Monday, 13 October 2025

To me, Eorlingas!

Having let a veritable army of new miniatures through my defences at the weekend, I needed to mount a robust defence against being overwhelmed.

Who better to look to in my hour of need than the elite of Rohan, defenders of Helm's Deep and heroes of the Pelennor Fields, the Royal Guard of King Theoden.

Now, before we get carried away, I haven't painted all of the models in the picture above in the space of 24 hours.

Long term readers of the blog (both of you) with remember that Theoden, Gamling and a couple of Royal Guard have previously featured in posts and battle reports (I like to use Royal Guard as Captains of Rohan).

I have, however, painted three of them in 24 hours, which I feel is pretty good going.

All three models were bought as a gift a few years ago and have been staring at me accusingly since then.

Despite the somewhat samey pose, these models, like their sword-armed compatriots, have poseable arms, offering a degree of individuality which I think work better with spears than swords.

They found their way onto my desk when I was undercoating the Dwarfs in the previous post. I was going for a silver base to speed things up as the Dwarfs had a lot of armour on show.

This is something that was arguably more true about the Royal Guards, and so I got them done at the same time.

Once dry, I hit the whole model with a wash of Nuln Oil.

I then proceeded to match a paint scheme from several years ago, which is made easier by the fact that I have a blog detailing the process I use, I never change the paints I use and I'm quite lazy in my approach.

Flesh, beards, leather, wood, green cloaks, red shirts and gold details were picked out and then hit with a wash of Agrax Earthshade and the plumes were done with Black Templar contrast paint.

Job done.

Admittedly, three of them doesn't stem the tide of new purchases, but it's a start.

Acquired: -44
Painted: 449
Lead Mountain: 350

Sunday, 12 October 2025

Show & Tell

Due to.a range of differing circumstances, I haven't been able to attend any wargames shows this year, and so when Matt suggested going to Partizan in Newark this weekend, I jumped at the chance.

I didn't go with any particular intentions to buy anything, but I was more interested in seeing what I could grab for a bargain and look at some intimidatingly detailed demo games.

For example, this one...

This massive game was by Shrewsbury Wargamers (I think) and is themed around the battle of Rourke's Drift, but using Warhammer 40k Praetorians as the British and Orks in place of Zulus 

Interestingly, the chap I was talking to wasn't aware of the Bloodbath at Orc's Drift campaign from the very early days of Warhammer Fantasy Battle.

One of the things I like about wargames shows is that they remind me that I'm also a historical gamer, something that is easy to forget in an online space that is dominated by the grim darkness of the far future.

For example, this eastern front game in a ruined city reminded me just how long it has been since I played a game of Bolt Action.

It's also a reminder that I should probably build more terrain as good looking boards make a massive difference, as is clear from this Vietnam game. However, I'm always stumped by the question about where I would store it all.

It's aldo good to see what else is out there. This really involved, multi-level board reminded me that Burrows & Badgers is the sort of silly thing that has the potential to garner my interest.

I've previously resisted due to other games demanding my attention, but I'm nearing the end of several projects and so since might open up for some anthropomorphic shenanigans.

Mind you, there are other projects I haven't looked at in some time that I could easily return to, such as VBCW, something for which I do have a few bits and pieces still to put together, and I still need to return to Vlad's Army for 7TV, which covers a lot of the same ground in terms of terrain and miniatures.

Speaking of 7TV, although this board was using homebrew rules, it definitely had the same vibe as 7TV as Martians attempted to stop the world's billionaires colonising their home planet.

In the centre of the picture you can see Jeff Bezos and his delivery drone, whilst Donald Trump is just visible on the platform behind the rocket discussing the most wonderful plans that anyone has ever seen (everyone has been telling him they love this big, beautiful plan) with an unseen Elon Musk, who is dressed as Homelander from The Boyz, naturally.

And so we get to the part where I reveal what I picked up:

1. The show miniature is a Polish paratrooper, which I'm not sure I gave a use for, which is a shame.

2. I bought a boat because I've decided that I do want to work towards a proper board for Carnevale, and making it a dock should reduce the amount of streets I'll need to build.

3. My Blood Angels will be getting reinforcements in the form of a single Terminator and a very old Vindicator, which needs some TLC.

4. I grabbed Pirates of Lunar City, a feature pack for 7TV that I don't already own. I want to get back to the game and I find the feature pack provide good motivation.

5. Finally, and providing the biggest hit to my running totals, I bought 33 Napoleonic British from a very persuasive member of the RAF on their charity stall. These will allow me to build a second Sharp Practice army for the War of 1812.

