Today I took myself and my Astral Claws down to Warhammer World to participate in the Tale of 4 Gamers Badab War campaign run by Arbitor Ian's YouTube channel.
This is actually the second event of the campaign (confusingly it's Phase III of the war); as there was a Kill Team event held in November that I was unable to attend.
As this is a Combat Patrol event, my force is using the rules for the OOP Dark Zealots (a Chaos Space Marine Combat Patrol). Given what fate waits for the Astral Claws after the war, this seems more than appropriate.
One of the nice things about Combat Patrol is that you don't need to worry about choosing your army, as it's selected for you. Therefore, my force consists of:
- 1 Corpsetaker Apothecary (Dark Apostle) with 2 Servitors (Disciples)
- 10 Tactical Marines (Chaos Legionaries)
- 5 Devastator Marines (Havocs)
- 1 Dreadnought (Hellbrute)
In preparing for the event, I did have a little painting that I needed to do.
Firstly I needed to paint up my final monopose Marine as I needed a Meltagun in my Tactical Squad. The gun itself was cobbled together from various bits, but looks the part.
As we were playing in Warhammer World, my Servitors weren't appropriate as they aren't Games Workshop miniatures. Therefore I painted up a second Goliath Juve so they could be used as stand-ins.
Finally, I wanted to distinguish my two Heavy Bolters, as one of them would be proxied as a Reaper Chaincannon. Without any alternate barrels knocking around I opted to go for putting a chain bayonet on one simply to make the difference clear.
With that all done, I made my way to Nottingham this morning to take part in the twenty-ish person event.
Game 1 - Bull by the Horns
Ultimately the battle came down to my Corpsetaker Apothecary against Andrew's Captain, a fight that was won by the Minotaur, but left him with a single wound.
With the game pretty much over, we called the result on turn 4 as nothing was going to change.
Minotaurs 70 - Astral Claws 43
Game 2: Raptorous Applause
Despite my loss, the Secessionists had won the first round and so now we were aiming to push back the Loyalists with a Display of Might.
I matched up against Jack's Raptors, which it turned out were also based on the Dark Angels Combat Patrol, and so also consisted of:
Ultimately, the Dreadnought strode unchallenged down my right flank; concentrated Bolter fire not enough to deter it, whilst the Gravis Captain was met and defeated by the Corpsetaker and his entourage, his gene-seed added to the Astral Claws' stockpiles.
Astral Claws 58 - Raptors 25
Game 3 - Howl You Doin'?
On their final turn, the scores were close, but the Astral Claws would win if they still held two objectives at the end of the game.
However, the Terminators made a long charge (after judicious use of a Command Point) to reach the hiding Devastators and destroy them in hand to hand combat.
Astral Claws 56 - Howling Griffons 52
I ended the day with a loss, a win and a draw. However I don't yet know how the round went for the Secessionists.
The day has been really fun. I've met some excellent people and enjoyed playing games against opponents who have the same limited exposure to 10th edition as me, and so we've been learning together.
So far, I like the Combat Patrol format as it's going ven us time to get our heads around the rules.
The best bit?
I get to go back again tomorrow.
Painted: 31
Lead Mountain: 600
No comments:
Post a Comment