The Bretonnian host took to the field for the third time last night against Craig's Tomb Kings and is was a near run thing, littered with freak occurrences and irritating mistakes. The scenario was Blood and Glory.
I deployed as above, and the Pegasus Knights used their vanguard move to advance up my left. Predictably, the Tomb Kings advances with all but the Casket and I held my ground as we traded spells, arrows and large rocks (I misfired on the first turn, but finally hit both the Chariots and the Skeletons in later rounds - 18 Skeletons flattened!).
The two remaining chariots (one had been splatted by the Trebuchet) barrelled into the Grail Reliquae, which also proceeded to make an outrageous number of ward saves, and not only held, but then went on to destroy the Chariots over the next three turns! Admittedly, they were helped a bit by the Sinister Statue blasting the chariots up the bottom every so often.
The Necropolis Knights charged the Knights of the Realm and...failed to do a single wound! Again, outrageous ward save got my bottom out of the fire, especially because I'd not thought about my formation properly and both my Damsel and BSB were exposed to killing blows. One Necropolis Knight was crumbled and things were looking good.
All I needed now was a rear charge and some hexing and the Necropolis Knights would crumble and I'd be able to turn to face the oncoming Skeleton Warriors with both units and win the game.
Still, the Skeletons were 14 inches away, I could still win if they failed their charge...they didn't. The buggers came sprinting into the flank of the Men at Arms. I surprised the the Tomb Prince, who was trying to challenge the Prophetess I had stupidly left in the unit, by accepting the challenge with my ASF Paladin. They traded wounds (if I'd have killed the Prince, I would have won) and although the last Necropolis Knight was killed, the Skeletons won the fight. The Men at Arms broke and were run down, the Trebuchet and Peasant Bowmen panicked and ran off the table! The Tomb Kings had won.
So what did I learn?
- I need to think ahead about character placement - I stupidly lost both my BSB and my Prophetess by not thinking about where they were in units.
- Leadership is a killer for the Bretonnians - I've got to get a handle on it. Unfortunately, this whole psychology thing is new to me after years of playing Vampires and Wood Elves.
- I need to ensure I don't forget things - the Pegasus Knights could have been a real thorn in Craig's side if I hadn't allowed them to be charged.
- I need to focus on the scenario objective - I have this irrational (Elf-based) fear of Chariots and Skeleton Archers, I should have been focusing everything on the Skeleton Warriors to win the game.
- The Knights can really take some hammer and still keep plugging away. I can afford to be more aggressive with them (the experience with the Chaos Knights notwithstanding).
- In terms of the Tomb Kings, the Heirotitan is weaker than it looks. A good combat unit will clobber it.
Overall, a good game that either of us could have won.
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