this all-star line-up is none other than Duke Luthor Von Hawkfire, the somewhat superfluous thrower for the Chaos All-Stars Bloodbowl team. I say superfluous because the majority of throwing that team would do would be if Goblins, specifically Dirty Dan. However, the presence of Morg'th N'hthrog (later bastardised to Morg 'n' Thorg for simpletons) meant that the All-Stars favoured the punching and running game.

Duke Luthor isn't the only Bloodbowl player destined to join the horde, but he is, in all likelihood, going to be the most famous name amongst their number

Acquired: -78

Painted: 394

Lead Mountain: 374

Wednesday, 6 August 2025

Path of Damnation: Ancient Dragon

My goal with my my Warriors of Chaos army project is to build an army solely from the pile of ancient lead and plastic that has sat unpainted for 30+ years, with the ultimate of fielding it in games of Warhammer: The Old World. Sadly, this means that some of my collection can't be fielded due to the lack of suitable rules to use.

However, the recent release of the Warriors of Chaos Arcane Journal included the rules for Warpfire Dragons, meaning that I can now include this beast in the ranks of my horde of Nurgle.

This is technically a Blue Dragon that was released by Citadel in a boxed set with a Sorceress and a pile of books in 1987.

I still have the Sorceress, and she actually served as a Necromancer in my Vampire Counts army for many years, however, I have never even tried to paint the Dragon. Admittedly, it sat in a friend's garage for twenty years, but it's well past time it hit the table.

I think the pile of books got sold as part of a lot I should never have gotten rid of.

The 'Blue' Dragon is curious and characterful sculpt, in a pose that is unusual for fantasy Dragons. Rather than attacking or rearing, he's sat on his haunches, giving him a pot-bellied look that is not out of place in Nurgle's ranks.

Being all metal, you'd expect assembly to be tricky, but I never had a problem with this one, but some patience was required with the wings.

With painting, I went with mainly contrast paints, which work extremely well on metal models that are sculpted with this much detail. A newly bought pot of Plaguebearer Flesh for the scales and Skeleton Horde for the wings and underbelly give him a sickly and unpleasant look.

I furthered his links to the Plaguefather by painting some of lumps on the body (which I think might be meant to embedded jewels) as pus filled boils using Nazdreg Yellow and ringing them with Carroburg Crimson.

Another curious design feature is that this Dragon has hair along its spine, which I gave a coat of Basilicanum Grey, for a dirty, matted look.

Finally, claws and horns were done with Ushabti Bone, a few bits of jewellery were done with gold and washed with Nihilakh Oxide for a corroded look and the eyes were done red.

My usual basing with AK Scenics Muddy Ground and then pools of Nurgle's Rot technical paint completed the model.

To say I'm pleased with this one is somewhat of an understatement. This was the first 'big' model I ever owned and it was therefore the most intimidating to paint to young me. It's a shame because it's such a good model and the excellent level of detail would have helped a young me get a decent result with just a little patience.

Added to that, I'm really happy with the colour choices I've made. The paper pallette gives him a sickly Swamp Dragon feels that suits the looks and feels of the army. I also feel that including a Dragon in such a small force is a true homage to the spirit of 3rd edition Warhammer Fantasy Battles as you could just add monsters to your army, pretty much as you saw fit.

I'm really beginning to get my teeth into this project, so expect more disease and corruption in coming posts.

Acquired: -78
Painted: 387
Lead Mountain: 381

Monday, 28 July 2025

Path of Damnation: Chaos Gets My Goat

As I'm sure both of my readers are aware, I've been slowly working my way through some very old metal miniatures in an attempt to create a Chaos army for Warhammer: The Old World which is reminiscent of those that originally appeared in the Realms of Chaos books, specifically The Lost and the Damned.

Having worked my way through Chaos Thugs, assorted Barbarians and mutated Chaos Dwarfs, I've now turned my attention to my limited assortment of Beastmen.


Astute observers will no doubt be somewhat confused as not only do Beastmen not appear in the Chaos army list, they also have their own entire army list.

Does this mean I'm engaging in some allied shenanigans?

No. I only have six Beastmen and I'll be adding them to my Chaos Marauders in an attempt to bing even more mutated variety into the unit.

I think I've said before that I really didn't like how as the concept of 'Chaos' developed, it became less and less chaotic in both aesthetics and army design.


The models I've painted actually come from three different generations of Beastmen, and, to some extent, chart the development of the concept.

First up is this sculpt from 1987, apparently called Asmos, that was later branded as a Beastman of Slaanesh at points. There's nothing that screams Slaanesh about this model, although I'd suggest that the straight horns were similar to some of the later sculpts for the God of Pleasure's servants.

