Robbin was a scavenger and wandering merchant who had driven off the ants surrounding Elara and dragged her out of danger. He had nursed her back to health and patiently escorted her back to Vault 26, only to discover the door sealed, seemingly for good.
She suspected he had hoped to gain access to the Vault, but now seemed happy for her company and talked openly about subjects she had absolutely no frame of reference for.
Apparently, organisation known as the 'Brotherhood' had destroyed a group of raiders by the 'Old Road', which seemed to be good news.
As she listened and walked, Elara considered her options. With no home to return to and no idea what lay in front of her, sticking with Robbin seemed the best course of action if she wanted to survive in this strange new world.
***
As you have no doubt realised, after the last game, I decided that the passing stranger who wandered by Elara's fight with the ants was the best bet for keeping her alive, and I used most of the items she had gained to add a Scavenger to her party.
However, there was a cost to her failure with the ants. Elara has lost her damaged hazmat suit, which makes sense given the mauling she took.
I also decided how to proceed with my campaign. Having recently picked up the Into The Wasteland expansion, I am going to merge it with Five Leagues from the Borderlands (also from Modiphius).
Five Leagues from the Borderlands will provide the overarching narrative and campaign mechanics, whilst Into The Wasteland will help with scenario creation. I'm not going to go into too much detail, but I'm tweaking both sets of rules as necessary to make it work.
The first step was the creation of a campaign map:
Based on my initial rolls the area includes the formerly industrial Haven City, two settlements: Scrap Hill and Rustown, and a small outpost optimisticly known as Greenleaf.
There are several other areas of note. Rockwind Ridge is a mountainous region containing several cave systems along with Vault 26. To the east are the Rad Wastes, whilst to the south is the Wasteland and Mirelurk Lake (ominously named, I know, but I do have the models). Linking the settlements is the Old Road.
The Five Leagues campaign focuses on the eradication of three major threats. Based on my collection, my threats are: Raiders troubling the Old Road, Super Mutants lurking in the Rad Wastes and an Enclave detachment that has recently moved into the area. It's all very Fallout 3.
The Brotherhood of Steel are also at large, but not viewed as a threat, especially as the first 'News Travels' roll saw them reducing the threat level of the Raiders.
Travelling to Scrap Hill was largely uneventful and gained Elara and Robbin a Story Point, and the following day the pair met the locals and gained another. With no adventures immediately arising, I decided to spend a Story Point to purchase a Quest card - this is my adapted mechanic for Story Points, which can also be used to gain Explore cards.
I drew 'Revenge', which involves an abducted brother (probably Robbin's). Missing family members are in Fallout's DNA, and so I opted to immediately head out on patrol to begin the hunt at the family farm and ran smack bang into Super Mutants.
At least it's clear who has Robbin's brother and why.
The objective was clear. Eliminate any Super Mutants still around the farm and gain information on where 'Indy' is.
***
Despite the clear day, the empty mutfruit fields signalled trouble before they reached Indy's farm.
Robbin noticed immediately, drawing his weapon and indicating that Elara should do the same.
A terrifying roar echoed in the distance, as if something had spotted their approach.
Elara, however, saw nothing ahead and advanced into the ruins in the edge of the farm.
Noticing something glinting in the dirt, she spent a few seconds digging it out to reveal a small golden box.
Having only recently learned that the local currency was 'caps', she figured she might be able to sell it.
A snarling sound caused her to look up.
She been to distracted and gone too far too quickly and looked directly into the ferocious eyes of some hugely muscled beast.
It looked dog-like, but she struggled to take in any details beyond the the massive slavering jaws.
The creature bounded over the rubble and was on her immediately. Elara's hands pushed desperately against its powerful neck, trying to keep those teeth from her face.
A shot rang out and the hound was momentarily knocked sideways. Glancing up, Elara saw Robbin, who had advanced more cautiously, with his smoking weapon aimed towards her attacker.
Seizing her moment, Elara broke away; the hound's knife-like teeth painfully dragging along her thigh, causing her to stumble.
Bringing up her pistol, she fired. The bullet thumped into the yelping beast's flank but failed to drop the hound.
The wounded hound once again leapt for Elara, but with it's attention focused on Elara, it failed to see Robbin charging. He brought the stock of his rifle thumping into its head and the beast slumped to the floor.
An exhausted Elara looked up and was horrified to see a massively muscled green giant bearing down on her. She scrambled away from the terrifying sight, firing wildl.
Elara now understood what Robbin had meant when he'd used the term 'super mutant'.
"You humans! So stupid and so weak!" bellowed the creature in a coarse grating voice, "could not stop Ravage taking farmer, will not stop Zap taking you!"
The mutant, apparently called Zap, barrelled into Elara, raining blows down on her. Again. Robbin attacked from the side but Zap seemed intent on smashing Elara into the ground.
As she fell beneath its mighty blows, Elara saw Robbin fighting for his life, managing at the last moment to connect his rifle butt with the mutant's skull, caving it in and ending the fight.
***
A victory. A narrow one, but still a victory. It got even more squeaky bum time when I rolled for Elara's injury and she died. However, Five Leagues from the Borderlands has a range of one time bonuses you can use, and so I used up my 'Lucky Break' and was able to ignore that roll. I am going to have to do something about her survivability and lack of caution.
I gained 3 Adventure Points for defeating some Super Mutants, and, using the Into the Wasteland rules for loot, I kept half of the remaining searchable counters on the board - gaining the Super Mutant's bolt-action pipe-rifle and board, and a minigun to go with the Flip Lighter Elara found in the dirt.
The 'News Travels' stage of the turn brought up a quest (the Five Leagues sort, not the Fallout sort) which I would need to travel to in the next two turns. It might make sense to kill two birds with one stone and combine this with the second stage of the Revenge quest cabrd in my hunt for Indy.
One thing that is certain is that that I've decided that the final part of the Revenge quest must involve Super Mutants and their leader Ravage. To make that happen, I might need to deliberately attack their camp in the Rad Wastes.
Which should be fun.