I genuinely enjoyed this show as I think I've been so focused on clearing my backlog for a while, that I haven't thought about other things I'd like to work on. After today, I think I have a few different and exciting projects to look forward to.

Acquired: -42
Painted: 447
Lead Mountain: 356

Saturday, 11 October 2025

Honour Your Ancestors

There are many plastic Dwarfs that have emerged from the subterranean halls of Games Workshop and they have gone by many names.

However, whether they are known as Dwarfs, Squats, Fyreslayers, Kharadron Overlords, or the Leagues of Votan, they can all trace their lineage back to the same ancient heroes.

Technically, the first multi-part plastic Dwarfs were made of the amazingly named 'psychostyrene' and came in blister packs of three for the amazing price of 75p.

Yes, I absolutely did pick up a pack with my pocket money, but sadly they disappeared long ago.

What I do have though, are these guys...

These are the Dwarfs from the Fantasy Regiments box, which boasted of 60 miniatures for £9.99 and contained 10 models of some x fantasy races: Dwarfs, Wood Elves, Dark Elves, Orcs, Goblins and Skaven.

Calling them multi-part was a bit of a stretch, given that this boiled down to two head options for each pose, alternate weapons for the Orcs, Skaven and Dwarfs, and optional shields for everyone except the Wood Elves.

As, you can see, I haven't retained any of the hammer options to replace the default axes, and a couple of the shields aren't original, but I did manage to make use of some spare Dark Elf crossbows to offer a bit of variation.

The cunning 'strapped-to-the-back' kitbash trick has allowed me to put together four rangers as well as the five clansdwarfs and also give a better look at the whole models.

To be fair, for almost 40 year old models (they were released in 1987) l, the hold up pretty well.

Yes, they are pretty much monopose and only rank up diagonally, but they are characterful minis that paint up.well. aldo, slight changes like the heads, weapon options and positioning of the shields (and crossbows) make for just enough variation.

The decision to use the crossbows was driven by a couple of factors. Firstly, I genuinely thought they were for the Dwarfs as I do not have any of the Dark Elves. Secondly, several of the Dwarfs had scarring on their backs from prior assembly and painting.

In fact, the guy with the shield on his back is hiding a pretty nasty gouge which had been made by a somewhat corrosive glue.

They'll look perfectly good when mixed up with a few more interesting metal miniatures, which leads me to...

This chap is not of the same provenance as the rest of my Dwarfs, being a 90's sculpt. He's also clearly a Ironbreaker (a heavily armoured Dwarf) and so can't really firm a unit with my hand weapon and shield crowd.

However, he was remarkable easy to paint.

Due to the amount of armour on display, I did all of this batch with a silver undercoat, hit them with a wash of Nuln oil and then worked up the other colours, allowing me to get them done pretty quickly.

Finally we get to these two heroes.

On the right we have Sven Hammer helm, the Dwarf hero from Advanced Heroquest. As it was released in 1989, Sven is a touch more spritely than the rank and file, and shows how quickly Games Workshop were moving forward in their development of plastic miniatures.

On the left, with the unfeasibly large axe, we have the Dwarf from Warhammer Quest from 1995. Already you can see an aesthetic change towards massively long beards, comically large weapons and more dynamic poses, something that would ultimately result in Fyreslayers balancing on their bizarrely unburnt beards (no, I'm not a fan of them).

These two, along with the Heroquest Dwarf, went on plenty of adventures with me as I tended to play the Dwarf in our games.

Looking back it does seem odd that I never got around to building a Dwarf army, but I think that the immobile gunline of Warhammer Fantasy Battles wasnt really appealing. Also, by 4th edition I could get a wider range of plastic Skeletons, High Elves and Goblins more easily, prompting me to focus on them.

It's a shame because I've really enjoyed painting these and so I might have got more Dwarfs for niahed at the time if I'd known.

As it happens, I now have the very beginnings of a Dwarf army by mixing my metal and plastic miniatures together. It is only a beginning as the entire force is currently less than 500 points in Warhammer The Old World.

I am.very tempted to keep going, but as with my Nurgle Warriors of Chaos army, I'd want to keep it strictly Oldhammer.

Alternatively, I might just have enough to think about old scenarios such as those from Terror of the Lichemaster or Bloodbath at Orcs Drift. It's something to think about.

Acquired: -73
Painted: 447
Lead Mountain: 325

Sunday, 5 October 2025

You can't run in a campsite...

...you can only ran, because it's past tents!

