I made the decision to continue with the characters as they appear in the comics, and so Daredevil would leave the team to deal with his personal issues - Kingpin attacking everybody he cared about (I might explore this in a future adventure).
The other decision I made was to switch gaming systems. Not because I have any issues with Super Mission Force, but more because I have been putting together my own fast play superhero rules and wanted to give them a proper test.
The game makes use of Dicemasters dice and the core concept that the game is a single issue of a comic book. I had to make an adjustment to the rules in play, but otherwise the game worked out well and only took about an hour to play. Here's an example of the game cards.
There will be more about these rules in the future, but for now, let's get on with the game.
Following the mass escape from the Raft super prison, the newly reformed Avengers: Captain America, Iron Man, Luke Cage, Spider-Woman and Spider-Man, determine that the breakout was perpetrated by Electro to free Karl Lykos, Sauron. Therefore, in order to recapture the escapee, the team head to Antarctica and the Savage Land...
Although they had driven off their assailants, two of the Avengers had been severely injured and the quintet had been wrecked. The only thing for it was to continue the search for Karl Lykos, and then hope to find a way to get him back to prison.
Needless to say, there is more action to come and the Avengers are walking into trouble. I will need to source a few Savage Land Mutates to throw at them before that can happen.