Sunday, 31 August 2025
Path of Damnation: What a load of bull!
Monday, 25 August 2025
Path of Damnation: Cavalcade of Nurgle
One of the features of the forces of Nurgle as outlined in Realm of Chaos: the Lost and the Damned was their tendency to move of festering caravans of carts, wagons and chariots, travelling from town to town and visiting plague upon them.
Sadly, this feature seemed to disappear quite quickly outside of Warhammer Fantasy Roleplay, but I have managed to cobble together my own Chaos Chariot to perhaps be a precursor to my own caravan of corruption.
My chariots, bearing a Sorcerer of Nurgle has been scraped together from my bits box, and owes more than a little to my Vampire Counts army.
Obviously, the skeletal horses are the most obvious element, but the winged sides are hefty chunk of metal from the chariot of Arkhan the Black, who was jettisoned from my army in the Great Sundering (Arkhan himself went to a friend).
The chariot body is from a Wargames Foundry Ancient Briton chariot, which, when I bought them, were featured in the pages of Warhammer Ancient Battles and so counts as official.
The element across the back of the horses is actually a Wood Elf bow.
I made the decision to use skeletal horses because the only other horses I have available are not Games Workshop models and look far too healthy.
Before I opted to plump for a solely Nurgle army, I did have the idea to mutate those horses with eyestalks, horns and bright colours to dedicate them to Tzeentch, but that would feel out of place with where the army is now.
Anyway, in The Lost and the Damned the Nurgle army list includes Plague Zombies and Plague Skeletons and a unit called a Plague Cart pulled by skeletal oxen, and so the undead feel to this model feels appropriate to me.
If the opportunity presents itself, it could also function as a Plague Cart in a game of 3rd edition Warhammer Fantasy Battles.
Thr Chariot is crewed by a single metal Ghoul I had knocking about. Technically this should be a Chaos Warrior with a Halberd, but I'm a bit short on Chaos Warriors and didn't want to use one on the Chariot (also, they're all too bulky to fit).
The Sorcerer is Azoth the Faceless, another of the Heroes for Dungeonquest alumni featuring in the army. It's quite hard to get a decent photo of him given how he's buried beneath the wings.
I'm really pleased with how this unit has come out as it brings a bit more weird into the army., I'm also pleased to finally get to use at least part of the Arkhan the Black model I bought with birthday money many moons ago.
Acquired: -77
Painted: 395
Lead Mountain: 373
Sunday, 24 August 2025
Path of Damnation: Heavy Metal
I think I've mentioned before that I never really took to the more ordered aesthetic Chaos adopted with the transition to plastic.
Nowhere was this more apparent than with the plastic Chaos Warriors, whose bulk demanded a very regimented pose to allow the models to rank up.
They weren't bad models, far from it, but combined in thire serried ranks, pressed shoulder to shoulder, they didn't exactly shout 'chaos'.
Fortunately, this is not going to be an issue with this motley bunch of glamorous all-stars.
I think I've lamented in these pages before about selling my unit of Champions of Slaanesh before I'd ever painted a single one of them.
They were a beautiful set of models.
Although the combination of drawing together a mishmash of Chaos Warriors and them dedicating to Nurgle means that they will probably lose out on beauty. However, this magnificent seven more than make up for this with their collected renown and notoriety.
First up we have one of those most stalwart and fearsome denizens of the halls of Heroquest, the Chaos Warrior.
This is a great model that only slightly shows it's age around the horns (which merge into the armour round the sides) and still cuts an impressive figure.
Next week have a pair of Champions, one of which the eagle-eyed will notice, is actually a Champion of Tzeentch.
I opted to include this anomaly because I felt that nothing would amused Grandfather Nurgle more than a corrupted former servant of his arch-enemy still bearing his former livery besmirched in corrosion and filth.
The Champion of Nurgle bears only the slightest hint of his allegiance in the sculpt. Only the rune of Nurgle at his breast and some cracks in his armour betray who he serves.
I like this choice as the rest of the Champions of Nurgle are so corrupted that they don't really suit being used as merely the champion of unit of Chaos Warriors, whereas this guy fits the bill perfectly.
One the right is what I deem to be his successor (later versions of Talisman don't count), the Warhammer Quest Chaos Warrior.
This chonky boy made for a somewhat odd companion in groups of heroes that could include Wardancers, Warrior Priests of Sigmar and Witch Hunters.
However, he is a beautiful miniature and would make for an excellent Chaos Lord were it not for the fact that there is no way I'm putting that amount of points and death-dealing killyness on foot. Therefore, he shall serve as the unit's champion of champions.
Yes, I know the spike on his ace is bent, but I quite like it. Imagine what he might do with that hooked end...
Finally we have some real celebrities, named characters in fact, to add a sprinkling of glamour to proceedings.