Ahem...sorry about that. I've just finished this mini project and I'm a bit frazzled as it was in tents!

Baddum-tish!
Sorry about that, there's just not very much to say about this post.

I found myself with a bit of time this weekend as I'd finished the Orcs surprisingly quickly. Therefore I looked around for something that would be quick and easy to bash out.

A pair of Renedra bell tents for the bill.

A base coat, contrast layer and drybrush sorted the tents out pretty sharpish, but waiting for glue and paint to dry on the base was the most time consuming element.

I'm pleased that I managed to make the open tent a little more interesting with a tent pole made from a kebab skewer and the bunk that comes on the same sprue as the tents.

I also added the firepit (easily made from small stones and slivers of wood) for a bit of visual interest.

I've made sure that I've kept this for potential use with historical projects, particularly the War of 1812, as the other tent scenery I've done (from the same set) is either modern or pulp themed (although these are fairly versatile in their use).

Not much else to say really.

Acquired: -73
Painted: 435
Lead Mountain: 337

Saturday, 4 October 2025

The time of the Orc has come!

It's literally only just occured to me that the first things I've painted in what, in gaming circles at least, has become somewhat commonly known as 'Orctober', are so Orcs.

How fitting?


This motley bunch are a group I cobbled together for spares and leftovers some time ago. I undercoated them but lost my mojo and they have sat unloved since Matt ruined Lord of the Rings by killing Frodo in my Quest of the Ringbearer campaign.

I was looking to expand my forces of Mordor for a potential foray into the Gondor At War campaign book, but wanted to do so cheaply (as is my way). 

Therefore I started by smashing together the remaining handful of dark ages warriors bodies I had left with some heads and weapons from the Wargames Atlantic and Oathmark spurs I'd used previously.

After that I did something similar with a sprue if Frostgrave warriors, although, if you look closely, I ran out of orcish heads and had to improvise.

I kept the painting really simple, just like I'd done with my other Mordor Orcs (let's face it, they're never the main attraction in an army). Just a black undercoat dryprushed, then leather, metal, skin, fur and bone picked out before an overall wash.

All rather unremarkable.

The only thing of any real note in this batch was the inclusion of this ugly fellow. I've no idea of the manufacturer l, but I know I've had him for a loooong time.

He's a distorted chunk of metal that lacks detail and definition, but he has a certain character that means he might serve as a captain.

If Peter Jackson can serve up that sponge-headed Goonies reject, Gothmog, this misshapen fellow can lead my forces.

I'm not sure if October will feature any more Orcs got me, but 10 is a good amount.

Acquired: -73
Painted: 433
Lead Mountain: 339

Sunday, 28 September 2025

P-P-Paint Up A Penguin

Still riding high off watching The Penguin (which I, once again, thoroughly recommend), I turned my attention to the titular 'hero' of the show and finishing off the gang members that I had previously not got around to...

...of which there were several.

When I was playing the Batman Miniatures Game, I didn't immediately go for collecting the Penguin Gang as having not played the Arkham City video game, the look of them didn't really speak to me as being right for my vision of the Penguin and his cronies.

If I'm honest, they still don't (I've always viewed Oswald Cobblepot as being more of a monster - a vision the TV show supports).

However, Arkham City, and therefore the Batman Miniatures Game, went for a more uniform, paramilitary look, which I suppose is fitting given that they are a large gang trying to rule an open-air prison by force and it also made them visually distinct from the other gangs.

Therefore, in my original paint job (which I set out to emulated) I went for a blue grealy urban camo effect on the trousers, contrasting with orange elements from the prison issued gear.

I like the overall look but I was struck by how awkward and janky some of these 'premium' metal sculpts seem now.


To be honest, I can see why Knight Models made the switch to resin when I compare them with this unfeasibly large gang lieutenant, unimaginatively named Big A.

He's a model from the third edition of the game, which is where I stepped away, and it is just a much cleaner sculpt, although a bit boring in his stance.

Resin also allowed them to get smaller details (I still carry the trauma of trying to attach separate metal hands in spindly wrists) and so made these armed penguins possible.

They are clearly inspired by the ones that appeared in Batman Returns, but I chickened out of trying to paint stripes on the missiles, opting instead for an easier military look.

Whilst I was working on the gang and trying to match models I painted years ago, I took the opportunity to tidy up the handful of Penguin's goons I'd already painted.

I added a bit of highlighting to brighten them up and give more definition on faces and weapons. The baton had also broken on the armoured guy and so I opted to give him hand swaps ashus were tiny and would have been a nightmare to reattach a weapon to.

