In a marathon 6 hour game, my 2400 points of Wood Elves, 1600 points of Bretonnians and 1000 points of monsters, lined up against Andy's 4000 points of Beastmen and 1000 points of monsters for a really fun mash up.
On the flip side, just as my Dragon pursued and destroyed the Bestigor, and looked ready to storm a fulcrum, he got a rock dropped on his head by the Cygor. The Treeman was nuked by and Amber Spear hurled from atop a fulcrum (although he had scared off a horde of Gors, by Treesinging on them in a Blood Forest). My Spellweaver also miscast (on two dice) and turned every spellcaster on the table into frogs!
With the Beastman attack repulsed, the game was actually won by my newly painted Eagle Rider knocking one of Andy's Wizards off a fulcrum on his second go. I was quite pleased with this because that was my deliberate tactic (I had the second Pegasus Noble set up for the same job). This left me with two fulcrums and Andy with one, I think I'd still have won if it had gone to VP's but the result saved us the maths.

As for Storm of Magic itself, I loved it. It was a really fun change of pace from the regular game. The book is really attractive and the monsters hold all sorts of potential for fun variations. The magic items seem to be a bit of great silliness - the Living Deadwood Staff for example turned every forest into a Blood Forest, allowed me to move all forests every turn and had a bound spell for summoning more woods. Combined with Treesinging, this was lethal!!! The monsters were great fun and changed the dynamics of the game. Magic wasn't particularly overpowered, but the additional spells and miscast table certainly made the magic phase less rinse-and-repeat. I'll definitely be buying Storm of magic at some point and I'd recommend it to others.
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