On the left we have Thargrim the Dark Lord from the Heroes for Dungeonquest expansion to, unsurprisingly, the board game Dungeonquest. I've already added four of the Dungeonquest alumni to the unit of Chaos Marauders, and there are still a couple more to come if I can find a way to include them.
On the right, the last of this all-star line-up is none other than Duke Luthor Von Hawkfire, the somewhat superfluous thrower for the Chaos All-Stars Bloodbowl team. I say superfluous because the majority of throwing that team would do would be if Goblins, specifically Dirty Dan. However, the presence of Morg'th N'hthrog (later bastardised to Morg 'n' Thorg for simpletons) meant that the All-Stars favoured the punching and running game.
Duke Luthor isn't the only Bloodbowl player destined to join the horde, but he is, in all likelihood, going to be the most famous name amongst their number
Acquired: -78
Painted: 394
Lead Mountain: 374
Wednesday, 6 August 2025
Path of Damnation: Ancient Dragon
My goal with my my Warriors of Chaos army project is to build an army solely from the pile of ancient lead and plastic that has sat unpainted for 30+ years, with the ultimate of fielding it in games of Warhammer: The Old World. Sadly, this means that some of my collection can't be fielded due to the lack of suitable rules to use.
However, the recent release of the Warriors of Chaos Arcane Journal included the rules for Warpfire Dragons, meaning that I can now include this beast in the ranks of my horde of Nurgle.
This is technically a Blue Dragon that was released by Citadel in a boxed set with a Sorceress and a pile of books in 1987.
I still have the Sorceress, and she actually served as a Necromancer in my Vampire Counts army for many years, however, I have never even tried to paint the Dragon. Admittedly, it sat in a friend's garage for twenty years, but it's well past time it hit the table.
I think the pile of books got sold as part of a lot I should never have gotten rid of.
The 'Blue' Dragon is curious and characterful sculpt, in a pose that is unusual for fantasy Dragons. Rather than attacking or rearing, he's sat on his haunches, giving him a pot-bellied look that is not out of place in Nurgle's ranks.
Being all metal, you'd expect assembly to be tricky, but I never had a problem with this one, but some patience was required with the wings.
With painting, I went with mainly contrast paints, which work extremely well on metal models that are sculpted with this much detail. A newly bought pot of Plaguebearer Flesh for the scales and Skeleton Horde for the wings and underbelly give him a sickly and unpleasant look.
I furthered his links to the Plaguefather by painting some of lumps on the body (which I think might be meant to embedded jewels) as pus filled boils using Nazdreg Yellow and ringing them with Carroburg Crimson.
Another curious design feature is that this Dragon has hair along its spine, which I gave a coat of Basilicanum Grey, for a dirty, matted look.
Finally, claws and horns were done with Ushabti Bone, a few bits of jewellery were done with gold and washed with Nihilakh Oxide for a corroded look and the eyes were done red.
My usual basing with AK Scenics Muddy Ground and then pools of Nurgle's Rot technical paint completed the model.
To say I'm pleased with this one is somewhat of an understatement. This was the first 'big' model I ever owned and it was therefore the most intimidating to paint to young me. It's a shame because it's such a good model and the excellent level of detail would have helped a young me get a decent result with just a little patience.
Added to that, I'm really happy with the colour choices I've made. The paper pallette gives him a sickly Swamp Dragon feels that suits the looks and feels of the army. I also feel that including a Dragon in such a small force is a true homage to the spirit of 3rd edition Warhammer Fantasy Battles as you could just add monsters to your army, pretty much as you saw fit.
I'm really beginning to get my teeth into this project, so expect more disease and corruption in coming posts.
Monday, 28 July 2025
Path of Damnation: Chaos Gets My Goat
As I'm sure both of my readers are aware, I've been slowly working my way through some very old metal miniatures in an attempt to create a Chaos army for Warhammer: The Old World which is reminiscent of those that originally appeared in the Realms of Chaos books, specifically The Lost and the Damned.
Having worked my way through Chaos Thugs, assorted Barbarians and mutated Chaos Dwarfs, I've now turned my attention to my limited assortment of Beastmen.
Astute observers will no doubt be somewhat confused as not only do Beastmen not appear in the Chaos army list, they also have their own entire army list.
Does this mean I'm engaging in some allied shenanigans?
No. I only have six Beastmen and I'll be adding them to my Chaos Marauders in an attempt to bing even more mutated variety into the unit.
I think I've said before that I really didn't like how as the concept of 'Chaos' developed, it became less and less chaotic in both aesthetics and army design.
Acquired: -79
Painted: 385
Lead Mountain: 386
Sunday, 6 July 2025
Path of Damnation: The X-Dwarfs
Sunday, 22 June 2025
Trauma Surgeon
Although the Master of Arcane Security, the leader of my Doctors starter gang for Carnevale,from the La Grazia Industrial Works, is clearly not medically trained, I'd suggest that she is a specialist in inflicting trauma by both fire and sword.
