It's been about six months since I last played Saga, largely because the run up to the 'Winter is Coming' tournament saw me play a lot of games in a very short period and gain a few fatigue points, but also because I've been running and failing to win the club's Blood Bowl tournament. However, with a club campaign just about to kick off and the 'Spring Tide' event a couple of weeks away, I thought that it might be a good idea to remind myself of the rules.
This 6 point game featured my Vikings against my Dad's Irish...I know there isn't an Irish faction (yet, hint hint Mr Tomahawk and Mr Beast) but when he considered what Dark Age force he wanted to build, my Dad was adamant about doing Irish/Hiberno Norse. Depending on force composition he can use the rules for either the Welsh or the Vikings. For this game he was being a bit Welsh.
The Vikings - 1 Warlord, 4 Berserkers, 2 units of 6 Hirdmen, 2 units of 8 Bondi
The 'Irish' - 1 Warlord, 3 units of 4 Teulu, 3 units of 8 Priodaur (all on foot)
My goal was to draw enemy forces over to the left by sacrificing one of the baggage pieces and so make it easier for my main force to burst through with the rest of my force. The downside of this plan is that I had to get both of the other baggage pieces off the table to win, I couldn't afford to lose one, so I'd have to be careful.
To my delight, my dad placed a unit of Priodaur and a unit of Teulu over on my left, pretty much guaranteeing that I'd lose the Bondi and the baggage, but also assigning two points of his warband to deal with just one point of mine. I would not even try to activate the unit on the left with the aim of making them last longer and so tie up the enemy units for more of the game.
My 5 points of Viking filth were massed and ready to run. The strategy on this flank was to pile forwards, use the Bondi to screen the Warlord, baggage and Hirdmen from the enemy javelins and then launch the Berserkers to punch a hole in the enemy line for my elites hearthguard to surge through.
With four Teulu still blocking the road to freedom, a unit of Hirdmen went barrelling into them, using Valhalla to cut them down to a man. However, the Irish gave good account of themselves and when the dust cleared, nobody was left standing.
This was a good game which ended up closer than it should have, but I'm troubled by the Escort scenario. It seems a bit predictable and 'gamey'. After all, in the situation above, the Irish still had over half their warband and I had only my Warlord and six Hirdmen. Unless my camp is immediately off table (in which case, it's an odd place for the Irish to attack) it seems that the Irish would simply harry the remaining Vikings to their death. Also, having three baggage pieces seems to scream for the dummy play and the game ends up feeling like Blood Bowl. Personally I wonder whether having a single, larger piece of baggage would make for a more 'historical' game.
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