This is from the 'anything goes' era of Chaos and so the model lacks the traditional cloven hooves, perhaps it's more a goatlike mutant of the 'Bray' than a typical Beastman Gor.


There seems to have been a veritable herd of Beastmen being released at the start of 3rd edition Warhammer Fantasy Battles, and so these three, along with many others, showed up in 1988.

Although they lack names (other than Mace 1, Mace 2 and Morning Star) they are part of a range sculpted by Bob Olley that have a definite look that suffered than what else was being released. They are chunkier than the earlier models and lean into the goatman look that Beastmen came to embrace.


Finally we jump to 1994 and these two Beastmen who seem much more slender and upright, with more prominent horns. These sculpts demonstrate how Beastmen had become much more uniform in appearance. Something that would only increase with the move into plastic.

The shields aren't original, but do suit them well.

I do actually have one other Beastman in my possession, but hest unfortunately a Khorngor. I could look past the doglike appearance as just another mutation, but I can't bring myself to file down the rune of Khorne on his warhammer.


And here they are with the rest of the Marauders, forming a slavering horde of 21 models. I still need to add a standard bearer and musician (which will require a little conversion work) and I also have a mind to create a unit filler to really bulk things out.

I personally think this is a massive improvement on the frankly awful plastic offerings that were recently re-released, and seeing them together is giving me impetus to get on with this project.

Once I've finished this unit, I'm going to treat myself with a character model of some kind.

Acquired: -79

Painted: 385

Lead Mountain: 386

Sunday, 6 July 2025

Path of Damnation: The X-Dwarfs

"Mutation: it is the key to our evolution. It has enabled us to evolve from a single-celled organism into...oh my God! What the hell are those?"


Welcome to a trip back in time. 40 years back in time to be precise. Back to a time before Hellcannons, before Tamurkhan, before the Great Taurus. Before a single big hat was donned.

Back to when Chaos Dwarfs were simply Dwarfs who served Chaos.


The first Chaos Dwarfs were released in 1985 and were heavily armoured dwarf versions of Chaos Warriors.

There were shortly followed by some more lightly armoured and heavily mutated models which brought a much more distorted and twisted look to the units, am aesthetic that I have always liked. I'm really not a fan of the ordered ranks of plastic that emerged later. 


My purchasing habits around this time were very much a matter of saving up some money (often by skipping school dinner) and picking up a couple of blister packs of whatever G&I Models (there wasn't a Games Workshop in every town back then) happened to have in stock.

The bizarre nature of the Chaos Dwarfs will have caught my eye because I like my Chaos to be...well...chaotic.


The sheer variety of these models really captures the feel of early Warhammer Chaos, with each model being a unique character, blessed by the Chaos Gods in different ways: a hunchback with spines; a Dwarf/Beastman hybrid split down the middle; an armoured warrior with a mane and duck feet...

...duck feet?

Yep. Worshipping Chaos isn't all about wearing black and looking cool.


One of the things I really love about this range is that they capture the total randomness that rolling on the Chaos Attributes table in Realms of Chaos: Slaves to Darkness (a d1000 table) would deliver, often making the servants of Chaos less effective.

Vestigial horns and a single leg are not an awe-inspiring demonstration of the benefits of kneeling before the pantheon.

In fact, I'd imaging that kneeling would be a bit awkward for this chap.


The eighties were a different time in Warhammer, a more bonkers time.

To my mind no miniature captures this insanity better than this horned, zombie, ninja Dwarf being part of the Dwarf Villagers range rather than a Chaos Dwarf.

I'd love to have some insight on the whole thought process that led to the creation of this one.

Anyway, these five chaps will be joining my Chaos Marauders, although Duck-Feet might waddle his way into a unit of Chaos Warriors when I get round to them as he's a bit heavily armoured for a Marauder.

There are some more very old miniatures to add to this unit that will lend even more of a chaotic feel.

Acquired: -79
Painted: 178
Lead Mountain: 395

Sunday, 22 June 2025

Trauma Surgeon

Although the Master of Arcane Security, the leader of my Doctors starter gang for Carnevale,from the La Grazia Industrial Works, is clearly not medically trained, I'd suggest that she is a specialist in inflicting trauma by both fire and sword.


The Master of Arcane Security is the last model I have to paint my Doctors and I left her until last not only because she was the biggest of the bunch, but also because this is the model that made me opt for the La Grazia Industrial Works box over the other starter hangs for the Doctors of the Ospedale.

