Monday, 28 July 2025

Chaos Gets My Goat

As I'm sure both of my readers are aware, I've been slowly working my way through some very old metal miniatures in an attempt to create a Chaos army for Warhammer: The Old World which is reminiscent of those that originally appeared in the Realms of Chaos books, specifically The Lost and the Damned.

Having worked my way through Chaos Thugs, assorted Barbarians and mutated Chaos Dwarfs, I've now turned my attention to my limited assortment of Beastmen.


Astute observers will no doubt be somewhat confused as not only do Beastmen not appear in the Chaos army list, they also have their own entire army list.

Does this mean I'm engaging in some allied shenanigans?

No. I only have six Beastmen and I'll be adding them to my Chaos Marauders in an attempt to bing even more mutated variety into the unit.

I think I've said before that I really didn't like how as the concept of 'Chaos' developed, it became less and less chaotic in both aesthetics and army design.


The models I've painted actually come from three different generations of Beastmen, and, to some extent, chart the development of the concept.

First up is this sculpt from 1987, apparently called Asmos, that was later branded as a Beastman of Slaanesh at points. There's nothing that screams Slaanesh about this model, although I'd suggest that the straight horns were similar to some of the later sculpts for the God of Pleasure's servants.

This is from the 'anything goes' era of Chaos and so the model lacks the traditional cloven hooves, perhaps it's more a goatlike mutant of the 'Bray' than a typical Beastman Gor.


There seems to have been a veritable herd of Beastmen being released at the start of 3rd edition Warhammer Fantasy Battles, and so these three, along with many others, showed up in 1988.

Although they lack names (other than Mace 1, Mace 2 and Morning Star) they are part of a range sculpted by Bob Olley that have a definite look that suffered than what else was being released. They are chunkier than the earlier models and lean into the goatman look that Beastmen came to embrace.


Finally we jump to 1994 and these two Beastmen who seem much more slender and upright, with more prominent horns. These sculpts demonstrate how Beastmen had become much more uniform in appearance. Something that would only increase with the move into plastic.

The shields aren't original, but do suit them well.

I do actually have one other Beastman in my possession, but hest unfortunately a Khorngor. I could look past the doglike appearance as just another mutation, but I can't bring myself to file down the rune of Khorne on his warhammer.


And here they are with the rest of the Marauders, forming a slavering horde of 21 models. I still need to add a standard bearer and musician (which will require a little conversion work) and I also have a mind to create a unit filler to really bulk things out.

I personally think this is a massive improvement on the frankly awful plastic offerings that were recently re-released, and seeing them together is giving me impetus to get on with this project.

Once I've finished this unit, I'm going to treat myself with a character model of some kind.

Acquired: -79

Painted: 385

Lead Mountain: 386

Tuesday, 22 July 2025

Bringing a Tank to a Gunfight

This weekend, our little gaming group decided to play some small games of 5th edition 40k at 500 points a piece.

We've been playing some three-way 500 points games using a scenario that was found fir just such an occasion, but now Wes has jumped into the retro 40k pit with us, it was a chance for something a bit different.

Naturally, as I've just finished them off, I opted to run my Astral Claws as vanilla Space Marines, and as I've been busy printing, I also decided to be 'that guy' and bring a tank.

My army list was as follows:

  • Librarian
  • 10 Tactical Marines (Flamer & Missile Launcher)
  • 3 Bikes (Power Sword & Meltagun)
  • Vindicator

I appreciate that the Vindicator might seem to be a somewhat over-powered selection, but in my defence, it does have a really massive gun.

Game 1 vs Pete's Space Wolves

I've been on the receiving end of Pete's Fenrisians in other editions, so I knew what to expect. He would cross the table quickly and try to rip my face off.

Fortunately, he'd only brought one unit with jump packs and no vehicles, meaning that I should have time to thin them down, in a direct role reversal from when my Blood Angels play his Alpha Legion in 30k.


To the best of my memory, his army was:
  • Wolf Priest
  • 8 Grey Hunters
  • 7 Blood Claws (Power Fist)
  • 5 Skyclaws (Jump Packs, Power Fist)
He was as delighted as you'd imagine to discover that he'd be charging down the barrel of my Vindicator and so set about hugging cover as much as he could, sending the Blood Claws and Wolf Priest down my left, the Grey Hunters down the centre and the Skyclaws screaming down my right.

Unfortunately for Pete, Vindicators can fire indirectly and I scored a lucky hit on the Blood Claws, killing all but two of them.


The Skyclaws ploughed into the Tactical Combat Squad I'd left Manning the ruin, winning the fight but failing to break my unit.

In return, I charged in the second Combat Squad that I'd pulled back from the advancing Blood Claws. Accompanied by the Force Sword wielding Librarian, they made short work of the Space Wolf assault troops and steadied the line.

With the Wolf Priest and remaining Blood Claws isolated by my Bikes refusing the flank, the Grey Hunters were left to assault my line alone.


The Grey Hunters bravely charged in and killed several Astral Claws, and drove the Librarian back. 

However this was somewhat of a phyrric victory as they were much reduced and then counter-charged from both sides and cut down where they stood.

Although Pete still had troops on the table, we decided to end the game as he would not be able to kill enough of my units in the time remaining, handing victory to the Astral Claws.

