Continuing (eventually) with the FBI raid on the New England town of Marshport, Agent Sterns leads his task force against the Finley Cannery, the headquarters of the smuggling kingpin and inner circle cultist Old Ma Finley and her bizarre, bulging eyed kin and minions.
Canned Heat is the second scenario from the 7TV Pulp feature pack Lurkers From The Deep, which draws inspiration from Lovecraftian influences, especially the short story The Shadow Over Innesmouth.
In this scenario, I took control of the 'fishy' goings on of the Finley Cannery who have donned the red robes of the cult of Dagon as I don't own enough Fishfolk Hybrids:
Captain William Best (Ship's Captain) - Extra
Armed Cannery Cultist (First Mate) - Extra
7 Cannery Cultists (Fishfolk Hybrids) - Extras
2 Shambling Horrors (Protoplasmic Horrors) - Extras
Matt once again took control of the forces of the FBI, intent on inflicting police brutality on the inhabitants of Marshport for the crimes of smuggling and looking different.
3 FBI Agents (Special Agents) - Extras
4 NHPD Cops (Field Agents) - Extras
Coastguard Captain (Ship's Captain) - Extra
3 Coastguard (Deck Hands) - Extras
We both enjoyed what felt like a well balanced scenario with casts that lacked the usual star-shenanigans. We did decide to apply the newer version of steal the scene, which we got used to during the playtesting for the Dracula feature pack (activate only a single star or co-star, rather than your whole cast). Going forwards, I think we'll be doing that in all of our games as it makes for a much better experience. Matt used this to get the initial wound on Old Ma, causing me to use mine to get her to run away.
It might be a short while before we play scenario 3 as I need to paint up a few GIs and a Shoggoth, which I intend to scratchbuild...watch this space...