There's something so delightfully over the top and steampunk-bonkers about her design which contrasts well with the other gangs, whereas the black-robed ominous figures of the Plague Doctor and Doctor of the Mind (I'll admit I overlooked the Doctor of Zoology) have a similar aesthetic to the Strigoi.


Painting turned out to be easier than expected partly because most of the model is gold washed with Agrax Earthshade, but also because I'd already worked out my colour palette earlier in the process of painting the gang.

I'm still impressed with how well TTCombat miniatures respond to contrast paints, meaning that the painting process is not too laborious.


I did have a couple of issues with this model, and almost ruined the whole thing.

Firstly, I was missing one of the pistons from the knee joint. I'm not sure if it was missing or as a tiny piece I'd lost it on opening the box. Either way, it wasn't significant enough to bother me, so I left them off.

Then there was the undercoat, which I didn't apply fully the first time, an when I tried to fix the issue, I held the spray can too close and frosted up the model . Fortunately I was able to scrub most of the problem paint off quickly, but the backs of the leg guards are still a bit gritty.

This all means that my Doctors are now ready to take to the mean streets of Venice. I'm not sure how much healing they'll be doing, but they are definitely ready to sterilise and purge.

I've really enjoyed painting this collection, which means I'm quite keen to add to them. I might raid the bits box for a proxy or two before I pick up any more official miniatures, as I do enjoy a bit of kitbashing.

Acquired: -84

Painted: 166

Lead Mountain: 399

Sunday, 15 June 2025

Doctor, Doctor!

Work on my Doctors for Carnevale continues and I think it's clear that when we get to the Ordnance Doctor and the Apprentice Doctor, we are reminded that not al PhDs are medical.

The Ordnance Doctor brings heavy ranged weaponry into a game where, so far, my collections most significant ballistic missile has been a crossbow bolt or a pistol shot.

The Spirit Cannon is not only a powerful gun, but also the Ordnance Doctor can draw on the energy of nearby madmen to make it vastly more dangerous.

Increasingly, I'm leaning into painting my Carnevale miniatures with contrast paints. I'm finding that they do a really good job with the more detailed sculpts, particularly the decorative elements.

The down side is that I'm having much more of a battle with mould release agent than usual, even though I do clean the resin. However, I've found that even contrast paint can swamp the issue if you are persistent enough.

The Apprentice Doctor is an interesting character as you can choose to give him a special ability or attack type of one of the other Doctors at the start of each game.

Obviously, with this sculpt holding a gun it makes sense for the Apprentice Doctor to imitate the Spirit Cannon (without the ability to upgrade it) or risk causing all kinds of confusion.

Again, I went with contrast paints for the most part, and I'm finding that I'm much more happy with Darkoath Flesh as a base skin tone than I've been with Gulliman Fresh previously. Also, I'm really liking Gore-Grunta Fur as a way of achieving red hair.

So the Doctors are almost done, and there's only one model to go. She's a big one though.

I'm really happy with how this game is coming together as the muted palette ties them together and the pale blues present here and there really make them pop.


Acquired: -90
Painted: 168
Lead Mountain: 391

Sunday, 8 June 2025

Electric Blue

Next up for the Doctors is the Electron Cannoneer, a somewhat more sane henchman (although the bar is low in this faction) armed with a weapon capable of sending deadly beams of electricity arcing into the enemy.


The model is quite simply equipped and posed, a factor that made sure it was next in the queue and it reflects a move that TTCombat seem to have made in their more recent sculpts of including much more gender equality in the range.

I was previously somewhat critical of the different representation of the Rashaar slaves based on gender, but there seems to be more thought going into their sculpting to avoid lazy cliches.


I've tried to maintain a definite theme to each of my factions, both in terms of basing and colour scheme. Having already opted for the terracotta bases, I wanted to carry the pale blue (evocative of medical scrubs) of the energy source through the rest of the models.

I'm absolutely delighted with the blue I've achieved on this model using a base coat of an old Ice Blue paint, washed with Drakenhof Nightshade and then highlighted with Ice Blue again. Combined with the Nihilakh Oxide on the energy sources it not only ties the models together, but contrasts well with the bases.


I actually made a mistake assembling this model as I briefly misplaced the copier coils from the top of the pack. I opted to fill the gaps with parts of one of the pistons from the leader model (one of which was also missing, for real this time) and turn them into glowing energy bulbs like this on the Madmen.

When the coils showed up, I'd already stuck the alternatives in, and so I only added one coil. I now have two others spare to add to another contraption at some point.

I'm a bit irritated by this, but I actually think it's come out well.