This all means that my Doctors are now ready to take to the mean streets of Venice. I'm not sure how much healing they'll be doing, but they are definitely ready to sterilise and purge.
I've really enjoyed painting this collection, which means I'm quite keen to add to them. I might raid the bits box for a proxy or two before I pick up any more official miniatures, as I do enjoy a bit of kitbashing.
Acquired: -84
Painted: 166
Lead Mountain: 399
Sunday, 15 June 2025
Doctor, Doctor!
Work on my Doctors for Carnevale continues and I think it's clear that when we get to the Ordnance Doctor and the Apprentice Doctor, we are reminded that not al PhDs are medical.
The Ordnance Doctor brings heavy ranged weaponry into a game where, so far, my collections most significant ballistic missile has been a crossbow bolt or a pistol shot.
The Spirit Cannon is not only a powerful gun, but also the Ordnance Doctor can draw on the energy of nearby madmen to make it vastly more dangerous.
Increasingly, I'm leaning into painting my Carnevale miniatures with contrast paints. I'm finding that they do a really good job with the more detailed sculpts, particularly the decorative elements.
The down side is that I'm having much more of a battle with mould release agent than usual, even though I do clean the resin. However, I've found that even contrast paint can swamp the issue if you are persistent enough.
The Apprentice Doctor is an interesting character as you can choose to give him a special ability or attack type of one of the other Doctors at the start of each game.
Obviously, with this sculpt holding a gun it makes sense for the Apprentice Doctor to imitate the Spirit Cannon (without the ability to upgrade it) or risk causing all kinds of confusion.
Again, I went with contrast paints for the most part, and I'm finding that I'm much more happy with Darkoath Flesh as a base skin tone than I've been with Gulliman Fresh previously. Also, I'm really liking Gore-Grunta Fur as a way of achieving red hair.
So the Doctors are almost done, and there's only one model to go. She's a big one though.
I'm really happy with how this game is coming together as the muted palette ties them together and the pale blues present here and there really make them pop.
Painted: 168
Lead Mountain: 391
Sunday, 8 June 2025
Electric Blue
Next up for the Doctors is the Electron Cannoneer, a somewhat more sane henchman (although the bar is low in this faction) armed with a weapon capable of sending deadly beams of electricity arcing into the enemy.
Saturday, 7 June 2025
You don't have to be mad to work here...
Returning to the mean streets of eighteenth century Venice, I'm finally bringing some of the Doctors of the Ospedale into my collection of Carnevale miniatures
Unlike with the proxied Vatican or Strigoi, I've opted to return to the official models and picked up the La Grazia Industrial Works starter gang with some birthday money.
First out of the wards are some asylum patients who have been 'repurposed' after the Doctors discovered that the mentally unstable could be used to generate eldritch energies to power their magics and fiendish technological devices.
The Voltage Bombadier is two asylum inmates strapped together to power a device that can give off blasts of explosive force surrounding them.
I'm terms of painting, I've kept things very simple, using mainly contrast paints (Darkoath Flesh, Skeleton Horde and Garaghak's Sewer) as base coats, used Leadbelcher washed with Agrax Earthshade for the metals, and then Nihilakh Oxide over white for the glowy bits.
Sunday, 25 May 2025
A Bit Ratty
I've been chipping away as my 30 year old collection of Skaven that were originally intended to for the beginnings of an army for Warhammer Fantasy Battles. This plan never got off the ground as I could field barely three units.
Now focusing them towards Age of Sigmar (possibly due to lower model count) I've reached the last bunch of the original collection and have added another 10 Clanrats to the 30 already painted.
I've needed to get the number of Clanrats painted to get the required models to field two units of 20 and provide a decent chunk of battleline units to my force.
As ever, I have mostly focused on the plastic Skaven from Advanced Heroquest (released in 1989) which do show their age but actually hold up better than many other miniatures of their venerable age.
Painting, as explained in previous posts, has been mainly done with contrast paints to speed things up. Even then I've had to break these 40 into 4 blocks over about a year.
I've never been a fan of batch painting, I think it's because I get bored of the repetitive nature of it. I suspect this is the main reason that I didn't do more painting in my youth.
Also, the unit includes these two chaps from the event older Fantasy Regiments box (1987) which included 60 monopose miniatures;10 each of Skaven, Dwarfs, Elves, Orcs, Goblins and Dark Elves.
The miniatures actually hold up okay and the box actually came with alternate heads for each sculpt allowing for a little bit of variety on the tabletop.
My Age of Sigmar Skaven army currently consists of:
- 1 Grey Seer
- 1 Master Moulder
- 3 Rat Ogres
- 40 Clanrats (2 units)
- 1 Endless Spell
I still have the wherewithal to add a couple more units and Endless Spells to the army and potentially get it up to 1000 points.
However, I'm glad I'm done with the Clanrats. Younger me was probably right to not start in turning this into a Warhammer Fantasy Battles army, as I would definitely have run out of steam.
Painted: 160
Lead Mountain: 394