This includes a Chaos Sorcerer of Nurgle. Along with a standard bearer and a musician bringing along a little bit of star quality to the army.
This is because two of these models are actually converted Blood Bowl star players.
The Chaos Sorcerer, however, has nothing to do with Blood Bowl and is one of the frankly excellent range of metal Chaos Champions that were released around the same time at Realms of Chaos: The Lost and the Damned.
This model, along with a small handful of nuglings and a single Pestigor, is one of the factors that convinced me to sell my soul to Grandfather Nurgle, as I couldn't see a scenario where this model would fit into a force dedicated to one of the other powers.
The standard bearer is based on Dorjak Sureclaw, a Chaos Star Player for the second edition of Blood Bowl. He was a somewhat lacklustre player, having fairly average stats, a couple of minutes not skills and the claw mutation.
It always seemed odd to me that he had the Sure Hands skill as he wouldn't be handling the ball with his claw. Mind you, his other hand is massive.
The claw and big hand perhaps suggest Dorjak might be more suited to the service of Slaanesh or Tzeentch, but the gods of Chaos are fairly easy going when doling out mutations.
I'm not massively happy with the banner. It feels a bit too simplistic but I'm never great with free-handing.
Also from the second edition Blood Bowl stable of Star Players is my musician, Galmen Goreblade, who was much more useful in a Chaos team, being fast, strong and having the Mighty Blow skill.
I really like the fallen noble aesthetic of this model.
To make him a musician I have used the same trick I used on my Age of Sigmar Skaven. Giving him a bell-flail. This is also a nod to a very old model in the Chaos range that has a similarly blank helmet and was armed with a mace and a bell.
And so there we have my full unit of Chaos Warriors on foot (the Warhammer Quest model will be the unit champion).
I want to do something more with the banner and there hasn't been an edition of the game where 10 expensive and easily avoidable heavy infantry haven't been a bad choice, but perhaps having a sorcerer in their ranks will bring the enemy to them.
I just have a handful more thugs/Beastmen/marauders to finish off and my Path of Damnation will be complete.
Acquired: 11
Painted: 50
Lead Mountain: 723
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