And so my Penguin gang is finished and looks suitably large. The only time I ever used them was in a tournament, backed up by my hulk proxy of Solomon Grundy. I believe I did okay with them but I remember Penguin as being one of the better 'swarm' gangs.

The only thing I can imagine I'll ever add to them is a Duck Tank like the one in Batman Returns.

Acquired: -73
Painted: 423
Lead Mountain: 349

Sunday, 21 September 2025

Family Business

After really enjoying watching Peacemaker: Season 1, I realised that I still hadn't watch The Penguin either and it would probably be good to keep me in a DC frame of mind as I tried to work through my backlog from the Batman Miniatures Game.

Spoiler alert!

It worked.

I've burned through the eight part series and can highly recommend it as genuinely one of the best series I've watched in some time.

The action focuses on the Penguin scrabbling for position amongst the crime families of Gotham, most notably the Falcone family.

As it happens, a large chunk of the backlog I have to work through are from the Penguin gang and the Organised Crime faction, specifically the Falcone family...how fortuitous.


First up we have the head of the family, Carmine 'The Roman' Falcone, appearing here in the white-haired guise he takes in the seminal comics Batman: Year One and The Long Halloween.

However, it doesn't really matter what medium you encounter Carmine Falcone in. Whether it's in print, TV, game or film, things rarely end well for the Roman.


Along with Falcone, I had three more Knight Models mob goons which came with him. Technically their names are (from left to right) Vipera, the Bull and Troy Sins, but they are generic henchmen who could equally take order from other gangsters like the Ventriloquist or Black Mask.

I must admit, I'm not a great fan of painting men in suits. I'm not great at making single colours look good without plenty of folds to shade. I've done a better job on the grey suit, and I'm trying to not look too closely at the brown one.


This is Carmine's wayward son, Alberto Falcone, aka The Holiday Killer, as he appears in The Long Halloween.

The model is a Heroclix sculpt (and therefore has limitations) which always felt spindly alongside the other chunky models in that range. However, it matches fairly well with the more truescale Knight Models range.

Coincidentally, when Knight Models shifted their production to resin, the four models I have are bundled as a five with the Arkham Origins version of Alberto - meaning that I'd struggle to pick him up individually.


Finally, we have my take on one of the central characters of The Penguin, Carmine's daughter and Alberto's sister, Sofia Falcone/Gigante.

The model is from Crooked Dice, and although a little short let than the others (although this is often less of an issue with female characters), she does have an outfit close enough for me to Sofia's costume from the final episode.

Interestingly, whenever Sofia appears in stories based in Gotham, she almost always ends up as the head of the family once her father and brother have fallen by the wayside.

I'm a big fan of Cristin Milioti's version of the character in The Penguin, but this is very much a departure from the hulking brute that appears in The Long Halloween and Dark Victory.

I'm quite pleased with my Falcone gang, although I struggle to see a time when they will all be used in the same game. However, they are also generic enough that they probably have multiple uses.

Acquired: -73

Painted: 415

Lead Mountain: 357

Sunday, 14 September 2025

Soldiers of Fortune

I've wittered before about the ad hoc way my brain works when selecting what to paint next, and so it should come as no surprise that finally getting round to watch season 1 of Peacemaker would cause me to return to my backlog for the Batman Miniatures Game.

These are Bane's mercenaries and represent a weird crossover between movies, games and comics.

In appearance they are similar to the hired guns who work for Bane in The Dark Knight Rises, but three of them came with the massive comic version of Bane, who generally works alone. However, the game is built around leaders and gangs, so this odd mash up is what we have.


In terms of painting, I've not done anything too special, instead relying more than usual on contrast paints. However, I have taken to doing a final light dry brush at the end with pale grey or ivory to pick out details, something that was necessary on this largely black armoured model.


The three models that came with Bane are actually resin rather the metal that the rest of my BMG collection are cast in, this is because they are from the third edition of the game, which is where I jumped ship.

I should stress, this decision was not about the switch to resin, as these were significantly easier to work with that some of the metal BMG minis I work with. However, I am concerned with the durability of some of the more spindly bits - specifically this sword.


The tomahawks on this chap are also worrying, although it was actually his foot that snapped when I was assembling him, which is why I used the tyre on this resin base to hide the damage.

Initially, I wasn't keen on this sculpt, but I warmed to it as I painted him, although I'm still perplexed by the tomahawks.


Whereas, ice axes are a much more sensible choice.