Game 2 vs Matt's Biel-Tan Eldar

Matt made the decision last year to invest in a subscription to Combat Patrol magazine, and this is eventually going to start quite a few new armies, including the Eldar.

His army used pretty much everything he's painted so far:

  • Farseer
  • 10 Guardians
  • 5 Jetbikes
  • Wraithlord
Matt had given Wes's Imperial Guard a torrid time using hit and run tactics and this game began in much the same vein until I once again managed to score an indirect hit on the Jetbikes, killing three of them.

I'd also managed to race my Bikes forward to savage the Guardians in close combat and they were now free to harry the Eldar rear.


It should be pointed out that I had benefitted from some atrocious Eldar shooting, with the Wraithlord's Brightlance, guided by the Farseer, repeatedly missing the Vindicator and the Jetbikes' Shuriken weapons failing to significantly dent power armoured Marines.

With the Guardians killed, the Bikes were conveniently placed to charge in and kill the Farseer, robbing Matt of his leader.


Although the Bikes were now fair game for the Wraithlord, it could not stop the Jetbikes being forced into the open where they were destroyed by Bolter fire, winning the game for the Astral Claws.

All in all, a successful night and a chance to field some units that I hadn't used yet.

However, I suspect that the next time we do this there might be a few more tanks in attendance.

Saturday, 19 July 2025

Tank You and Goodnight

As much as any project is ever finished, I've come to the end of my endeavours in the Badab War and my Astral Claws are 'complete' for now.

Unable to attend the final few events due to distance, money and prior commitments, I will admit that I lost a lot of my motivation.

I have, however mustered up the energy to finish off my last model.

This Predator is another 3d print from the same designer as the Rhino and Vindicator, and as such the main chassis printed well and was easy to assemble.

I ran into issues with the weaponry. I probably should have printed these with the smaller nozzle as the 0.4mm nozzle doesn't really capture the detail massively well.

Additionally, I probably angled the Lascannons badly and so they are not great if you look too closely. Were I to print another of these, I might ask Matt or Pete to do the smaller parts on a resin printer.


Painting was once again done in an extremely simple way to match the rest of the army and transfers were added for simple detailing.

The turret is mobile but I've glued the sponsor weapons rather than magnetising them as I can't see a situation where having them move is entirely necessary.


All in all I'm happy with the outcome of this model as it rounds out my army, adds some necessary heavy firepower and allowed me to test the limits of the 0.4mm nozzle which will help future prints.

Is it the best vehicle I own? No. Does it matter? Also no.


With a bit of moving around in terms of what things count as, that takes me to roughly 1500 points of 'Chaos' Marines should the urge to play 10th edition take me.

I've also scratched an itch I've had to build an army for the Badab War since I got into this hobby. If an opportunity for more scenario play comes again, I can add more to it.

But for now, they're done.

Acquired: -79
Painted: 179
Lead Mountain: 394


Sunday, 6 July 2025

The X-Dwarfs

"Mutation: it is the key to our evolution. It has enabled us to evolve from a single-celled organism into...oh my God! What the hell are those?"


Welcome to a trip back in time. 40 years back in time to be precise. Back to a time before Hellcannons, before Tamurkhan, before the Great Taurus. Before a single big hat was donned.

Back to when Chaos Dwarfs were simply Dwarfs who served Chaos.


The first Chaos Dwarfs were released in 1985 and were heavily armoured dwarf versions of Chaos Warriors.

There were shortly followed by some more lightly armoured and heavily mutated models which brought a much more distorted and twisted look to the units, am aesthetic that I have always liked. I'm really not a fan of the ordered ranks of plastic that emerged later. 


My purchasing habits around this time were very much a matter of saving up some money (often by skipping school dinner) and picking up a couple of blister packs of whatever G&I Models (there wasn't a Games Workshop in every town back then) happened to have in stock.

The bizarre nature of the Chaos Dwarfs will have caught my eye because I like my Chaos to be...well...chaotic.


The sheer variety of these models really captures the feel of early Warhammer Chaos, with each model being a unique character, blessed by the Chaos Gods in different ways: a hunchback with spines; a Dwarf/Beastman hybrid split down the middle; an armoured warrior with a mane and duck feet...

...duck feet?

Yep. Worshipping Chaos isn't all about wearing black and looking cool.


One of the things I really love about this range is that they capture the total randomness that rolling on the Chaos Attributes table in Realms of Chaos: Slaves to Darkness (a d1000 table) would deliver, often making the servants of Chaos less effective.

Vestigial horns and a single leg are not an awe-inspiring demonstration of the benefits of kneeling before the pantheon.

In fact, I'd imaging that kneeling would be a bit awkward for this chap.


The eighties were a different time in Warhammer, a more bonkers time.

To my mind no miniature captures this insanity better than this horned, zombie, ninja Dwarf being part of the Dwarf Villagers range rather than a Chaos Dwarf.

I'd love to have some insight on the whole thought process that led to the creation of this one.

Anyway, these five chaps will be joining my Chaos Marauders, although Duck-Feet might waddle his way into a unit of Chaos Warriors when I get round to them as he's a bit heavily armoured for a Marauder.

There are some more very old miniatures to add to this unit that will lend even more of a chaotic feel.

Acquired: -79
Painted: 178
Lead Mountain: 395