Game 1: Vikings (me) vs Vikings (Andrew) - The Challenge
This game saw me using my Gauls as Vikings for the first time, as that's what I'll be using for the tournament. I took 4 Berserkers, 12 Hirdmen and 16 Bondi; I kept the Hirdmen in one mahoosive unit and split the Bondi into two units of 8. Andrew took 12 Hirdmen in two units of 6, 16 Bondi in two units of 8 and 12 Levy in two units of 6. As you can our Warlords faced off in the middle whilst I bunched up in a rush to support mine, whilst Andrew split his forces in an attempt to effect a pincer movement (all a bit tactical for the Dark Ages?).
It did. The were killed to a man.
- Berserkers are great when used like a nuclear missile. With armour 3 you can expect them to die, so you might as well point them at something big and ramp up the attacks as much as you can. Make sure that they take down more than their points, but protect them from archers.
- Frigg and Njord are golden skills for allowing you to either launch long range attacks or make repeated attacks on the enemy. Viking need to get stuck in.
- Even though the goal of the Challenge is to kill the enemy Warlord, they are so tough that it might be worth focussing on the chaff and winning on points. I had the game by the throat, but the Warlord's ability to shrug off a lot of damage cost me my Hirdmen and the game.
- Splitting Levy units seems to not be a good idea. As Levy don't generate activation dice Andrew ended up never really being able to activate both units, so he wasn't able to bring his archery to bear in enough strength to have an effect.
Game 2: Welsh (me) vs Vikings (Kelly) - Clash of Warlords
Given that Saga plays quite quickly, I set up for a 4 point game, this time against Kelly, who'd brought Vikings. For a bit of a change I decided to use my Gauls as Welsh this time. As well as my Warlord I had 8 Teulu, and 2 units of 8 Priodaur. Kelly fielded his Warlord, 3 units of 4 Hirdmen and a unit of 8 Bondi.
Aware of how fast and hard the Vikings could hit, I set up as far back as possible. I was hoping to whittle the Vikings down as they advanced and on the second turn I was pleased when I rolled enough dice to use Taunt and the Rising Out to call the Bondi forwards and then have all my Priodaur launch their javelins at them at once.
To my horror, not a a single Viking fell. They were now in strike range and I thought I knew what was coming.
First blood to me. Game over!
- To be fair to Kelly, he's new to the game and when I read out the scenario rules, he missed the bit about the Warlord's death being the end of the game and so was more reckless than he would have been. However, it does underline the importance of keeping the scenario rules in mind.
- Don't throw all your dice at one cunning plan; keep a contingency. Twice in two games a big cunning plan (this time Taunt and Rising Out) had failed to come off and I'd been left horribly exposed. Had Kelly's Warlord not committed suicide, I would have been in trouble.
Game 3: Welsh (me) vs Normans (Tom) - Clash of Warlords
Given the sudden termination of my previous game, I had time for another one. This time against Tom's all-conquering Normans. He's been riding all over folks' warbands for a while and he approached this game with elan and confidence. However...I had a plan...
I kept the same set up as the previous game. Tom had his Warlord, 2 units of 6 Mounted Knights and 8 Sergeants armed with Crossbows. He massed his Knights on the flank and put his Crossbows in the great hall for protection. I spread out. I kept all of my units out of range of his Crossbows and all of them were in or behind terrain. I couldn't help it, but an evil chuckle escaped my lips as we began.
I got first turn and immediately used Taunt to bring one of his Knights units charging 12 inches forwards to the edge of a field. The Priodaur facing them launched their javelins and used the Deadly Strike to bring down one of the Knights.
Knowing that I had Ambush ready to protect the Priodaur in the field, Tom launched his knights at the Priodaur in the centre. Norman Knights hit really hard on the charge, especially when they hit with Terrified to give the enemy fatigue before you start. However, they Normans were also fatigued so I used the dice to improve my armour and halved my dice to increase my defence. The Welsh line held as only four warriors were killed and another Knight was brought down.
Tom had now put his fatigued Knights between two units of Welsh and a volley of javelins, again supported by the Deadly Strike finished them off. 6 Knights killed for the loss of only 4 Priodaur, not bad.
However, the Knights were once again between two units of Priodaur and I again launched a Deadly Strike and used fatigue to reduce the Norman armour. Three Knights fell.
Realising that he was running out of Knights and I still had an untouched unit of Teulu in reserve, Tom got really aggressive and repeated use of the Activation Pool ability gained him the maximum number of dice. His remaining Knight crushed the Priodaur in the field, the Crossbows shot down a couple of the Priodaur in the centre and the Warlord rode down the remaining two. Finally he tried to move the Knights up to support the Warlord (who was looking vulnerable). I'd been waiting for this and finally played the Holy Ground that I'd been holding back. The Norman Knights pulled up short of their lord and could only watch as the Teulu rose up out of the long grass to surround him.
Lessons Learned:
- Normans hit hard and fast. However, they can over stretch themselves and be isolated. Also, check ranges to make sure that they have to gain fatigue to attack you.
- The Welsh are brilliant in terrain - they are protected from shooting, the enemy is slowed and several abilities enable you to use the terrain to your advantage.
No comments:
Post a Comment