This sculpt reminded me of lots of the issues I had with Knight Models sculpts when I was heavily into the game. The metal is quite soft and to the ice axes are quite flimsy (although not as worrying as that sword); the right arm is joined at the shoulder and the junction wasn't clean, so there's a bit of a messy gap; although, if you look closely, the arms are different thicknesses.


Mind you, for all their failings, I am also reminded of what I liked about the range. This sculpt has bags of character with his pose and muttonchops giving real redneck hunter vibes.

The hat being red is entirely coincidental.

Here's the whole gang with Bane. Despite my misgivings about how they work together, I am really pleased with the outcome.

Will I play the game again? That feels unlikely, but these five miniatures are actually quite versatile in terms of modern gaming and so could easily get table time in other setting.

Acquired: -73

Painted: 410

Lead Mountain: 362

Tuesday, 9 September 2025

It's not about the mummy, mummy

Don't worry about the price tag because these MILPs (Mummies I Like to Paint) were straight out of the bits box.

Why am I painting Mummies?

Well, basically, as I said, I've discovered over time that I quite like painting them. I find it quite relaxing and therapeutic and suitable subject for when I'm in an odd headspace.

I think this was a discovery that evolved out of painting bandages and wraps on models and really took root when I painted the Mummies in my Heroquest set.

Speaking of which...


That is exactly where this chap is from. He's one of the chunk of spare Heroquest miniatures I have in the bits box and so I carefully removed from his base, plonked him on a round base and got to work.

I slightly change my approach to the bandages as I didn't start with a bone colour, but when for a Ghoul Grey (from Colour Forge) undercoat, then hit with a coat of Skeleton Horde followed by Agrax Earthshade and picking out each bandage with Ushabti Bone.

This second sculpt is from a board game called Dark World, which I bought for the miniatures (some of which were truly awful - the Mummy being one of the best). He has more awkwardly thin bandages and more flesh in show... especially in his MASSIVE hands.

For the flesh I went for green rather than my usual blue-grey as the wash I usually use was coming out too blue. Plaguebearer Flesh contrast paint followed by Agrax Earthshade did the job.

There's really not much more to say, other than they are going with my rather miscellaneous collection of pulp miniatures for 7TV. I don't have much that fits with ancient Egypt, but I might be encouraged by this to at least put together enough for an epic desert adventure.

Acquired: -73
Painted: 405
Lead Mountain: 367

Saturday, 6 September 2025

Lava, Death and Robots

For reasons I won't go into, I needed a bit of a simple and straightforward palette cleanser this weekend, and so I turned to a recent opportunistic purchase that took me back to the mean streets of Pulp City for the first time in a while.

I recently took advantage of Kitbash Games having a sale (with a significant discount) as they moved their production from resin to something else.

This gave me a chance to pick up some models I've been considering for a while and to tide me over until the Pulp City: Full Effect campaign fulfills.


First up is Magman, Powerhouse for the Shadow Axis team of villains that I painted back in 2020. He is one of only a couple of members of that team that I don't have, and as he was in the sale I decided to grab him.

As you can probably guess, he is basically a great big bruiser made of lava, making him a veritable eruption of destruction on the table top. The downside being that, common to all Powerhouses, he is a drain on activation dice, rather than providing them.

I took a fairly simplistic approach to painting him, inspired by, but not exactly the same as, the method I used for my Balrog.

I undercoated the model in red and then gave him a heavy dry brush in black. After this I picked out all the deepest cracks with white and clgave the whole model a wash of Cassandora Yellow, which settle unevenly and gave the orange/yellow effect.

After this, I again dry brushed in black to tidy things up, followed by a light dusting of grey for highlighting.

The base is scratch built from card and aluminium mesh to fit in with the rest of the gang as I didn't have a suitable 50mm resin base.


The remaining two models are technically Omega Drones from the TechNet faction, which I don't own any other models for. However, I shall be using them as proxies for Sentry Bot minions (the cards for which are available from the Pulp City Limits Facebook group)

I'm using them as Sentry Bots as I struggle to field enough minions as I'm allowed to in my Red Republik and A.R.C. factions. Specifically, robots are a better fit than the ninjas I have for the scientific arm of the Ape Revolutionary Committee.


When I said I was looking for something simple to paint, it was the Omega Drones followed a simplistic pattern I've used on several projects. Spray silver, black wash, pick out feature colour.

I opted for glowing blue on these guys as I felt that red would look a bit too Terminator, whilst green might suggest Necron too much.

Although they were simple to paint, I'm pleased that I been able to get something done this weekend and keep myself occupied.

Acquired: -73
Painted: 403
Lead Mountain: 369