The gang is coming along nicely, and I've definitely got a coherent colour palette that I'm happy with. I feel if all the factions in Carnevale, the Doctors suit a more uniform feel as they are based in an institution.

Acquired: -90
Painted: 166
Lead Mountain: 393


Saturday, 7 June 2025

You don't have to be mad to work here...

...but you will be.

Returning to the mean streets of eighteenth century Venice, I'm finally bringing some of the Doctors of the Ospedale into my collection of Carnevale miniatures

Unlike with the proxied Vatican or Strigoi, I've opted to return to the official models and picked up the La Grazia Industrial Works starter gang with some birthday money.

First out of the wards are some asylum patients who have been 'repurposed' after the Doctors discovered that the mentally unstable could be used to generate eldritch energies to power their magics and fiendish technological devices.


The Voltage Bombadier is two asylum inmates strapped together to power a device that can give off blasts of explosive force surrounding them. 

Looking at the rules it appears that this model is intended to run on a one way trip into the midst of an enemy line and detonate, hitting as many opponents as it can.


I'm terms of painting, I've kept things very simple, using mainly contrast paints (Darkoath Flesh, Skeleton Horde and Garaghak's Sewer) as base coats, used Leadbelcher washed with Agrax Earthshade for the metals, and then Nihilakh Oxide over white for the glowy bits.

I opted to go for a terracotta or brick colour for the bases for a couple of reasons. Firstly, I wanted to do a different form of basing that distinguished the Doctors from the other factions, secondly I figured that these could be tiles from within their institutions. Finally, I felt that grey bases like the Guild and Rashaar would wash these models out.


The other model is intended to be a Carrion, an inmate who has been fitted with tools and weapons to allow it to climb and steal and it doesn't actually come in the La Grazia Industrial Works box.

Some time ago I bought a batch of mismatched and miscast Carnevale miniatures from eBay which have been cleaned up and added to my forces (and actually started my Vatican force off). The last unused piece was the top half of a Carrion.


With the arrival of my birthday present, I dug through my bits box to find a lower half to complete the model and settled on the legs of a Wizkids D&D miniature, and I also replaced the hands (one of which was miscast) with some taken from the Frostgrave Wizard sprue.

The odd pose comes from the fact that the original Carrion sculpt is bent over backwards scuttling on its hands and feet. I couldn't totally replicate that pose, but this perhaps evokes the idea that this one is contorting himself into that position.

I'm already enjoying the distorted steampunk vibe of the Doctors and will enjoy getting the rest of the box painted.

Acquired: -90
Painted: 165
Lead Mountain: 394


Sunday, 25 May 2025

A Bit Ratty

I've been chipping away as my 30 year old collection of Skaven that were originally intended to for the beginnings of an army for Warhammer Fantasy Battles. This plan never got off the ground as I could field barely three units.

Now focusing them towards Age of Sigmar (possibly due to lower model count) I've reached the last bunch of the original collection and have added another 10 Clanrats to the 30 already painted.

I've needed to get the number of Clanrats painted to get the required models to field two units of 20 and provide a decent chunk of battleline units to my force.

As ever, I have mostly focused on the plastic Skaven from Advanced Heroquest (released in 1989) which do show their age but actually hold up better than many other miniatures of their venerable age.

Painting, as explained in previous posts, has been mainly done with contrast paints to speed things up. Even then I've had to break these 40 into 4 blocks over about a year.

I've never been a fan of batch painting, I think it's because I get bored of the repetitive nature of it. I suspect this is the main reason that I didn't do more painting in my youth.


Obviously, being the last batch, there were a few missing and broken parts involved. As such couple of weapon swaps and variant shield have found their way into the unit.

Additionally, there was more cleaning up to do on these models that had not had mould lines addressed and had probably been twisted of their sprues rather than clipped.

Also, the unit includes these two chaps from the event older Fantasy Regiments box (1987) which included 60 monopose miniatures;10 each of Skaven, Dwarfs, Elves, Orcs, Goblins and Dark Elves. 

The miniatures actually hold up okay and the box actually came with alternate heads for each sculpt allowing for a little bit of variety on the tabletop.

My Age of Sigmar Skaven army currently consists of:

  • 1 Grey Seer
  • 1 Master Moulder
  • 3 Rat Ogres 
  • 40 Clanrats (2 units)
  • 1 Endless Spell

I still have the wherewithal to add a couple more units and Endless Spells to the army and potentially get it up to 1000 points.

However, I'm glad I'm done with the Clanrats. Younger me was probably right to not start in turning this into a Warhammer Fantasy Battles army, as I would definitely have run out of steam.

Acquired: -95
Painted: 160
Lead Mountain: 394